\ -- __ ---- ___ \ \ | \ \ \ | _| \ \ | / ____ _____ \ \ | | | | | / \ \| | | | / / \ | | |/ / \ | | / \ | | / g o d o n l y k n o w s / | ___ _ ___ _|_ __| ___ ___ _ __ ____ / | / _ \ \ \/ | / _ \ / _ \ / _ \ |___ \ | \/__|/ ___| / /| || |_| || /| || | | || | | || |_| | ___| || | \ \ / / | || __/ | | | || | | || |_| || __/ / _ || | \ \ / / | || |__/|| | | || |_| | \__ || |__/|| |/ || | ___| | /____| |____| \___/ |__| |_| \___/ ___| | \___/ \__/|_||__| |_____/ | |____/ \ | | \ \ | | \ \ | | \ \ | | \ | | | \___/ | | : : --------------------------------------------------------------------------- XENOGEARS FAQ v0.5 for the Sony PlayStation (American Version) mantained by Ignacio de Lucas Japanese version originally co-written with Kao Megura Unpublished work Copyright 1998-2000 Ignacio de Lucas This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Ignacio de Lucas. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Please remember that plagiarism is against the law. Failure to adhere to any of the above will result in violation of the aformentioned law, and consquently, may be the cause of legal action against perpetrators. Remember that breach of copyright (not to mention plagiarism) is a crime. If you disagree with any part of this disclaimer, you must promptly delete / destroy this FAQ. TO PUT IT SIMPLY: DON'T STEAL ANYTHING FROM THIS FAQ, DON'T USE IT FOR A PROFITABLE PURPOSE, AND DON'T REPRODUCE IT IN ANY PUBLICATION! The above Copyright Notice was developed by Kao Megura (with a tiny bit of helping from me). It is self-affecting, meaning that it cannot be reproduced without crediting its author (for all purposes, Kao Megura). A lot of FAQ writers out there are starting to be aware of the need to protect their work from plagiarism. This is Good. However, there's been an increasing trend among some of them do so by just copying and pasting Kao Megura's copyright notice, without crediting him at all. This is Wrong. He's too good a guy and is more happy about these people protecting their work (and doing so with something he has devoted a lot of time to perfect) than concerned about his own protection being transgressed. Thus, he'll say nothing, but I won't. If you're going to just copy his Copyright Notice (one that warns against plagiarism, for goodness' sake) at least have the decency of thanking him properly! The Japanese version of this FAQ was created by Ignacio de Lucas and Kao Megura. Currently, this American version is being mantained by Ignacio de Lucas . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan. ------------------------------------------------------------------------- This FAQ, and future revisions of it, can be found at: ------------------------------------------------------------------------- Kao Megura's Home Page i.am/kao GameFAQs www.gamefaqs.com =================================== T A B L E O F C O N T E N T S =================================== 1. U P D A T E S / I N T R O D U C T I O N 2. D I S C O N E W A L K T H R O U G H 3. D I S C T W O W A L K T H R O U G H 4. S E C R E T S 5. A C T I O N R E P L A Y / G A M E S H A R K C O D E S 6. P L A Y I N G T H E G A M E - Characters - Controls - Main Menu - Sleeping and Shopping - Battles 7. L I S T S A N D C H A R T S - Item List - Character Equipment List - Character Weapon List - Gear Equipment List - Gear Weapon List - Skills, Abilities and Gear Options Lists - Status Effects - Selling Prices 8. M A P S - Yggdrasil Map - Bledavik Waterway Map 9. M I S C E L L A N E O U S - "Small Two of Pieces" Lyrics 10. L I N K S 11. F R E Q U E N T L Y A S K E D Q U E S T I O N S 12. H O W T O C O N T A C T M E 13. S P E C I A L T H A N K S 14. A U T H O R ' S N O T E ========================================================================== 1 . U P D A T E S / I N T R O D U C T I O N ========================================================================== UPDATES ________________________________________________________________ American Version Revision History ______________________________________ Version 0.5 (January 17, 2000) Yeah, I'm still alive! Solved why everyone was having so much trouble getting the Dark Rock from the fish in Shevat: you have to talk with the Chu-Chu that's in the lamp (the one which gives you the hints about the rocks) before. Whoops! Added how to dislodge and sell the explosive collar in Nortune thanks to Kelvin Valters (kelv10@yahoo.com). Added more metronome mini-game information thanks to Daniel Polcari (magus@cyberverse.com). Corrected a wrong statement in the Bledavik Tournament walkthrough thanks to Luis Borunda (lborunda@email.exide.com). Created "How to contact me" and "Frequently Asked Questions" sections, mostly recycling the "Note for Version 0.4". Added "Why does it say 'Episode V' at the end" question to one of the above sections (guess which one). Confirmed how to bargain in the Bledavik Market. Also confirmed and corrected Calamity's Exp and G. Version 0.4 (April 6, 1999) You're probably wondering what have I been doing these four months. Check the "Note for Version 0.4" (just below this section) for an answer. Expanded the walkthrough to cover up to the battle with Achtzehn. Finally replaced the songs' names with the official ones, thanks to Oscar Nieto Colino. Also, reformatted the list and added the original soundtrack's order number for each track (it took a whole evening :P). Added "BGM Select" Action Replay code, along with its corresponding list. Added "Infinite BP" Action Replay code. Completed the Gear Engines, Frames and Armor lists. K.M.'s FF7 FAQ "Idiot List" lives on in this FAQ, albeit with only one idiot. Look for it after the "Special Thanks" section. Added a bit of explanation on how to change Billy's guns ammo to "Equip Menu" under "Main Menu" in section 6. Incorporated "The Hiding Boy" and "The Three Stones" sections into the Walkthrough. Removed "The Duneman's Desert" part. Reasons in "Note for Version 0.4". Dimetric Simone Houston (dhousto@tiger.lsu.edu) is to be thanked yet again for pointing out that I hadn't corrected Elly's Skills' names from the Demo, and for sending the proper ones. Much worried for this, I've started checking other Skills, etc... and have found more differences: I've fixed what I've seen, but I still have to check Gear Skills. He (Dimetric Simone) also corrected one more thing: the Cool Glasses prevent Confusion, not Blindness as I had listed. Added how to get the B&J M686 Gun thanks to Matthias Lambrecht (mlambrecht@handshake.de). This info is at the end of "Reaper's Ship" episode in the Walkthrough. Added how to bargain at the Bledavik Market thanks to Stephen Xie Minggeng (dayspring@stones.com). Corrected Calamity's Exp and G awarded amounts thanks to Jayce A. (seikenshi@postmark.net) Added a Hob Meat and two Hob Jerky's in the Bledavik Castle's kitchen, thanks to Bryan H (fallingasleep@hotmail.com). Added information about a minigame in the Kaiser's room in Nortune, thanks to d. Page (d@prometheus.frii.com) and Ion Ioner (ionero0@yahoo.com). Added how to talk to the Nortune doctor in A Block. Added the use of the Spider Web for those that were wondering. Version 0.3 (December 1, 1998) Revised the Walkthrough a bit as a result of having to restart: most noticeably, I changed the course to follow to deactivate the sand sensors in Stalagtite Cave, and revised the Tournament part as well. Included the locations of the notorious three stones at Shevat. Information on them was provided by: Pauzanes Neto (shinji08@geocities.com), Daryl (daryl@dnet.net.id) and Jason F. Long (tobin@eldrick.simplenet.com). Added how to get the Hide and Seek Badge in Aveh, thanks to Beth (BIZAROELNE@aol.com). Added the conversion to metric units of XenoGears' measurement units, again thanks to Pauzanes Neto (shinji08@geocities.com). Added that if you don't beat Dan at the tournament, he gives you the Wedding Dress. Thanks to Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu) for this. And more about the tournament: if you make the fights last longer, Bart will encounter less guards in the castle. Added a way to get an M Disk early in the game thanks to Stuart Logan (Sturat@webtv.net). Added how to get 120 G In Citan's house thanks to Jim Argyros (jargyros@iastate.edu). Corrected all Gear Skills : I had put them with the Japanese buttons. Thanks to Dimetric Simone Houston (dhousto@tiger.lsu.edu) for making me note this. Also, for some reason I forgot to correct Citan's with Katana's Skills when I got the US complete version. Their proper names have been kindly sent in by Hieu Le (mad_ogre@hotmail.com), however, and have been corrected. Version 0.2 (November 5, 1998) Since I (shock!) actually have the game now, I was able to check and correct quite some things, especially the walkthrough, which has also been expanded and now covers up to Nisan. This has taken a lot of time and left my eyes bleeding, but it's been worth it. Now let me die in peace. Ah, so they went ahead and changed the item names from the demo version, huh? OK, I revised all lists and set everything straight (phew!). Added "Selling Prices" to "Charts". Added "Status Effects" to "Charts". Added all Gear Skills to "Charts". Added "Bledavik Waterway Map" to, of all sections, "Maps". Added "Action Replay / Game Shark Codes" section Added the location of Fei's savings. Stuart Logan (Sturat@webtv.net) and Mike Bridge (z964453@wheat.farm.niu.edu) are to be thanked for this. Added the location of the Mermaid Tear, again thanks to Stuart Logan. Added the location of a Spider thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) and yet again Stuart Logan. Corrected a mistake thanks to Brian Youn (bwa@us.ibm.com): Attack Levels 1, 2 and 3 do not multiply the amount of fuel recovered with a Charger (as Level Infinite does), but rather, add 20, 40 and 60 to that amount. Made lots and lots of small corrections, mostly on names from the Japanese version. Everything should be correct now, but I know it won't. Version 0.1 (October 15, 1998) First version of the US FAQ, released before even the game itself. Already contains almost complete (?) item, Abilities and Skill lists, except for Gear Skills and some other things. Also contains the beginning of the walkthrough from the Japanese FAQ, translated and somewhat modified (added some items that can be obtained at Lahan). I've almost completelly rewritten the "Battle" section under "Playing the Game", which was fragmented and incomplete (no Skill explanation! Ulp!). All in all, this is much like version 0.7 of the Japanese FAQ, adapted for the US release, and with a couple of additions. Japanese Version Revision History ______________________________________ Version 0.7 (June 11, 1998) Version 0.6 (April 28, 1998) Version 0.5 (April 14, 1998) Version 0.4 (March 21, 1998) Version 0.2 (March 2, 1998) Version 0.1 (February 26, 1998) Version 0.0 begun on February 10, 1998 INTRODUCTION ___________________________________________________________ As mentioned above, this FAQ is based on the American version of Xenogears. It seems that Square has finally redeemed themselves in their (IMO) only fault (that is, translation quality). I'm happy to see that the quality in Xenogears' translation is amazing, almost back to the times of Ted Woolsey or so. This couldn't be more in time, also, since in my opinion Xenogears is the real masterpiece in Square's history, kicking some serious backside of pretty much everything else that isn't from Square, as usual, and being quite superior in most aspects (except maybe graphically) to anything else Square has to offer. ALL information in this FAQ applies to the American version of the game only, ESPECIALLY the Action Replay / Game Shark codes. They will NOT work in the Japanese version of XenoGears. If you happen to have that version, you should check GameFaqs for the Japanese version of this FAQ. Note, however, that it's quite outdated, that its walkthrough is incomplete and discontinued, and that I probably won't be updating it at least until I finish the US game, if at all. However, you can use the walkthrough in this (the US) version to help you. Well, remember that I'm Spanish, which means English is my second language. So expect errors. I seem to be especially good in making up non-existant "Spanglish" words ^_^; so please bear with me. ========================================================================== 2 . D I S C O N E W A L K T H R O U G H ========================================================================== Until this walkthrough is finished, remember that you can find David Johnson's complete walkthrough at: About the monsters: The information is arranged like this: Name of monster How many HP it has, then, experience and money it awards when beaten, and if applicable, items obtained by beating it. "Character-sized" or "Gear-sized", then a physical description. If applicable, techniques it uses, sometimes with an explanation. Most of the info is self-explanatory. The bit about "character-sized" or "Gear-sized" means whether if it is a character-sized, hand-drawn enemy or a Gear-sized, polygonal one. You'll understand as you play... BTW, the HP ratings have been obtained by editing the PSX's memory so they are 100% accurate. This is also how I obtained the HP of indestructible or even untargettable enemies (or allies). The monster info's format is provisional, since I plan on separating the monster list from the walkthrough once I finish it. I know it's a bit bothersome having them intertwined like this, but it's a lot easier for me to handle. Be patient. Another thing to note is that some enemies award different amounts of Experience and G when encountered at different times of the game. This is especially noticeable in battles that are fought at certain points of the story. For example, the first time you encounter a Trooper, its description is: Trooper HP 180, Exp 180, G 250. Gear-sized. One-eyed desert Gear. But from there on, when you find a Trooper in a random encounter, its stats will be as follows: Trooper HP 180, Exp 250, G 100. Leaves Extra Ar. Gear-sized. One-eyed desert Gear. even though it's exactly the same enemy. Since it would be a mess to list all variants, I'm only listing the stats for the first time you meet a given kind of enemy. As a final note, I will try not to describe anything happening in conversations and sequences, to minimize the risk of spoiling things for people. I won't tell you to talk to any people but the neccesary ones either, but this doesn't mean you shouldn't. In fact, one of the many high points of Xenogears is that about everyone has something to say that is worth listening to. So improve your social skills! ^_^; --------------------------------- W A L K T H R O U G H S T A R T --------------------------------- ================================================= E P I S O D E 1 : L a h a n V i l l a g e ================================================= L a h a n V i l l a g e Items in this area: Aquasol x5, Aquasol S, Spider Web, Eyeball, Power Ring, RPS Badge, 200 G, 120 G, 80 G. After the FMV showing the crash of a huge ship into your planet long ago, and the non-interactive sequence showing a glimpse of the present, you'll find yourself reconstructing the sequence of events that led there. In other words, you begin playing a flashback. Your main character is Fei. Fei's initial equipment: Martial Wear, Martial Cap, Stamina Ring. Fei's initial items: None. Fei's initial money: 100 G. The control switches to you after Fei finishes his picture. You can check the nice pictures he's done in this very room. Check Fei's bed and he'll pick up his savings, 200 G. Thanks to Stuart Logan (Sturat@ webtv.net) and Mike Bridge (z964453@wheat.farm.niu.edu) for this. You can also sleep here whenever you want to recover all your HP / EP to full). In the northern room of this very floor you can talk to a maid who will tell you of your arrival to Lahan town. In the westernmost room there are two barrels containing one Aquasol each. Also in this room, you can jump up to grab the Spider Web on the wall. It might save you 50 G quite a bit later on. Up the stairs then. Here you can talk to Timothy (Alice's fiancee and Fei's friend) and Lee (the village chief and sort of Fei's foster father) among others. When you try to leave, Dan (Alice's brother) will come in and ask you to talk to him outside. Talk to Dan outside if you want. I don't think the choice you have to make here affects the game in any way. You can also listen to the woman by the cow and tell her that what she says makes sense (well it does). You'll receive another AquaSol. Generally speaking, I've found that every single of Xenogears's inhabitants have something either insightful or funny to say (sometimes both... whatever they are paying the translator, it's too little). If you want more Aquasol, talk twice to the old man next to the cow behind the elder's house. Then talk to him again for yet another Aquasol. Throw yourself into the well a few times. Really! You'll get an Eyeball the first time, an Aquasol S the second and a Power Ring the third. There are quite some buildings in the town outside. For one, there's a shop which sells: Character Items: Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 BTW, never EVER buy Survival Tents. Get Omegasol instead. The reason for this is that they have the same cost/effect ratio (since the Tents heal all three characters, but cost thrice as much), but Tents MUST be used on all characters AND they can only be used in Memory Cubes or in the World Map! There is also a bar, in which you can talk to the customers (often resulting in quite funny dialogue ^_^). Talk to the drunk man and tell him that drink won't make his situation any better, and he'll give you the Mermaid Tear, which will be useful later. Thanks again to Stuart Logan (Sturat@webtv.net) for this. Upstairs, you can find a mother and his daughter, and talk to them. Another house has a guy playing rock, paper, scissors. If you decide to challenge him, you'll have to select the option quite quickly (as you would in a real RPS game). Each time you win, he'll give you 50 G, and each time you lose, he'll take 50 G from you (fair enough ^_^). However, should you manage to beat him five times in a row, he'll give you the "Mythical RPS Hero Badge" (AKA RPS Badge), which will be useful later. Unfortunatelly, all efforts of trying to rationalize this guy's strategy when picking choices have proven useless to all people who have tried (including myself). Though we thought there was method in his madness, it seems that his choices are completelly random, so good luck. Of course, if you happen to own an Action Replay or Game Shark, you can still just use my "have won 4 RPS games in a row" code, and just win a fifth. I'm not sure if you can find and challenge him later in the game, or obtain the RPS Badge otherwise, so don't overlook this event. In this very house, you can talk to the woman downstairs and choose the first option to receive 120 G. There's the village consultant's house too (it's the typical "tutorial" place). It would be a good idea to check the explanations on Skills and so on. Since the translation quality is so high, the explanations are quite clear, and even interesting. Lucca from Chrono Trigger will explain the save procedure (and she IS Lucca ^_^! Answer "no" when she asks you about hearing her explanation!). You can also ask the village's consultant about general battle commands, and the guy in front of him about Abilities and Skills. This guy will give you 80 G if you ask him about Death Blow Skills. Lastly, the woman will tell you about spinning the view using L1 and R1. You might want to wander outside the town (but not by its northern side, which leads to the mountain) to check the world map. Since you'll have to go out of the town later anyway, enemies you can find there are explained later. You can also go to the mountain North of Lahan if you want, but you'll be going there in a moment anyway, so... When you're done, go to the house which has a woman at its door and talk to her. Go through the door and up the stairs to meet Alice. Once the scene's over, go to the mountain north of the village. This is the first "dungeon" of sorts. ================================================= E P I S O D E 2 : M o u n t a i n P a t h ================================================= L a h a n M o u n t a i n Items in this area: Aquasol x2, Bird Egg, Spider. Enemies in this area: Hobgob HP 15 (of a maximum of 30), Exp 2, G 0. Leaves Hob-Jerky. Leaves Hob-Steak if defeated with a fire-elemental attack. Character-sized. Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Jackal HP 14, Exp 3, G 0. Character-sized. Blue wolf-like creature. Uses "Jackal Tackle". Physical attack. Now that we're talking about that, the bit about roasting the Hobgobs to get Hob-Steaks is extremelly useful, specially when you get Elly later on (which has fire-elemental Ethers). Hob-Steaks recover 150 HP (but can't be used in battle) and can be sold for 150 G. If you check the rock just Northwest of the Memory Cube, you'll notice a lighter, sand-colored streak. You can walk up that streak without falling, and once you reach the tree, jump up to grab a Bird's Egg (choose the first option). However its owner won't be too pleased about it, and it will follow you to the end of this section demanding you to return the egg. Each time you answer no (bottom option), it'll peck you for 1 damage. It'll go away if you enter Lahan but it'll be back on top of your head if you go back into the mountain. In the first crossroad where the Memory Cube is, take the West path for the shortest route, or the East for a longer one (including a jump) during which you can get an Aquasol. Anyway, you'll end up in a platform with a boy on it. He'll tell you to make a running jump across the ledge. Do so, then cross the bridge. After that you can jump down to get (you guessed it) another Aquasol. Then climb back up, but before you exit North, check the tree that's near a rock to the West of the sign. Jump up to reach its branches and a spider will appear. Don't be afraid of it, and just jump again and press Cross to grab it. It will be useful later. Thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) and Stuart Logan (Sturat@webtv.net) for this tip. C i t a n ' s H o u s e Items in this area: Aquasol, Midori's Ring, 120 G. Head to the back door of the house. There will be some flowers there, leaving a small space between them and the wall of the building. Well, jump over to that space, then search the flowers from that side to receive Midori's Ring (it doesn't show up in the item list). You can also check the top of a rock near that: there is bird food over it (it doesn't serve any purpose, though). You can even check them again and the message will be different (this happens a lot in this game). After that, check the door in the middle floor of the observatory. A chicken will pop up ^_^ but if you search where it came from, there's an Aquasol. Elsewhere, you can explore the place at your leisure. The top floor's room has a ladder that leads to a telescope, with which you can check a bit of the world map. If you jump down to the small roof of the room you climbed up to the telescope from, and check the chimney, you'll get 120 G (whoa, stealing from Citan... how low can you get? ^_^;). Thanks a lot to Jim Argyros (jargyros@iastate.edu) for this tip. Inside the room at ground level of the building, you'll meet Citan's wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it, Fei'll give her the Bird Egg. Note that Fei won't give Midori her ring, though! ^_^; Now head to the building with the Land Crab over it (that insect / helicopter machine). Enter it after the sequence, and touch the music box in there. This will trigger some sequences. After the sequence, it will be at night. If you brought the Bird Egg to Yui, she'll comment on how it improved the meal, and there'll be a comment about how Fei has gained some weight (this is actually true, since he begins at 167.2 and weights 189.2 after the meal if you brought the egg ^_^;). BTW, for those of you that are wondering, you can't get the egg from the nest past this point, which means that you can't keep the egg either way. =================================================== E P I S O D E 3 : F a l l e n S h a d o w s =================================================== L a h a n M o u n t a i n Head back to Lahan through the mountain. There are no monsters now. Save at the Memory Cube if you want. L a h a n T o w n After another sequence, a Gear battle will ensue. Refer to the appropriate section for controls, etc... Battle: Musha Mk100 x2 HP 150, Exp 90, G 50. Gear-sized. Somewhat old-looking war Gear. Really easy. You'd have problems trying to lose against them. Some dramatic events will follow now. Once the sequences are over, you'll find yourself in the world map again. =================================================== E P I S O D E 4 : I n t o T h e W o o d s =================================================== W o r l d M a p ( L a h a n A r e a ) Enemies in grassland areas: Hobgob Hopper HP 100, Exp 8, G 0. Leaves Fencing Wear. Character-sized. Two-legged green creature. Lil' Kobold HP 35, Exp 3, G 0. Leaves Fencing Hat. Character-sized. Kobold (goblin-alike) with a bow. You can't enter Lahan (rather, there's not much Lahan left to enter to), but you can go to the mountain instead. Don't, though. Head for the forest West of where you are, and find an entrance on its north-easthern border. B l a c k m o o n F o r e s t f i r s t s e c t i o n Items in this area: Aquasol Enemies in this area: Hobgob Jackal Armor Grub HP 7, Exp 35, G 0. Leaves Bizfruit. Character-sized. Armored insect-like creature. All physical attacks inflict 1 damage (including Skills), so use either Triangle attacks or the "Guided Shot". During this dungeon, you will find Hobgobs around. You can "talk" to them to fight them, but beware that you won't be able to run from these battles. Proceed SW until the crossroad. Take the leftmost (easthernmost) path. Jump to the small rock, then to the big, stepped one. Jump up the steps to the fallen tree-trunk. Walk over it until you come across another tree-trunk over which this is leaning. Jump down to its left (SW) side and grab the (sigh) Aquasol. Go all the way to the SW and climb the rock with the tree roots on it to reach the Memory Cube. Continue through the winding ledge to reach another tree-trunk. Fight the Hobgob group standing before the rock. You have three options now: A) Get rolled over by the boulder (-5 HP), B) Run Indiana Jones-like all the way through the tree only to realize there's no more tree and you have to jump down to almost the start, or C) jump to the ledge you came from as soon as you see it moving. You guessed it: C) is the right answer. It's easier said than done, so pay attention when the fight against the Hobgobs ends. After that, jump back and continue through where the boulder was. There'll be an anime scene introducing (yes!! yes!!) Elly now, after which you'll fight two enemies. Battle: Forest Elf x2 HP 41, Exp 21, G 0. Leaves Zetasol. Character-sized. Blue humanoid. It'll take less than two rounds (in fact, you'll be fighting Forest Elfs as regular enemies from now on). After this, there'll be another scene, then you'll be in the next part of the forest. =================================================== E P I S O D E 5 : G i r l I n F o r e s t =================================================== B l a c k m o o n F o r e s t s e c o n d s e c t i o n Items in this area: Aquasol, Survival Tent, Arcane Rod Enemies in this area: Dive Bomber HP 30, Exp 19, G 0. Character-sized. Green, raven-like bird. Uses "Watches in wait". This basically makes them lose a turn, but they can't be hit using physical attacks when they're on a tree. Uses "Flutter". Flaps wings for a three hit combo. Forest Elf HP 41, Exp 21, G 0. Leaves Zetasol. Character-sized. Blue humanoid. Elly has joined you at this point. Elly's initial equipment: Magical Rod, Pilot Uniform, Ether Stone, Anti Eth Stone. Go South to the crossroad. To the right (West) is an Aquasol. Go back and take the left (East) path, then continue South to another crossroad. The left (North) path leads to a fallen tree which tilts under your weight allowing you to go back to the first section, but it's not too useful, is it? Take the right (South) path then. Just before the jump, you can turn to the West and jump down to a platform containing a chest with an Arcane Rod for Elly. From here, you have no choice but to jump down and continue NE up to the first crossroad of the section. Like before, go East, then South, but this time jump across the gap. You'll find a Memory Cube and a chest containing a Survival Tent. After that, continue through the stone bridge to trigger a fight. Battle: Forest Elf x2, Dive Bomber x2 Just the same as a regular battle, but it is always triggered when crossing the bridge (or jumping over the gap). Also, you can't run from this one. Right after the fight, there will be another scene with some anime, then Elly will leave the party and she will be attacked by the Rankar (Star Wars, anyone?). However, if you didn't get the Arcane Rod before, you can (quite unpolitely) hop to the ledge North of the one you're standing on to get it (uh, it's for her, so I guess she won't get angry with you ^_^;). However, this way you won't get to use it until much later (since Elly's no longer in your party). You can get the Rod even later if you want to be a gentleman, though. You can also save in the Memory Cube if you want. Go SW after that to face the Rankar. Boss: Rankar Dragon HP 99999, Exp 348, G 0. Leaves Scales. Gear-sized. Tyrannosaur-like. There's no way you can win this battle on foot (not without an Action Replay, anyway), so just select "defend" for a while until Citan arrives in the Land Crab with the Weltall. Boss: Rankar Dragon HP 480, Exp 348, G 0. Leaves Scales. Gear-sized. Tyrannosaur-like. Uses . Causes "Slow". When inside the Weltall, alternate between Cross attacks to charge your Attack Level (you have plenty of fuel and the Rankar's evade rate is quite low), and Triangle, Triangle Skills to use it. Remember than the single attacks will charge your Attack Level even if they miss. Cross attacks inflict around 70 damage and T,T Skills around 140. The Rankar will use an attack which causes "Slow" but there's not much you can do about it. Anyway, he should be out in about eight rounds. After then, there'll be a scene. Elly will leave, and Citan will join. Finally, you'll leave the Blackmoon Forest. Citan's initial equipment: Fencing Wear, Glasses, Step Shoes. ================================= E P I S O D E 6 : D a z i l ================================= W o r l d M a p ( D a z i l A r e a ) Enemies in grasslands areas: Hobgob Lil' Kobold Enemies in desert areas: Sand Shark HP 111, Exp 121, G 0. Character-sized. Fish-like green creature. Sand Man HP 50, Exp 60, G 75. Character-sized. Looks like a Tusken Raider in a raincoat ^_^; You can enter the desert town of Dazil (by its North or its West gate), or wander off into the deep desert, which will reveal a field screen with enemies (Sand Sharks and Sand Men) that loops indefinitelly. So go to Dazil. D a z i l I'm assuming you're entering the town by its North gate; if that's not the case, the order of the buildings will be reversed. In a stall (improvised with wheels ^_^;) you can buy the following: Character Equipment: Magical Rod 50 Arcane Rod 100 Leather Whip 60 Martial Wear 50 Fencing Wear 80 Martial Cap 30 Fencing Cap 40 Power Ring 200 Stamina Ring 150 Just opposite of that, there's a building which you must enter. Talk to the man behind the counter and he'll talk you about his sandbuggy (you need to do this). Further into the town, there's another stall in the street surrounded by people, which sells: Character Items: AquaSol 20 RoseSol 100 Physisol 10 Mentsol 20 Survival Tent 150 Get as many Aquasol as you think you'll need. Rosesol aren't that useful since Abilities play a quite secondary role in XenoGears. Also, it's a good idea to get some Physisol and Mentsol: they recover status effects. One of the many buildings in the town contains a Memory Cube. In another one (the inn, cost 10 G), you will meet Big Joe. Finally, enter the large building with the cross-like signs (which you'll get to see quite a bit). You'll be told why you can't get the parts you need. Once you've done this, go back to the sandbuggy's owner's house. The buggy will be outside it and there'll be a scene. Now enter the house and talk to the owner again. He'll lend it to Citan, who will leave your party. Now leave Dazil and enter the Western part of the desert. D e s e r t Enemies in this area: Sand Shark Sand Man Aveh Soldier HP 60, Exp 75, G 35. Leaves Aquasol, Rosesol. Character-sized. Soldier with brown helmet and aviation glasses on. You'll spot two Aveh Gears as you enter. Continue straight until you reach the end of the screen. Another scene will follow. Then, you'll have to cross two more screens. After than, Fei will borrow a bike from an Aveh soldier and use it to cross the desert (boo! I was expecting a mini-game here...) until he's surrounded by Aveh Gears. Citan will come to the rescue in the Weltall, at which point he'll as usual leave the honors to you. Battle: Trooper x2 HP 180, Exp 180, G 250. Gear-sized. One-eyed desert Gear. Easy. Take one down with two Cross attacks, then the other with any Skill you like. At this point, Grahf will appear and after some talk, he'll summon a giant worm-like creature. Boss: Wyrm HP 200, Exp 1044, G 0. Leaves Eyeball. Gear-sized. Worm-like three-jawed monster. Uses "Slurp/absorb fuel". Drains 60 fuel. Uses "Counter Slurp/absorb fuel". Wyrm will drain 60 fuel every time you use a physical attack against it. You can only hurt Wyrm with "Guided Shot" or with the second hit of a string. The former inflicts around 60 damage, so it's your best option. The T,S ("Reppu") Skill causes 80 damage and you'll most likely have learnt it by now, so it's not bad either but keep in mind that you will lose one out of each two rounds charging your Attack Level. BTW, use Triangle attacks to do so: all three kinds of regular attacks will inflict 0 damage and Triangle cost less fuel (which is critical in this battle). If you don't have that Skill, T,T ("Raigeki") inflicts around 40 damage (so don't use it unless you've depleted your EP somehow). After that, you'll be surrounded by Gears again, and this time you'll have to surrender. You'll find yourself in a Transport afterwards. Save your game in the Memory Cube. Talk to Citan twice and the second time choose the second option to keep talking or the first one to go to sleep. =================================================== E P I S O D E 7 : D e s e r t A t t a c k ! =================================================== T r a n s p o r t m i d d l e f l o o r Items in this area: Survival Tent, Rosesol Once the scenes are over, you'll find yourself in the same cell you were in. The door is open, but the SandCrawler is sinking into the desert and sand is starting to fill the floor! The sand level rises continuously, so you better be fast. If it ever covers above your head, you'll have to restart from the cell again (though you'll keep the items you got before "drowning"). I'm not sure if doing so affects the game or not, but I don't think so. Once you exit the cell from the North, you can head to the East or to the West. Since I assume you want to get all items, here's what you have to do: Go to the East, then South into a small room and open the chest containing a Survival Tent. If you continue to the East, you'll reach a ladder leading directly to the upper floor (unless you are too late and sand is already spilling from it), but you don't want to, because that way you'd miss the items in the lower floor. So go back to the West and enter the first door to the South after the cell's. Get the RoseSol and exit the room. Now keep going West until you come across a ladder going down to the lower floor. If you want, you can push the switch on the door to shut it and prevent the sand from entering the room (it won't matter once you go down the ladder, though). T r a n s p o r t l o w e r f l o o r Items in this area: Extra Ar +1, Leather Vest Enemies in this area: Aveh Soldier Aveh Corporal HP 60, Exp 75, G 40. Leaves Leather Hat. Character-sized. Bigger soldier with white helmet and aviation glasses on his head. When fighting in the Transport, "Fire from the Engine Room!" will happen every two turns or so. This causes around 30-40 damage to all, including enemies. Head East, then climb the ladder to the North (as time goes on, a hole will open in the floor below it, but you can still reach the ladder by jumping from its side). Go all the way to the North, then West to get an Extra Ar +1 (Gear equipment). Go all the way back to the East and South, then go up the staircase leading South. Cross the walkway and get the chest containing a Leather Vest. Note that if you take too long, some of the planks in the walkway will fall and you'll have to jump over them. It is still possible to get the Leather Vest: jump as far as you can and press Cross as you touch the chest in mid-air (you'll fall through the hole, so go back South, up the stair, West and North). Anyway, follow the walkway to the East and up the ladder to the upper floor. T r a n s p o r t u p p e r f l o o r Enemies in this area: Aveh Soldier Aveh Corporal Phew! There are no hurries now. Save in the Memory Cube. Go North, West, then South. As far as I know, there is no way to climb the crates. T r a n s p o r t d e c k Go South through the crane. Don't worry about falling off, Fei will pull himself up again. If you take too long to cross the crane, you'll have to start from the cell again. If that happens, remember you keep all the items you got before that, so go East when you exit the cell to go directly to the upper floor. But remember to reach the ladder before sand begins to spill from it. The crane is composed by two bars, between which you have to switch because they're blocked at different points. Start on the Eastern one, then switch each time you can while going South. I've found that it's actually easier to switch bars by jumping than by walking over the transversal bars, BTW. When you get to the other side of the crane, Fei'll get into the Weltall, and Bart will attack him in the Brigander. Boss: Brigandier HP 800, Exp 0, G 0. Gear-sized. Red Gear with whips attached. Uses "Wild Smile". Causes "Camera Damaged". Uses "Chain Whip". Physical attack. As usual, turn on the booster the first round. He will use Wild Smile, which lowers your Accuracy and Evade. Therefore, don't use any Cross attacks while you're blind, as he'll evade them most of the times. However, this status will wear off, so pay attention to the "Camera Damaged" sign below your usual bunch of Gear info in your turn, and use Cross attacks again once it dissapears. Guided Shot causes around 150 damage. You're probably better off with T,S strings, though; they will hit most of the times and cause around 250 damage (each 2 rounds, remember). Anyway, not very hard. After the fight, you'll both sink into a cave below the sand. ===================================================== E P I S O D E 8 : S t a l a c t i t e C a v e ===================================================== U n d e r g r o u n d C a v e Items in this area: Gold Nugget, Iron GWhip Enemies in this area: Sand Man Tin Robo HP 138, Exp 680, G 210. Leaves Extra Ar, Extra Ar +1. Gear-sized. Blocky, construction type-looking Gear with a crane arm. Nomad Fix Bot HP 110, Exp 420, G 200. Gear-sized. Grayish-green repairs Gear with pincers. Uses "Fill up/restore fuel". Restores about 250 of YOUR Fuel. Uses "Repair/restore Gear HP". Restores about 90 of YOUR HP. Medusoid HP 65, Exp 698, G 0. Gear-sized. Jellyfish-looking creature. Uses "Charging". Loses a turn, but uses "Flash" the next one. Uses "Flash". Causes "Camera Damaged". May Fly HP 555, Exp 1410, G 690. Leaves Extra Ar +1, Eyeball. Gear-sized. Strange cross between a huge fly and a Gear. Takes little or no damage from any attacks except second hits of Gear Skills. Uses . Causes "Armor Damage". Bart has joined you at this point. Besides, you get to control your Gears for the first time. Bart's initial equipment: Leather Whip, Red Mail, Power Ring, Stamina Ring. Weltall's initial equipment: Extra Ar, Extra Ar, Old Circuit. Engine : G4-1200. Frame: WELT-01800. Armor: MS 3. Brigandier's initial equipment: Leather GWhip, Extra Ar +1, A/C, Lens Cover. Engine : G4-1200. Frame: BRIG-01900. Armor: MS 3. In this cave, whenever you fight a Nomad Fix Bot, don't destroy it just yet and it'll very nicely restore your HP and Fuel. It'll randomly attack you as well, but the damage it inflicts is minimal. Replace one of Weltall's Extra Ar for the Extra Ar +1 you got in the Transport. Also, as soon as a beaten Tin Robo leaves another Extra Ar +1, replace the remaining Extra Ar with it. Save, then head straight to the South and follow the wall to the West. Press Cross at the rock blocking your way to push it. After the scene, head straight South again to get the Gold Nugget (it will be useful MUCH later on, almost at the end of the game. Thanks to Tatsushi Nakao for the info). After that, go West and cross the entrance. Go SW until the end of the long passageway (as if you had any other option). In the new section, cross the bridge until the green Gear. Head West, then North, and jump up the platforms (the one with nothing on it, the one with the black and red machine, then the one with a chest) to get an Iron GWhip for the Brigandier. Jump down and go back South and East, then SW after the green Gear to get to a new section. Jump up the platforms. Go SW and save at the Memory Cube. Then get off your Gears and enter the small cave entrance. After the dialogue, talk to Balthazar (Bal) for more of it. Then, you can talk to him again and choose the third option to buy things from him. Gear Engine: G6-1200 1200 Gear Frame: WELT-02100 400 WELT-02500 800 HEIM-03200 1800 BRIG-02200 500 BRIG-02700 900 Gear Armor: MS Steel Plate #6 500 Gear Weapons: None Gear Parts: Extra Ar +1 50 Character Items: AquaSol 20 RoseSol 100 OmegaSol 50 Survival Tent 150 You should upgrade both Gears' Engine, Frame and Armor; though it's going to cost almost all the money you have, it will be worth it. Especially, as Bal says, the Engine: it'll double the damage you inflict, not to mention it allows you to carry more fuel. Beating this dungeon's boss will be VERY hard without them. If you need money, sell Brigandier's Leather GWhip (since you have an Iron GWhip). As in every other place in which you can buy Gear stuff, you can also replenish your Gears' HP and Fuel (for a price) here. Generally speaking, you should always do so, but not before you've upgraded your frames and engines, since they can hold more HP and fuel. In this case the engine holds the same amount of fuel, though. Replace all the Extra Ar parts you have equipped by Extra Ar +1. Also, if you haven't done so already, this would be a good time to stock up in Omegasol. After you're done, exit Bal's place and get into your Gears again. You have to find two sensors now. Actually, you have already come across one of them; it was the machine near the chest which had an Iron GWhip. However, you should deactivate the other one first. In the following section, you'll be in a stone bridge over the place with the green Gear and the first sensor, so be sure not to fall off (actually, I think you can't ^_^;). After this, you'll be in a long passageway to the North, so you know what you have to do. After that, go to the North and you'll find a bridge to the West. Now you want to be careful. Remember the section that's below you right now? That's right, it's the very beginning of the entire dungeon! Go through the bridge and deactivate the sensor by pressing Cross in front of it. Then drop down to the South. Yes, you heard me right: drop down to the first section of the dungeon. Keep going South, and go through the passage. Once you're back to the section with the bridge and the green Gear (BTW, you can talk to him and he'll tell you the locations of the sensors again), head for the second sensor. In case you've forgotten, that's through the bridge, Northwest after that, then up the platforms. Presss Cross at the sensor to deactivate it. Then head back to Bal's house. Talk to Bal and the gate will open. After the scene, you'll be outside Bal's house; you can still go back and buy from him, though. In fact, you should if you haven't completelly upgraded your Gears yet, as you'll have more money than last time. Go South through the huge gate. In the new section, go South, then get out of your Gears and enter the Gondola to the East. Turn the red switch on (select the first option when prompted) and go back to your Gears. Now go to the elevator to the West and activate it. Head to the South, down the steps then up again, save at the Memory Cube, then take the elevator down. In the next room you'll see Calamity flying around. You can walk through the cave a bit before it attacks you, but there's not much you can do. Boss: Calamity HP 2500, Exp 8642, G 2000. Gear-sized. Huge, bulky Gear with twin engines on its back. Thanks to Jayce A. (seikenshi@postmark.net) for the info about the Experience and G awarded by Calamity's defeat. I had previously listed them as 0, but Jayce checked his characters' stats before and after the battle and noticed these changes. BTW, I messed up last time and put 4321 as the Exp awarded when it's 8642, my mistake. Put on Booster as soon as you start. Finger Bullet does 0 damage, so don't bother. Use Skills instead: Fei's T,S and Bart's T,T (unless you made Bart fight outside the Brigandier, in which case he could have learnt T,S, but it's not worth the trouble). His evade rate is almost nil (he does block sometimes, though), so you can abuse Cross attacks: they only do around 70 damage, however. Bart's T,T does around 180, and Fei's T,S around 200. Calamity's punches do about 140 damage, and throwing arms around 200, but since you can't heal your HP yet, they're not to be taken lightly. Bad news is that he has a spread missile attack that hits for 450 damage or so, but he doesn't do it often. Furthermore, he's quite slow, so with Booster on, you should be able to get in two actions per character for each one of his. All in all, it shouldn't be too difficult. There'll be a sequence then, with Calamity coming back to life and Fei defeating it with an Infinite Level Skill (no, you don't get it now! :P). After that, go East and take the round path which leads to the side of the broken road. Jump on the platform, then onto the road and head South to exit the cave. The next scene will leave you on the Yggdrasil, Bart's sand ship. ================================================= E P I S O D E 9 : P i r a t e ' s L a i r ================================================= Y g g d r a s i l The Yggdrasil is quite big, and you'll be walking through it quite a lot, so get used to it as soon as possible. Check the map of it in the "Maps" section. The floor you're in is the lowest one, the hangar for Gears. Gears are stored in stands like the one Weltall is now in. You can approach these places and talk to the person in them to look at them (first and second options: look at the Gear's back or front) or ask them for information about the Gear (third option). Talk to the person to the South to rename it. There's also a Gear shop in this floor; it's the building at the East. It is quite important that you remember this, because it updates its stuff quite frequently and most of the time it has the most advanced equipment available where you are. Right now they have: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 By now you should have enough money to get all the upgrades. If you have enough G get a MagneticCoat too: it'll improve your Response (Accuracy and Evade) quite a bit. The rest of the Gear parts are not too useful. Exit the hangar, then go straight North and enter the door to meet Maison again. Here you can buy items and character equipment, but sadly, he does not update his stuff. Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 I'd reccomend you get some Zetasol: they're the equivalent of Phoenix Tails (recover from 0 HP condition). However, since in XenoGears such characters are recovered with 1 HP at the end of the battle, these items aren't as important as in FF games. Nevertheless, it's a good idea to keep some handy for hard boss battles. You should get some Aquasol S too. The rest of the items are a bit too expensive to justify their purchase for now. The problem with the Guardian Ring is that it doesn't show how much does it improve defense. I think it works like if you'd been cast a Defense Up effect. Regarding accesories, I specially like Speed Rings, and they're not that expensive either. According to Tatsushi Nakao, they also work when you're on your Gears! You can explore the Yggdrasil and become familiar with it (again, use the map). There are some things you can't do yet, though (like changing party members... it will be quite some time until you can). When you're done, go to the bridge. You can talk to the crew here, including Franz, a dolphin guy who can play random sound effects if you ask him. You can also check the ship's chart, with all the places you've visited. Afterwards, talk to Sigurd. B a r t ' s H i d e o u t Items in this area: Iron Whip After you arrive at Bart's base, follow Maison and Citan to the dining hall. There a scene will follow explaining the situation about Bart and Aveh's current leader, Shakhan, among others. After that, you can talk to the people in here. In the very dining hall there's a shop which sells: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Exit the dining room, then go East to the electronics room. After the scene, you can explore the base at your leisure (actually, you also could before, but it's seems more fitting to do it now). To the North there are the quarters, in which you can rest and save. The West hallway leads to the World Map. Finally, the door to the South leads to Bart's room. There's a warning sign about not entering it, but ignore it ^_^; You can get an Iron whip for Bart, and when you try to exit, another scene will take place. After that, take the elevator down and try to enter the Yggdrasil. Bart will pop out and talk to you. After that, he'll tell you the mechanic wants to talk to you. So go to the base's Gear hangar then. You need to take an elevator which is in the same floor as the Yggdrasil's deck (it's on the opposite side of the elevator which leads to the base). Then, talk to the mechanic to trigger a scene. When it is over, go back to the quarters, save and rest there. After the scene, go down to the Yggdrasil, and a sequence will follow. Then, you'll have to fight some Gebler Force soldiers. Boss: Swordknight HP 700, Exp 1500, G 300. Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. For this battle, you'll have Bart (in the Brigandier) and two of Bart's soldiers in some red Gears. Anyhow, it's so easy I won't even comment. Aegisknight HP 700, Exp 1500, G 300. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". You have Citan in his brand-new Heimdall for this battle. Again, really easy. Wandknight x2 HP 620, Exp 1500, G 200. Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. For this battle you'll have both Citan and Bart. Easy too. Clawknight HP 600, Exp 1500, G 300. Gear-sized. White Gear with a claw and a razor shield. Now it is Fei who comes to the rescue. This is really hard... OK, I was kidding. Piece of cake. Schpariel HP 4649, Exp 17890, G 1700. Leaves Beam Coat. Gear-sized. Huge, weird-looking round Gear. Uses . Causes "Armor Damage" to two targets (can be the same one, doubling the amount of Armor Damage). You knew this was coming, huh? It's not that hard either, since you have all three good guys now. Just keep those T,T or T,S Skills and he'll be geography (um...). After this, there'll be more scenes, then you'll be in the Yggdrasil. ===================================================== E P I S O D E 1 0 : O p e r a t i o n A v e h ===================================================== Y g g d r a s i l At this point, Citan will be able to use the Heimdal. Heimdal's initial equipment: Extra Ar +3, Old Circuit, Old Circuit. Engine : Z9-1500. Frame: HEIM-02500. Armor: MS 6. Talk to Sigurd in the bridge, and choose the first option to leave Bart's hideout. You'll be controlling the Yggdrasil, so refer to the "Playing the Game" section for details on how to control it. In any case, head for Aveh's capital, Bledavik. You'll have yo get off the Yggdrasil to enter, of course. W o r l d M a p ( B l e d a v i k A r e a ) Enemies in desert areas: Neo Tin Robo HP 438, Exp 1100, G 150. Leaves Extra Ar +1. Gear-sized. Same description as a Tin Robo. Blocky, construction type-looking Gear with a crane arm. Spear Trooper HP 600, Exp 1050, G 1000. Gear-sized. Yellow Gear with shield and forked spear. Trooper Sand Man Enemies in grasslands areas: Hobgob Lil' Kobold B l e d a v i k Items in this area: H&S Badge Bledavik is so large (at last a city-sized city! ^_^) that it has its own map. However, upon entering the first section, a scene will follow introducing quite some new key characters. Once it is over, you'll be in the marketplace section of Bledavik. Is it just me, or the sign at the entrance says (more or less) "Welcome To Fiesta de Aveh" (Fiesta is "Party/Celebration" in Spanish)? Anyway, talk to a woman in blue just after entering: she'll give you the directions of an hotel. In a stall near the South gate you can buy Radishes at 10 G each; in another one deeper in the market you can get Ariberries for the same price; and finally, in a third stall you can buy Elfananas, again for 10 G. Both Ariberries and Elfananas restore some HP when eaten outside battle, but since you get them one at a time you probably won't have the patience to get enough to use them consistently. I don't know if Radishes are of any use yet, though ^_^; You can obtain these goods at 9 or even 8 G each if you bargain: thanks are in order to Stephen Xie Minggeng (dayspring@stones.com) for this information. To bargain, don't select anything when the dialog box with "Buy them"/"Don't buy them" pops up. After a short while, the seller will offer them for 9 G, and then for 8 G. If you wait any further, however, he/she will withdraw from the sale. In another stall you can sell any Fang, Eyeball or Scales you might have for 150, 300 and 600 G respectivelly. Their selling prices in a regular shop are 100, 200 and 500 G respectivelly, so it's a better deal. As far as I know there's no use for any of them other than that, so go ahead. Unless, of course, you want to save them and sell them in Kislev, for example, where they have better rates. For more information check "Selling Prices" under "Charts". Bledavik is quite a big place and at this point you should explore and enjoy it at your leisure. It's also one of my favorite cities in the game. There's a restaurant to the West of the market and a bit to the North (its door is in the same wall as the hotel's; a sign over it seems to spell "Marine" or "Mario's"). In it's second floor, you can talk to the waitress by the aquarium to order some food. There are three options: Something delicious: Recover full HP/EP, raises weith a bit, costs 300 G. Something cheap : Recover some HP/EP, raises weith a lot, costs 90 G. Something fast : Recover some HP/EP, raises weith a bit, costs 210 G. (additionally, and quite humorously, she'll run like mad if you order something fast ^_^). There's also an Ethos facility in the same wall as the restaurant, to the South. It has the Ethos symbol over it. In there you can buy: Gear Engine: G6-1200 1200 Gear Frame: WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Gear Armor: MS 7.5 1000 Gear Weapons: Iron GWhip 1600 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Oddly enough, all this stuff is the same or worse of what you already had access to, so... In the southeastern part of the city there's also a weapon shop (unmistakably marked "Weapon"). There you'll be able to get: Character Equipment: Magical Rod 50 Arcane Rod 100 Iron Whip 120 WhippaSnappa 280 Also in the eastern wall, there's an armor shop. Character Equipment: Leather Vest 150 Leather Hat 80 Power Ring 200 Speed Ring 1200 You can also get the H&S Badge now instead of later (see below for details). When you're done, go to the hotel the woman in the entrance told you about. There you will be encountered by a nun sent by Nisan. You can rest here and even get a discount if you tell the owner you have a reccomendation. Tell the truth, i.e. that the woman didn't tell her name. In any case, you should go to the nun's room, and there you'll learn of the difficulty of accessing the castle where Margie is kept. So to the streets you go again to find some info. Head North to exit to Bleidavik's map, then enter Shakhan Square. S h a k h a n S q u a r e There's a camel-man (or something) selling toys at a stall. You can get a Toy Gun for 80 G or a Gear Figure (Minigear) for 120 G. If you buy the Minigear, you can give it to the eagle-boy near the stall, and in return he'll tell you about the Gold Nugget in the restaurant's aquarium (which you'll get a bit later). As far as I know, the Toy Gun has no use, however (but I bought it anyway). In another stall you can buy "Bartweiser" ^_^ beer (50 G, makes you gain weight and makes the camera wobble). After that, that same stall will sell Durian juice, Nisan Water and Aveh Water items, all for 10 G and with no use as far as I know (by now your inventory should be full of background items... I know mine is! ^_^). There's quite some more fun you can have here, including meeting Fox Mulder (not really ^_^); learning to breathe fire from the guy who breathes red fire (hold R2 and press Cross... it's fun!); buying some cakes (the spiced cakes cost 20 G and will make you gain weight, the iced ones will make you lose weight for 30 G, both with amusing side effects); getting a balloon in front of a tent which you can't enter just now... Anyhow, keep going North and Bart will tell you he must leave the party so he doesn't get recognized by Shakhan's forces. Do so, then go North to enter Fatima Castle's section. T o u r n a m e n t A r e n a Citan will tell you about entering the tournament to distract the guards while Bart slips in. So off to the counter you go. You'll be able to enter a nickname by combining one of four adjectives with one of four nouns. Choose whatever you like the most, then go back to Bledavik. B l e d a v i k Now go to the East wall of the market. Walk either to the northern stairs and go South, or the southern stairs and go North. You'll find some people near a grate. Talk to the man nearest to it and he should tell you about the underground waterways. Once you've done this, you can do one of two things. Either you go back to the hotel and enter the nun's room, in which you'll put together a course of action, or you talk to the hiding boy (see below). Once you've done one of those things, go back to the old man near the grate and talk to him. Choose either the second or the third choice and he'll give the key to you. However, let's pause here for a while so you can get the H&S Badge (Hide and Seek Badge). Full credit for how to obtain it is due to Beth (BIZAROELNE@aol.com). The following section was originally written by Beth and slightly edited by me: There is an extra part in Bledavik where you can get a "Hide and Seek" badge from the boy from the armor shop. Go to the East well and talk to the little boy hanging around the old lady that talks about the laundry. He'll ask if you want to play. You then have to find the little boy from the armor shop. (He's the one who hid in the well and tells you where you can find the key). 1. The first time he is hiding, you will find him up the stairs out in the open where the two kids that steal from the woman merchant go (below the kid who is standing on the rooftop who talks about his brother in the war). The easiest way to get there is through a gap in the stalls in the West wall of the market. The gap can be easily seen because it has a red stripped broken marquee over it. 2. You will find him in the North gate of Bledavik's market area, just before you actually go to Shakhan Square. Rotate the screen until you see him standing on the East side. 3. Next he hides behind the barrels to the South of the hotel, in the Southwest corner. 4. You will find him next under the doorway that's just South of the restaurant door. You have to rotate the screen view otherwise you'll miss him. He is on the left side of the doorway. 5. At this point he'll say "Aw gee, you found me here too?!" And he says something about a "secret hiding place". This time he hides in a very difficult spot. You will find him on the left hand side where the lady tells you about the hotel and welcomes you to Bledavik. Up in the East corner of the screen there is a hidden part where you can walk a few paces to the North, behind the building, and keep hitting the X button until you find him. Rotate the screen if you have to. After you have found him in the corner, he gives you his "Hide and Seek" badge, and says he's not playing anymore, and that "you shouldn't either, you are too old for the game" or something to that effect. OK, back to Ignacio. As far as I know, you can't get the H&S Badge later in the game, just as you can't get the RPS Badge after Lahan. I may be wrong, as I'm not that far into the game, but it would seem logical for this badge to follow the same trend as the previous one. Also, the first time I played the American version, I talked to the boy but he didn't tell me anything about the key at all, and I didn't talk to him after speaking with the guy by the well: I just went back to the hotel, Bart said we should find the key, I spoke again with the guy near the well and he gave the key to me like that. But what's even more strange is that the second time, I didn't speak with the hiding boy; instead, another one told me he was looking for him. I then found him in the first three hiding points, and he'd make all his long speech about the waterway each time (believe me, it got quite boring... it almost looked like it was a bug in the game). Then I went to the guy by the well and he gave me the key. What this seems to mean is that you can do any one of these two things (talk to the hiding boy or go back to the hotel) to get the guy by the well (G.B.T.W. by now ^_^;) to give you the key. Now go back to the hotel once more. Talk to the nun, and Citan and Bart will leave your party. Now, you could talk to either Citan or Bart and choose to rest, and it would advance the story, but don't do that just yet. Instead, go back to Shakhan Square. Remember the tent you couldn't enter? You can enter it now, and the blue guys in here will allow you to play a couple of sub-games, called "Merry Go Pop" and "Whose Balloons", for 10 G each. They will be covered in a future sub-games section of the FAQ; however, about the best thing you can get are Physimentsol, so don't worry too much about them. They're fun, though, and not a bad way of making money. Also, you can enter a third door for 10 G which leads to a mirror in which you can see yourself reflected. The reflection will be wider or thinner depending on your character's current weight. Once you're done with the mini-games, head back to the hotel and talk to Citan or Bart and choose to rest. The next morning, Citan will brief you on the plan. So go to the Fatima Castle section, where the tournament is being held. ===================================================== E P I S O D E 1 1 : T h e T o u r n a m e n t ===================================================== T o u r n a m e n t A r e n a Talk to one of the guards to enter the tournament grounds, then head northeast and talk to yet another guard. Citan will leave at this point. Now, if you rotate the camera so that "up" is southeast or southwest, and approach the castle tower, you can see Shakhan on top of it! In the west tent there are some participants, including Big Joe (yes, he fights in this tournament). Enter the East tent and to your surprise, you'll find Dan here. After talking to him and a mysterious man, the control will switch over to Bart. B l e d a v i k As Bart, exit the hotel and enter the waterway. You can access it from any of the two wells (there's one to the East and another to the West), but by all means use the western one (just a little South of the hotel). It allows for a shorter route and on top of that it allows you to get most items along the way. T o u r n a m e n t A r e n a Items in this area: Wedding Dress The scene will switch to the tournament again, and Fei'll face his first opponent. Boss: Gonzalez HP 400, Exp 500, G 0. Leaves Survival Tent. Character-sized. Gray fat guy with a mace. Uses "Can't take it anymore!". Physical attack combo for around 60 damage. Gonzalez will use this attack in his turn whenever you use a Skill in yours. If you lose against this or any of your subsequent opponents, the game will not be over (this is a tournament, after all). However, once you are eliminated from the tournament (or if beat your opponent too early, see below), there will be a lot more guards in Fatima Castle, making Bart's task harder. Besides, you'll miss part of the story since you won't fight Dan or Wiseman. However, there's more to these fights than just that. You see, remember that Citan said that the longer the fight last, the more time the guards will be distracted? Well, he wasn't kidding you. If you make the fight last long enough, the number of guards in Bart's section (Fatima Castle to be precise) will be significantly decreased, thus Bart will be able to sneak through the castle without having to fight a single guard. OK, back to the fight. Disregard what I said about making the fight last for this round, Bart will most likely not be able to reach Fatima Castle before the next fight. Beware of this guy. His "Can't take it anymore!" combo can make you kiss the floor if he uses it three times, which is less than you need to kill him. However, his regular attack deals about 30 damage, so it's not worth using regular attacks (which inflict little damage) just because of that. What I did was to use "Senretsu", he did his special, I used "Senretsu", he did his special, I used "Inner Healing", he did a regular attack, and then I did Senretsu two times in a row, because my Agility was superior to his. Another thing you can try is build up your AP bar and unleash a powerful combo. Whether you beat Gonzalez or not, the menu screen will automatically appear now. If you're wondering, this is so you can heal. Do so. Of course, you can change your equipment, etc... too (but strangely, not save). Once you exit this menu screen, you will be in control of Bart, which is swimming through the waterway to reach Fatima Castle. However, control from now on switches back and forth from Fei to Bart (once he wins or loses each fight) and from Bart to Fei (this happens at regular intervals of time) so I will just list all of Fei's opponents and then everything Bart has to do. Boss: Big Joe HP 912, Exp 1, G 1. Leaves Metal Vest. Character-sized. Elvis-like green-haired character (like if you didn't know what Big Joe looks like already). Uses "Grrrreat!". Dash punch for 1 damage. Uses "Grrrreat!", "And dynamic!". Double dash punches for 2 damage ^_^ Uses "Joe's fans attack". Sometimes when you attack Big Joe, the crowd will throw objects at you for about 60 HPs worth of physical damage. Uses "Joe's fans cheer support". Sometimes when you attack Big Joe, the crowd will cheer him and heal him 140 HPs. It's very easy to stall (for the reason mentioned above) this fight. Just defend; Big Joe's attacks are rather sad. The only danger in this fight comes from the crowd, and since they won't attack unless you do, this fight shouldn't be too hard. Just remember to heal often. Big Joe has quite some HP, however, and when he gets low on life the crowd will heal him often (but not always). You might also want to consider building up your AP storage meter (by doing single Triangle attacks), then bring him down to about 400 HP using Skills, and then unleash a 28-AP combo to finish him. By the way, be sure to equip the Metal Vest that Big Joe leaves as soon as you beat him (once the menu screen pops up). Boss: Scud HP 300 (of a maximum of 350), Exp 500, G 0. Leaves Samson's Hair. Character-sized. Green-robed hermit-looking character with long orange hair and a backpack. Uses "Strange Pill". Has no effect. Uses "Strange Pill". Lowers Attack. Uses "Strange Pill". Causes "Poison". Uses "Strong Pill". Raises Defense. Uses "Strong Pill". Raises Agility. Uses "Happy Pill". Recover 200 HP. It's not too hard to stall this fight either. The best way to do so, and at the same time beat Scud easily when needed, is to charge up your AP meter. You remember how it was done, don't you? Just use a Triangle attack, then press Circle to cancel the string. When you're at 28 AP, I reccomend you take advantage of this fight to learn any Skill Fei hasn't learned yet. Typically, this would be Hagan (Square, Circle). Since Scud heals and evades most of your attacks, you can keep losing time this way (heal occasionally). When you're tired (20-30 rounds should be enough), unleash a combo and fry Scud (remember to use "Iron Valor" first). Boss: Dan HP 450, Exp 500, G 5. Character-sized. Big-headed boy (how else could I describe Dan? ^_^;) Uses "I'm gonna take you down!". Does nothing. Uses "This is for all of Lahan!". Physical attack for about 20 HP. Uses "This is for Timothy!". Physical attack for about 20 HP. Uses "This is for my sister!". Physical attack for about 20 HP. Uses "You scum!". Huge energy blast for about 100 HP of Ether damage. Where did Dan learn to make these kind of fireworks? OK, OK, so apparently everyone but me tried to see whether if something happened if you didn't attack him, and wouldn't you know it, something does actually happen! If you don't attack him but defend or heal instead, he won't use "You scum!" (I think), and after quite some rounds of beating you, he'll realize Fei doesn't want to fight him (Fei : "There's no way I could ever bring myself to strike you"... yeah, right ^_^), and he'll give you Alice's Wedding Dress. Thanks for this tip are due to: Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu). Should you decide the little guy's signed his death sentence when he challenged you (just kidding... his reaction is only logical), here's how to beat him. Well, he has quite a high Defense rating, so it'll take a while to beat him. Use Iron Valor as soon as the battle begins; due to Dan's high defense, it will double the damage you inflict (the reasoning being a little too long to explain here). Don't ever let your HP drop below 100, because if he uses "You scum!" (now that's a name for a technique), you're toast. Keep hammering with "Senretsu" (or whatever you've got) and heal with "Inner Healing" or Aquasol S. On a side note, the second time I reached this part, he only did about 5 HP of damage with each attack. I first though it might be because of me not attacking him, but it doesn't seem that way. Since I had the same armor, etc... I don't know why this could be. Cyan Garamonde (shenancalhar@hotmail.com) brought my attention over this too... Also, assuming you want to get the Wedding Dress, you can't control the duration of this match. It will be long, however: Dan is as stubborn as big-headed (same word in Spanish, in fact ^_^;). Boss: Wiseman HP 999, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Wiseman evades all physical attacks and receives minimum damage from Ether attacks. As you can imagine, there's no way in which you can beat him. He doesn't attack you either, and after a while of talking he will leave. B l e d a v i k W a t e r w a y Items in this area: Gold Nugget, Survival Tent, Rosesol S, Aquasol S There is a map of the waterway in the "Maps" section of the FAQ: I'd reccomend you check it out. BTW, I'm assuming you entered the waterway via the West well. You'll have to swim northeastward against the current. You can and should hold Circle button to swim faster; however, the current will sometimes rise in strenght and make you go backwards: in most of such cases, you can release both the Circle button and the control pad, then hold them again to regain your speed. In the junction, continue straight to the northeast. Climb the pipe and jump when you're at the top of it: this will lead you to the famous restaurant aquarium, in which you can finally get hold of the Gold Nugget within the chest. After that, press the Cross button to descend. Keep swimming northeast, then North and this time go southeast at the junction. Get the Rosesol S and head back to the junction, and take the North way again. At the next crossroad, you could take the northeast path to get a Survival Tent, but it's quite a long way and, well, it's just a survival tent ^_^. So take the northwest path instead. Then, take the south way in the next one. Get the Aquasol S and head back North. Keep going North, then northeast. At the four way junction, you can go South if you want to climb a pipe that leads to the interior of the fountain in Shakhan Square. This has no practical usefulness, but it looks fun ^_^. In any case, head straight North and you'll enter Fatima Castle. F a t i m a C a s t l e Items in this area: Cobra Cracka, Iron Mail x4, Aquasol S, Hob Meat, Hob Jerky x2. Enemies in this area: Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Soldier. Soldier with brown helmet and aviation glasses on. Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Corporal. Bigger soldier with white helmet and aviation glasses on his head. Get out of the pool climbing the ladder to the East. Talk to the old man for a lenghty conversation, then save in the Memory Cube. You can close the flood gate using the switch at the other end of the bridge, but I don't know if that's of any use. Climb the ladder and you'll be in the middle of the castle's inner garden. From now on there will be guards patrolling the castle (their numbers depending on how good did you do with Fei at the tournament). If you have played Metal Gear Solid, you'll feel at home: they have a vision cone too, and if they see you, they'll run to your encounter. They don't activate any alarm though. Besides, they're really easy. OK, here's how to proceed. Head to the South of the inner garden. You should see two guards, and after them, a large wooden door. There's no way you can sneak past these guards, so run like mad between them. If you're fast enough, you'll be able to reach the door before they can recover from the surprise: quickly press X and you'll cross it. They won't follow you into the castle, and in fact if you come back to the garden (which you will right now), they won't remember about you ^_^; So go back to the garden. The doors in the West wall lead to the dinning room and the kitchen. Contrary to what I formerly said, it seems there are items in the kitchen. There are two Hob-Jerkys and one Hob-Meat hanging from the ceiling near the North wall of the kitchen: you can get them by jumping up when below them. The Jerkys are easy to get but the Meat needs some accuracy. Thanks for this info go to Bryan H (fallingasleep@hotmail.com). BTW, you can get these items later, but it will be QUITE later ^_^; One cool thing is that whenever you open a door from the castle to the inner garden, you can take a peek out to see if there are any guards. You can use this to exit when no guards are looking if you're patient enough. The southernmost door of the East wall leads to a room in which you can get the Cobra Cracka for Bart. It has one point less of Attack power than the Whippa Snappa you can buy in Bledavik's weapon shop, but it poisons enemies, so I'd reccomend you equip it. The middle door of the East wall leads to a room with nothing of interest (except the amazing level of detail that's usual in Xenogears). The North door of the East wall leads to the armory. You can pick up the four armors standing in bars near the entrance: they're Iron Mails. Equip one right away, and remember to equip the rest on Fei and Citan when you can. If you talk to the guard, he won't pay attention to you, but when you head to the door he will notice and pursue you to fight. It's really easy to exit without fighting him, however (and why is it that every single guard you fight is in fact two? Instantaneous mithosis?). Since all three North doors are locked, you only have the South door remaining. So go back again through it to the main hall. The South door leading outside is locked too, so go up the stairs. The door in the northwest leads to a room with a guy in it, but nothing of interest. Same goes for it's northeast counterpart. You can't cross the curtains to the South since they lead to the tournament's arena. Take the North door then. You'll be in a balcony surrounding the inner garden. There will be quite some guards here even if Fei wasn't eliminated in the tournament. The first door to the West leads to the library, in which you can learn about Aveh's foundation (more interesting than you might think), and that winners write history. The other two doors lead to a room with nothing worth of remark except the castle's bishop. The first door to the East leads to a sort of special weapons room with the recently unearthed weapon Shakhan was talking about with Ramsus. The other two lead to a room packed with guards, but take the northernmost one since you'll sneak behing a wall and be able to overhear their conversation. There's also an Aquasol S in this room. To get it, you'll have to pass near the guards, and they'll pursue you. It is possible to get out of the room without them getting you (I did it, but so barely that the battle BGM was playing when the game was loading the garden section ^_^;). If you follow either wall to the North, you'll reach a door leading to the interior of the castle again (it doesn't matter which side you go through). To the North there is a large dinning, but what you have to do is climb the stairs to the third floor. North of the third floor is a bedroom with (you guessed it) nothing of interest. If you go upstairs and cross the door to the North (you'll have to fight two guards), you'll be in Shakhan's room. But there's nothing here, right? Wrong. If you press Cross in front of the green bottle to the East, a panel will slide revealing a screen which is connected to a camera system throughout the castle. After picking a location, you can move the view around with the control pad and even zoom in and out with the Square and Circle buttons. You can see that Margie's in the East Tower, so there we go (actually, it's the only place left). Go downstairs to the third floor and head to the door that's to the East. You'll be in a room with an elevator that doesn't work and another door after a corridor to the North. Here you will find Margie at last. ======================================================= E P I S O D E 1 2 : M a r g i e ' s R e s c u e ======================================================= F a t i m a C a s t l e Save in the Memory Cube and go back to the room with the corridor. However, upon crossing it Ramsus and Miang will appear. For this battle, you'll have Margie helping you. Boss: Ramsus HP 400, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 40 HP to Ramsus. Uses "Remove Status". If Ramsus has been affected with Status Effects, Miang will use this to heal him. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0, 20 or 40 HP to Bart. Don't count on Margie too much. In any case, Ramsus is not too hard if you know you mustn't attack him when he's in his Mirror Stance. If you do, he'll slash the stuffing out of you. Take advantage of the time he's in that stance to heal. You can also attack him with Ether attacks, thanks to Cyan Garamonde (shenancalhar@hotmail.com) for pointing this out. Having the Cobra Cracka helps a lot, because it will poison Ramsus sometimes, and Miang will waste her turn healing him. After inflicting 400 points of damage upon Ramsus, Fei will join the fun. Boss: Ramsus HP 800, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 100 HP to Ramsus. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0 or 20 HP to Bart. Uses . Randomly restores 0 or 20 HP to Fei. To make up for Fei's presence, Ramsus has twice as much HP, he can't be poisoned, Miang now heals 100 HP and Margie no longer heals 40 HP. Still, I didn't find this battle as hard as some people say. The only thing that can really be a pain is when Ramsus stays in the Mirror Stance and Miang keeps healing him... even using Ether attacks on him, she'll heal faster that you can hurt him. In any case, just use your best Skills and heal via Fei's "Inner Healing", and he should be defeated. Once he's down, you'll all escape thanks to Margie. After exiting the elevator, go East through the hallway. Another sequence will follow, in which you'll finally escape thanks to Elly. =================================================== E P I S O D E 1 3 : R o a d t o N i s a n =================================================== Y g g d r a s i l Items in this area: Ether Veiler. You'll be on the deck of the Yggdrasil now. Enter it, then press Cross in front of Chu-chu (the pink little one who's in front of the bridge's door). Bart will tell you to ask Margie to take it from there, so go to her room (check the map, it's near the Gear hangar). You'll have to input a name for it ("Chu-Chu" is the default). Then you'll realize it isn't a stuffed toy at all but a living being. Before you leave this room, if you got the Spider in Lahan Mountain, you can give it to Chu-Chu (talk to her) and she'll give you an Ether Veiler in exchange. After that, go to the bridge and talk to Sigurd twice. He'll tell you to pilot the Yggdrasil to the path to Nisan, which is marked by a single tree in the desert. It's all the way to the North from Bart's Lair, just follow the West coastline and you'll reach it. Enter the road to Nisan while still in the Yggdrasil, and it will sink into the sand and cross the sea. =================================================== E P I S O D E 1 4 : C i t y o f P e a c e =================================================== N i s a n Nisan, like Aveh, is quite a big city and has its own map. If you exit Nisan you'll be in the World Map (obviously). W o r l d M a p ( N i s a n A r e a ) Enemies in grasslands areas: Hobgob Lil' Kobold Enemies in desert area: Sand Shark Neo Tin Robo Not much to do here, but it's my obligation to put the enemies you can find here, so... ^_^ We now continue with your scheduled programme. :) N i s a n Enter the city section from Nisan's map. Even this section is quite big and it's easier to get lost than in Bledavik. The first house to the West as you enter is an inn, in which you can't rest now, but its owner will give you some tea which will make you lose weight, in return. You can enter the house that is northeast just besides the stairs. After some conversation, you can buy the following from their owners: Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Holy Pendant 8000 Life Stone 20000 Ether Doubler 38000 The new Accesories are quite interesting, but they're REALLY expensive and most likely you won't have much money about now anyway. You can also find one of Bart's crew in here, which will sell you the following from the Yggdrasil: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 If you go further to the northwest, you'll find the town hall. You can't enter it but you can overhear a conversation about the state of things. Anyhow, go downstairs and to the North to meet with Margie. Talk to the person in front of the gate, then to Magie and head North to the monastery. N i s a n M o n a s t e r y After the scene (wow! Even the sisters have character development!), you'll have to follow Margie through the monastery. She's in a door to the East. Follow her upstairs, then talk to her again. More character development (nice idea the bit about the two angels... and how it goes entirelly over Bart's head ^_^). Afterwards, follow Margie to the northmost door (skip the other door for now) and up the stairs. Here you'll see a beautiful drawing of Sophia (that has been my Windows 95 wallpaper for the last few months ^_^), and the usual does of mystery will be thrown at you. Go back the way you came here, but enter the door you skipped. Talk to the sisters here if you want, then to Agnes (I think this is optional, though). You can exit the monastery now, but note there are some people downstairs now you might want to talk to. N i s a n Back in Nisan's city section, go to the South exit. However, before reaching it, Maison will call you from a house's door. Enter that house, and you'll have the chance to know quite a lot more about Solaris. After asking about the four possible topics, you'll be given the chance to repeat any of them if you want. After this, you can talk to Sigurd and Maison if you want (Maison will say he knew about Sigurd having been in Solaris). Exit the house, then go to the bridge that's just behind the house you bought all that stuff from. Talk to Bart there. More scenes (isn't the translation wonderful? Ahh...), then go to the town hall. Citan, Sigurd and Bart will elaborate a strategy for liberating Aveh (and quite a risky one too!). The next morning, talk to Bart and tell him you're ready. After some scenes (and a FMV), you'll be back in the Yggdrasil. ===================================================== E P I S O D E 1 5 : R e c a p t u r e A v e h ===================================================== Y g g d r a s i l As Citan, talk to Maison to cheer him up a little (you can also buy from him, but he doesn't have anything new). Save, then head to the highest floor of the Yggdrasil and climb the ladder leading outside. K i s l e v B o r d e r M o u n t a i n Items in this area: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S. Enemies in this area: Medusoid May Fly Nomad Fix Bot Edelweiss HP 815, Exp 880, G 0. Leaves Fang. Gear-sized. Blue and yellow vaguelly reptilian animal with a flower-like head. The enemies in this dungeon are just weaklings ("Medusoids? Gimme a break... I fought them in the FIRST dungeon!"). Go East and climb the ledge. Jump to the southwest ledge then grab the Extra Ar+2 and equip it. Go back northeast, then jump to the ledge to the North (your Gear can jump more than it seems). Climb the platform to the northwest, then jump to the one to the southeast. Follow this one to the South and get the MagneticCoat from the chest. Equip it instead of the Old Circuit, if you still have it. Go back all the way to the North, then jump up the ledge to the northeast and enter the cave. There must be some problem with the compass, because now it seems like if you came FROM the northeast! ^_^ In any case, continue to the southwest, and when you have a platform behind you to the East, jump to it from the one that's more or less at its level. It's a very tight jump, but it will save a lot of time, not to mention some jumps (if you can't make it, you can just go West, North and then East). In any case, keep going up (Northeast, then north). At the junction, go East. Climb a ledge and get the Rosesol S. Go back West, keep going northwest, jump over the crevice and get the Gold Nugget. Keep climbing North, jump over the crevice to the East, and climb up where the Repair Bot is. Talk to him and he'll offer the following: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Sounds familiar, huh? Sigh. At least, you can replenish your HP and fuel here. Don't tell him you don't trust him, or you'll have to fight him! Save in the Memory Cube, then go through the exit to the North. What's up with that damn compass!! Now it's like if you just exited FROM the North! Note also that you seem to be facing the right direction, i.e. North in this case, though it's where you came from. Strange... In any case, go East and a sequence will follow. Our girl Elhaym's squadron will attack you now (Hey guys, didn't you hear your commander? Take it easy!). Boss: Wandknight x2 HP 620, Exp 1500, G 200. Leaves Extra Ar+2. Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. These guys are just as worthless as before (worse in fact, because you're on a higher level now). Boss: Clawknight HP 600, Exp 1500, G 300. Gear-sized. White Gear with a claw and a razor shield. Swordknight HP 700, Exp 1500, G 300. Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. Aegisknight HP 700, Exp 1500, G 300. Leaves Extra Ar+2. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Even when they're three against one, these guys aren't much of a challenge: however, they're at least not as pitiful. Take out the Swordknight first, since it's the one who does the most damage; and the Aegisknight the last, since it's the toughest and the one that does the least damage. If the Aegisknight pesters you too much with "Pile Driver", use "Inner Healing" to recover the lost armor. Actually, the point of this fight is to weaken you for what's coming next, and that, those guys do well. After learning more about that mysterious incident Elly remembered about in the Blackmoon Forest, you'll have to fight her. Boss: Vierge HP 2400, Exp 0, G 0. Gear-sized. White and pink female-looking Gear. Uses "Aerod/Eth Atk". Ether attack for about 300 damage. Fortunatelly, her regular attacks aren't very powerful. Unfortunatelly, the Aerods are, and you don't have any way to heal yourself yet. Use booster and keep hitting her with "Reppu". You'll win eventually. You'll appear near the Memory Cube again, but this time you can keep climbing to the summit. Keep going up, and West / East alternativelly until you reach a very bright spot. Upon walking over it, a scene will trigger. F a t i m a C a s t l e As Bart and Citan, head up the ladder. There'll be another sequence (I hate to sound so dumb ^_^;, but I don't want to spoil anything unnecesarily). ===================================================== E P I S O D E 1 6 : D e s e r t D e s p a i r ===================================================== Y g g d r a s i l Just save and exit the room. K i s l e v B o r d e r D e s e r t Enemies in this area: Sand Tripper HP 180, Exp 550, G 110. Gear-sized. Yellow Gear with sort of skies and a machinegun. Gigafoot HP 500, Exp 320, G 220. Leaves C Circuit. Gear-sized. Yellow four-legged Gear with a back-mounted cannon. Stands on two legs once it is inflicted 60 or more damage. Trooper Welcome to the desert attack mini-game! You have to dodge the mines (-15 HP... Oh! The pain! ^_^), the shoots from the ships (-1 HP each time... I'll live too) and the enemy Gears, which will attack you on contact (the taller ones are two Sand Trippers, the shorter ones are a Giga Foot, sometimes with two Troopers). Your mission is basically to go West, then... to go West. After that, it's boss time against the so talked about Kefeinzel Gun. Boss: Main Gun HP 1800, Exp 7000, G 0. Leaves Gold Nugget. Gear-sized. LARGE cannon (remember you're in a Gear!). Uses "Readying Kefeinzel Gun!". Does nothing (yet). Uses "Clear the deck!". Does nothing (still). Uses "5". Does nothing (but giving you a bad feeling). Uses "4". Does nothing (but making you nervous). Uses "3". Does nothing (but making you want to be elsewhere). Uses "2". Does nothing (but making you wonder how many HP does the darn cannon have remaining). Uses "1". Does nothing (but scaring the hell out of you). Uses "Firing Kefeinzel Gun!". Does about 400 damage (that's all? Boo). Small Gun x2 HP 590, Exp 0, G 0. Character-sized. Smaller turret-like cannon. It's the only character-sized enemy that's made of polygons in the entire game. Sorry about the countdown thing, but if you want to be methodic, you have to be methodic, and a little humour was in order to make it less boring. Right. So stop with the tomatoes will ya!! Anyway, considering that the small cannons do like 1 damage, that I could have beaten the cannon while it was on "2" or so (I wanted to see what it did), and that it just deals 400 damage after all that buildup, you'd have to be really bad to lose this fight. Ignore the Small Guns, they'll be destroyed automatically after the Main Gun's down. But wait! Vanderkaum's not over yet! Boss: Dora HP 3000, Exp 13393, G 2000. Leaves Extra Ar+3. Gear-sized. Huge, scary-looking thing with turrets and pincers. Uses "I'll kill you!". If he's got any of Bart's soldiers in his pincers when he's attacked, he will counterattack for about 140 damage with each one of them. Uses "Head cover broken, Def DOWN". Dora's defense will be lowered. He will use this after he's hit about eight times (whether they do damage or not). Dora does actually put up quite a fight. The first thing to remember is not to attack him when he's got any of the soldiers in his pincers (especially when he's got both). Attack with the soldiers too even though they'll do zero damage, you'll break his head cover. Once you break it, it's show time! Turn on Fei's booster and attack with all your party. The bad news is that the cannon does quite a lot of damage (about 600 on the soldiers and 400 on Fei), but if Fei was in good condition before the start of the fight (i.e. you didn't get hit by the Kefeinzel Gun), he should live long enough. However, because Vanderkaum attacks Fei most of the times, it IS possible that the soldiers will survive Fei. They're capable of finishing Dora, so don't give up! A v e h A r e a D e s e r t More sequences, then Bart will try to take on a quite formidable foe. Boss: ? HP 99999, Exp 0, G 0. Gear-sized. Red, KEEEEWL looking Gear (the coolest in the game, IMHO), with metal wings that extend into six energy wings. Uses "Kishin". Energy palm combo for 19998 damage. Do you think you can win this battle? I thought so. His coolness alone could shred you to pieces ^_^; After you're pummeled, one of the game's coolest scenes will take place. Then, you'll be able to save your game if you want. Some more scenes, then you'll wake up at... ===================================================== E P I S O D E 1 7 : K i s l e v C a p i t a l ===================================================== N o r t u n e D B l o c k Items in this area: Dog Food Save in the Memory Cube, and get ready for the fight. You don't need to beat all (or any) of the following opponents, but the number of them you defeat will determine which rank you get, which will affect the following: Some parts of the dialogue, especially with Hammer, the doctor and Citan. Prices at which you can sell monster parts at the Ethos facility. The dish you get when you order a "dish a la rank". However, since A) the mentioned prices will rise to the "Battler Class" prices eventually and B) dishes a la rank don't do much actually, I don't think rank is all that important. In any case, here we go. Boss: Leonardo HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf. Brown humanoid. Er, hasn't this guy changed a bit for the battle? Anyhow, keep attacking him with your best Skill. He doesn't do much damage, and in three or four rounds he'll be down. Boss: Heinrich HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf. Brown humanoid. Are these guys clones? At least he uses a different attack (that does 20 damage instead of 15). He's prety easy too. Boss: Vargas HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf. Brown humanoid. This one combines the attacks from the previous two. Not too difficult either, but remeber to heal when needed. He's faster too, and he does almost two attacks for each one of yours, but this extra attack is usually an uppercut that does 6 damage. Boss: Suzarn HP 800, Exp 500, G 0. Leaves Metal Jacket. Character-sized. Witch-like looking girl with a menacingly big scythe. Uses . Shadow scythe slash which drains all EP you have (!). Uses . Shadow scythe slash which halves Fei's HP. Oops! Don't worry, she's not as tough as she looks. Her regular attacks do 1 HP, so the only way she has to kill you is to half your HP over and over until you're really low, then finish you with that. The problem is that she'll drain all your EP at the beginning of the fight, but if you get that low on life you can still use an Aquasol. Boss: Rico HP 9999, Exp 0, G 0. Character-sized. Green, somewhat alien-looking wrestler. Uses "Steel Body". Raises Defense. Uses "Steel fist". Raises Attack. After performing "Steel Body" and "Steel fist", Rico will unleash a combo which will hit for about 1300 damage. In other words, you can't win. You'll wake up again in the same building. Cue to some chatting with the doctor, which will tell you your rank. The rank you get is as follows. Beat no opponents (Leonardo beat you) : Rank D Beat one opponents (Heinrich beat you) : Rank C2 Beat two opponents (Vargas beat you) : Rank C1 Beat three opponents (Suzarn beat you) : Rank B Beat four opponents (Rico beat you) : Rank A Go upstairs, and you'll find you're in a sort of inn. Talk to the cook in front of the counter, and he'll offer you the choice to get the "Daily Special" or the "Dish a 'la Rank". Some of these dishes are said to have a beneficial effect on certain stats, but I haven't noticed any increase of them in the Status screen. It might be still true... There are two possible "Dishes a 'la Rank" for each rank, chosen randomly each time you re-enter the inn. They are: Rank D : Thunder Gruel (?) / Fried Grueger Rank C : Ether Omega (Ether) / Stamina Uppen (Stamina) Rank B : Heavyweighter (?) / Nortuna Fish (Wisdom) Rank A : Boosta Limit (Agility) / Battlin Steak Rank S : Choose any of the above The "Daily Special" is choosen randomly from the following. Mightymite (Defense and Ether Defense) Baste Grand In any case, head to the door in to the West. You'll be in a street. As a bystander will tell you later, there are quite some signs in the walls that you can read. To the northest there's nothing but the alley you endured your "Baptism" in (furthermore, the signs in its wall can't be read, for some reason). The house just in front of the restaurant has some people you can talk to, but nothing more (talk to the little girl twice ^_^). You can climb the ladder to the roofs. There you can go northwest to the entrance to the sewers (a sewer entrance in a roof?), but you'll go there later anyway. There's also a dog who will bark anytime you get near it, and a guard that will offer to sell you some dog food for 5 G, provided you made the dog bark before. You can then give it to the dog. I don't have a clue if this serves any purpose, though. There's not much else you can do in the roofs, even if you climb the ducts. To the South there's a Nisan facility that seems to give shelter to some refugees. You can climb the ladder in the second floor to reach the building's roof, but as before, there's not much to do. Continue to the East and you'll find a bar. Upon entering here, you will meet Hammer, a camel-like looking guy. He'll introduce himself (the dialogue here is COMPLETELLY different depending on which Rank you got; in some cases Fei will sound more aggresive than in others and in one case he almost sounds like he's apologizing instead). He'll also offer to sell you some items and accesories. Character Items: Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 Guardian Ring 2000 The character items aren't too hot, but the equipment is mostly new. Get a Metal Helmet for Fei, and if you didn't beat Suzarn, you'll need a Metal Jacket too. Now exit the bar and go North to reach the two last houses of this sector. The one to the East is an Ethos facility in which you can sell any Hob-Jerky, Fang, Eyeball or Scales you might have. Their buying prices differ depending on your Rank: check the "Selling Prices" section for details. The one to the West is actually the inn-like thing you awakened in, so don't bother. Instead, go northeast and the guard will tell you that the Imperial Battling Comittee is looking for you. Go back to the bar and a scene will take place. Then go back to the inn and another scene will follow. When Citan asks you what to do now, you can tell him you want to rest before and you'll be able to move around (and save). After that, talk to Hammer to bring up the same three choices. You can safely tell him to deactivate the collar, don't worry. Or you can tell him to forget about it (but I reccomend you tell him to try it). However, Kelvin Valters (kelv10@yahoo.com) has come up with a rather more lucrative solution... I have discovered a way to make good money in Kislev. I found it out when talking to Hammer and Citan about the collar removal. On the other two occasions I played the game, I simply answered "yes" and got Fei's weird "premonition" sort of thing. However, on this third occasion, I chose to rest. When I awoke, I saved, then asked Citan to remove my collar. He actually manages to dislodge part of it, and you can then sell it to Hammer for a cool 5000G (quite a lot at this stage of the game)! Either way, some more scenes will happen, then you'll be in the basement of the inn. Oddly enough, though you are registered as a battler, the monster parts exchange rates at the Ethos facility will be the same as before. Oh well. Head to the exit of the D block (to the northeast from the Ethos facility), and the guard will finally let you pass. N o r t u n e At last, you're in Nortune's map. Unfortunatelly, the only areas you have access to as a prisoner are the D block and the C block, where the Battling is. So go there. ===================================================== E P I S O D E 1 8 : B r a v e B a t t l e r s ===================================================== N o r t u n e C B l o c k ( B a t t l i n g ) You'll be greeted by Rue Coen again as you enter. After that, you can talk to the clerk nearest to the exit to get a detailed explanation about the Battling, controls, etc. Inside the other room, you can save in the Memory Cube, and talk to Hammer to buy items and Gear parts. The items are the same as before (he doesn't sell character equipment now); as for the Gear parts... he'll say you've not been assigned a Gear yet (very true, but then why did he offer them? ^_^;). Talk to Rue then and tell her you're ready. She'll show you your Gear. It's the Weltall! (it looks cool from this angle). You'll be given four choices: get an explanation of controls (it's the same as when you talked to the clerk before); engage a Tutorial Mode (you should do this the first time around); enter Practice Mode (also reccomended), or begin battle. First Battle : Ganador It doesn't matter whether you win or lose this match, since before you end it, the Weltall will overheat and you'll lose. ================================================= E P I S O D E 1 9 : S e w e r H o r r o r ================================================= N o r t u n e D B l o c k The next day, you'll be in the inn's bed again. You can talk to Citan and Hammer; the latter will tell you how this running around (from the Battling to here) is killing him. You can buy items and accesories from Hammer as before. N o r t u n e C B l o c k ( B a t t l i n g ) Go to the Battling, and Hammer will already be there waiting from you (now you understand what he meant ^_^). You can finally buy Gear parts from Hammer. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-03600 2200 WELT-04300 2200 Gear Armor: MS 12 2500 MS 15 3500 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 At last new stuff! Upgrade the Engine, Frame and Armor (as always, the Engine first), then replenish HP and Fuel. Now that you're at it, equip the Extra Ar +3 you got from beating Dora. I'm not sure whether all this equipment affect your stats at the battling or not, but it won't hurt, will it? Talk to the clerk to the left of the one who told you the rules of Battling, and she'll tell you that your scheduled opponents, Leonardo and Heinrich, won't be able to fight against you (technical problems? That's quite a funny way to put it ^_^;). Anyhow, tell her you're ready to enter the Battling. Second Battle : Tin Robo Price money : 300 + 100 / 200 G Keep the pressure on him. He's quite slow, so if you attack contunuously, you'll interrupt his attacks most of the times. When he gets away, nail him with three Ether Bullets and pursue him (he should be down). Also remember to throw an Ether Bullet whenever you know him down (neither the S,S,S nor the X,X,X chains do that, so be sure to mix attacks up in strings). It's a rather easy battle actually. Besides, if you lose, you'll just have to fight him again (this is true for all upcoming battles), so it's no big deal. Check the Battling section for more detailed information and strategies. You'll receive 300 G as price money when you beat him, and a bonus money of 100 G. Unless, that is, if you do really well (beat him quickly and without losing too many HP), in which case you'll get 200 G as bonus money. Third Battle : Titan Price money : 500 + 200 / 300 G Not hard either. Titan is faster and smarter, but you shouldn't have much trouble defeating him. You'll get a total of 700 G for beating him. This is the last match of the day, so go back to D Block. N o r t u n e D B l o c k Go back to the inn. Citan won't talk much to you because you are supposed to be unrelated. So rest in the bed. The next day, head back to the Battling. N o r t u n e C B l o c k ( B a t t l i n g ) As usual, talk to the clerk and enter the match. Fourth Battle : W.Shaver Price money : 750 + 200 / 300 G This guy excels at long range attacks (most of his regular combos shoot lasers). However, in close range he's a dummy, so take it up close and personal! Fifth Battle : Musha Price money : 1000 + 300 / 400 G Hey, remember this guy from Lahan village? Anyhow, just keep attacking up close. The S,S,S, though it doesn't knock down, worked pretty well for me. After this match, go back to D Block and rest. N o r t u n e D B l o c k The next morning, Rico will appear and tell you about a series of murders. He, Citan and you will then head to the sewers in order to investigate them. When you go upstairs, you'll find that Rico is now in your party. Rico's initial equipment: Metal Vest, Power Ring S, Speed Ring. I'd reccomend putting that Power Ring S on Fei and having Rico get a Metal Helmet and Jacket from Hammer instead. Also, Citan is still equipped with Leather stuff, so get him full Metal gear too (heh). However, leave the Speed Ring on Rico: he's slow as a turtle. Or you can put Citan's Glasses on Rico since he misses quite a lot, but try not to think how Rico would look with Citan's Glasses ^_^; Head to the sewer entrance. If you don't remember where it was, you have to exit the inn via it's West door, climb the ladder, go North and then West, then enter the manhole. N o r t u n e S e w e r s B 1 Items in this area: Aquasol S, Physisol, Kislev Map. Enemies in this area: Armor Wasp HP 77, Exp 880, G 0. Leaves Zetasol, Eyeball. Character-sized. Winged river crab-like insect. Uses . Lowers Attack. Uses "Raid". Insect swarm attacks for physical damage. Uses "The Swarm". Insect swarm attacks for physical damage. Hobgob HP 90, Exp 980, G 0. Leaves Hob-Jerky, Hob-Meat. Character-sized. Same description as a Hobgob . Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Acid Frog HP 120 (of a maximum of 150), Exp 885, G 0. Leaves Mentsol, Physisol. Character-sized. Short, bipedal, toad-like green thing with blue back fins. Uses . Poisons one character. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Acid Frog has the element of Water so this will actually cure it. Uses "Friends appear!". Generates another Acid Frog. When beaten, this one counts too for the amount of Exp and items received. From the ladder, go North across the walkway, then East (you'll have to go North a bit to cross a walkway, then South) until you find the chest containing an Aquasol S. Go back but don't cross the walkway to the West; instead, go North and Rico will show you one of the murder spots. Go all the way back to the exit, then West (jump over the water flow or you'll receive 3 damage). Head South (don't cross the walkway) and then southeast to get a Physisol. Go back Northeast, then cross the walkway leading West. Go South to reach another murder spot From here, go back and keep going North, nortwest and North again across yet another walkway. Grab the Kislev Map from the chest (it's a map of the sewers; it can be activated pressing Select and it will show a map of the current floor). After that, it's back across the walkway, and West this time to reach a ladder leading to B2. N o r t u n e S e w e r s B 2 Items in this area: Cool Shades, Knight Helm, Sewer Keys, Poison Guard, Gallant Belt, Gold Nugget, Zetasol DX, Mentsol, Bell Amulet, Ether Veiler. Enemies in this area: Rotten Sod HP 650, Exp 5480, G 146. Leaves Zetasol. Character-sized. Huge, embryo-like mutant. Uses . Causes "Sleep" on one character. Uses "Counter Atk on Deathblow". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Rotten Sod will use this each time it is hit with a Deathblow. Mullet HP 416 (of a maximum of 616), Exp 2928, G 0. Leaves Aquasol. Character-sized. Same description as a Sand Shark. Fish-like yellow creature. Uses "Can't attack while in water!". Does nothing, but you can't attack it when it's in water either. Batrat HP 150, Exp 1800, G 0. Leaves Fang. Character-sized. Red dancing devil-like being. Uses . Causes "confusion". Armor Wasp Hobgob Acid Frog There are many ways to get all items in this section due to the map not being linear at all and providing multiple connections between places. The path I'll follow isn't the only one nor, very likely, the shortest one neither, but it will have to do. Go South, then East and get the Cool Shades from the chest. Cross the walkway, hop over the "No entry" sign and climb the ladder (jump up when you're at the highest point). This will lead you to another section within the same floor (though it has a separate map). If you want to save there's a Memory Cube to the East, then South. However, you actually have to go North, cross the door (you'll be back in the first section), go West and then South, and grab the Knight Helm (equip it on Fei, who has the lowest HP and Defense). Go all the way back North, East, across the door (second section), then South and go down the ladder (first section again), cross the walkway and go West, then North (you should be near the stair you came down from B1). Cross the walkway, and follow the wall to the North, West, then South without crossing any walkway. You should see another Memory Cube now: save, then go North, and round the corner you should find a Rat Sweeper robot. Rico will comment on it automatically when you touch it; after that, press Cross again over it, and you'll obtain the Sewer Keys. Go all the way back South, across the walkway to the East and North, East, then across the walkway to the northeast. Go West and get the Poison Guard, and then go back East and further East along the wall until you reach a door leading southeast. This will lead you again to the second section of the floor. Go East, cross the walkway leading East and then go North and get the Gallant Belt. Go back South, then further South until you come across with Gramps (have you noticed it has the same graphic than the old men at Lahan, only squatted and green?). From here, go northeast quite a long way until you reach a chest with a Gold Nugget. Go back southwest to where Gramps is, then South across the walkway, West and South to get a Zetasol DX. Go back North then East, and take the walkway leading northeast. Go South to get the Mentsol, and then go North following the wall until you find a door in it, then cross it (pant, pant). You'll be in a room with a very tall ceiling and pipes all around. Get the Bell Amulet from the chest, and your party members will tell you to use it to lure the monster. You can also climb up the pipes to get an Ether Veiler (it's not easy, but rotate the camera each time so that it's perpendicular to the line between you and your objective). Now exit that room. You now have to head for the only slimy pipe that is not near a murder scene, because the monster never commits two murders in the same place. So go South, cross the walkway to the southwest, cross another one to the North and keep going North until you come across with a slimy pipe. Press the Cross button in front of it and you will summon the monster. Boss: Redrum HP 4242, Exp 52424, G 500. Character-sized. Scary, bony mutant with a huge bone claw. Uses "Gel/confusion". Causes "Confusion" on targets. Uses . Causes "Poison" on targets. Uses "Bloody Rain/Fire on all". Fire-elemental attack on all characters and enemies; however, Redrum has the element of Fire so this will actually cure it. Uses "Murder/steal all HP". Kills a character by draining all of his/her HP. Redrum? "The Shining", anyone? In any case, this is a somewhat hard battle. However, there are quite a lot of things you can do to make it easier. Use "Iron Valor" with Fei and "Steel Fist" with Rico to raise their attack power (you might want to use "Steel Body" too to increase Rico's Defense). However, is your use of Citan's abilities what will make the difference. Use "Renki" the first turn. Then, if you have "Suiseii", use it; it will affect all party members because of "Renki", raising their defense against Fire, so that "Bloody Rain" isn't that much of a problem. Furthermore, if someone was equipped with the Ether Veiler you got at the top of the pipes, his elemental defense will be doubled. Even if you don't have "Suiseii", use "Renki" the first turn, so that if you are low in life, Citan can use "Sazanami" on all party members in just one turn. What some people don't realize is that "Renki" is in effect until you cast an Ether; it doesn't wear down as time passes or if you attack. Of course, once you use "Sazanami", use "Renki" again to be ready for the next time. So that's it: attack with the powered-up Fei and Rico, while Citan is in charge of healing, attacking too in any spare turn. When Redrum uses "Murder", time your other two characters so that one will use a Zetasol on him and the other will heal him (Citan with a "Renki"'ed "Sazanami" would be best) before Redrum can attack in between. Generally speaking, it's a good strategy to always have Citan "Renki"'ed, and use Fei when you want to heal just one person. If you forget whether if Citan had cast "Renki" or not, you can select any Ether and see if it would affect everyone. When you beat Redrum, there'll be a sequence, then you'll be in Nortune D Block again. ===================================================== E P I S O D E 2 0 : B a t t l i n g C h a m p ===================================================== N o r t u n e D B l o c k Go to the inn, and Rico will be there waiting for you. The next morning, head for the Battling and talk to the clerk to fight. N o r t u n e C B l o c k ( B a t t l i n g ) Sixth Battle : Hatamoto Price money : 1500 + 400 / 500 G Quite harder than the others, and there's no simple strategy you can follow to defeat him, because this guy doesn't have any obvious weakness. Just mix attacks up and beware of a four-hit combo he has in which the fourth hit is an Ether Bullet. He blocks quite often, so beware of combos that leave you open to attack. Seventh Battle : Firewheel Price money : 2000 + 500 / 600 G Quite a lot easier. This guy hardly blocks at all, so just pummel him. His attacks are powerful and have quite long range (for melee attacks), though. He also runs around a lot so take advantage of those moments to nail him with Ether Bullets. Try not to attack him when he's getting up because he's able to recover and attack rather fast, and he has higher priority than you. This guy looks rather cool IMHO. Eighth Battle : Silver Star Price money : 2500 + 800 / 1000 G His attacks are fast and have long reach, but do little damage and have low priority, so get as close to him as possible and pummel him. This guy also looks good, with some nifty metallic effects. After this battle, Hammer will congratulate you. After some talk, he'll tell you to save (in a very subtle way ^_^;); do so. Exit the Battling to fetch Citan. After the sequence, Wiseman will fight you. Wiseman HP 888, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Uses "What a wimp!". Physical attack for about 90 damage. Wiseman will counterattack with this everytime you use a Skill and miss, in addition to his regular attack. You can win this time, but it doesn't matter whether you do so or lose: in any case, he'll use a technique very similar to "Raijin" and the fight will end. After that, he will finally proceed to tell you about Fei's past (at last!). The next morning, you'll be in the inn again. Head for the Battling and talk to the clerk again. Ninth Battle : Stier OK, this is the real thing! He's tougher than everyone you've fought before, but it's not that difficult either. Also, this match will have five rounds instead of three. Remember to run around him and don't engage him face-on: he's stronger than you. Use Ether Bullets and attack him from the sides or back. Also, when he attacks, back dash, wait for him to finish the string and hit him before he can recover. If he's low on life and you are high, use Ether Bullets to finish him off even if they damage you. Try to interrupt his Ether Bullets with yours. Don't worry about losing either: he'll just scold you and you'll be able to try again. After you beat him, there'll be a sequence, and you'll be in the Champion's Room (which is now yours). ===================================================== E P I S O D E 2 1 : G e a r D o c k R a i d ===================================================== N o r t u n e D B l o c k The door here leads to a bedroom in which you can rest and save. You have rank S now, which means you can eat any "Dish a la Rank" you want, and sell monster remains at the highest price in the Ethos facility. Since you don't have any bomb around your neck now, you can also explore all of Nortune's blocks, or exit to the World Map. However, it's of no use to do so at this time, except to level up. For details about the enemies you might find in the World Map, check Episode 23. N o r t u n e C e n t r a l D i s t r i c t Items in this area: Insulated Ar, Power Magic, Momento Chain, Knight Mail. Upon talking to the soldiers at the door, they will let you pass. The room to the West contains a model of the Goliath, a huge plane. Take the East door and go down the stairs to reach a hallway filled with hens ^_^;. The door to the South leads to the home of the family of one of the Kislev soldiers that died in Lahan. Go through the large door leading West, and you'll be in a storeroom. Jump up to a box, then to the shelves which have a chest and get the Insulated Ar. The other chest in this room will be a lot harder to get. You have to activate a switch, and the crane will move. Well, you have to move the crane left and right so that it doesn't collide with any object, then make it hit the side of the crates that prevent you from accessing the chest. The idea is to use the crane as a stepping stone to jump over the crates. Funnily enough, the crane can't be used as a stepping stone unless you make it hit the crates, most likely to prevent you from cheating. In any case, all your efforts will grant you a Power Magic, a part that adds 8 to a Gear's Ether Power. When you're done, go back all the way, up the stairs, and take the elevator to the North. In this new floor, the door to the South leads to a command room filled with soldiers. You can't enter the door to the East, so cross the one due West. There, talk to the Kaiser and a sequence will take place. After it is over, you'll be controlling Rico. According to Mr TaMe (MrTaMe@aol.com), this is the first time you'll be able to check Rico's Gear equipment, so here it goes: Stier's initial equipment: Extra Ar +3, Def Circuit, Frame HP50. Engine : W13-1700. Frame: STIE-05800. Armor: Z Alloy20/5. I'd reccomend substituting Stier's Extra Ar +3 for a Resp Circuit; it misses quite a lot (like its owner), and its Def Circuit for one of the Beam Coats you should have. After that, check the mirror here for the Momento Chain. Equip it on Rico right now, because only him can equip it. Exit the room and another sequence will take place. After that, go back to the Kaiser's room and open the chest there; it contains a Knight Mail. Equip it on Fei or Citan. Apparently, there's another thing I left out in this room but was kindly sent in by d. Page (d@prometheus.frii.com) and Ion Ioner (ionero0@yahoo.com). Quoting d. Page: You can use the item on the Kaiser's desk in the corner of his room for a minigame. The Metronome Piggybank: The hand of the metronome will sweep back and forth in a steady motion. You must press the X button to make it stop in the *exact* middle (pointing straight up) for some G. The more times you get it in a row, the more G you get. I only had the patience to get 4 in a row, and the prizes I received were: 1: 1G 2: 1G 3: 10G 4: 1G At last, someone has had the patience of checking this out thoroughly. Thanks in this case are due to Daniel Polcari (magus@cyberverse.com), whom I will quote: I spent a little time using the metronome in the Kaiser's office and managed (after much annoyance) to get a run of 21 hits. Believe me, it is not worth the time. The prizes are all 1G, except.. 3 Hits: 10G 5 Hits: 100G 10 Hits: 500G 20 Hits: 1000G Although the timing never changes, so it does not become "more difficult." When you're done, leave this room. Citan will comment that Hammer should have his information ready, so you'll be off to a bar in Nortune's A Block automatically. N o r t u n e A B l o c k After the sequence, you'll be on top of a building. You can either enter the door to exit to the street, or, more spectacularly, drop down (these guys give cats a run for their money). But what you should actually do is to drop down that barrel-like chimney that will lead to a house's toilet. In that house, you can have quite a lenghty conversation with the doctor from D block. Among others, she'll tell you how to knock at the door in order to get here later. This block is new for you so explore and talk to people, as usual. In front of an alley you will find, of all people, Big Joe (how did he manage to get here?). He'll offer to allow you to pass and see something interesting if you pay him 5000 G. If you do so, however, he'll run away telling you how he swindled you. Do pay him, though, because later on, you'll be able to get an M Disk if you did this before. Thanks yet again to Stuart Logan (Sturat@webtv.net) for this. There's also an item shop around here. Character Items: Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Not to mention an accesory shop. Character Equipment: Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 Guardian Ring 2000 All this is the same stuff that Hammer sold, though. There's nothing else left to do here, so head back to Block D. N o r t u n e D B l o c k After walking around a bit, a group of battlers will talk to you. You'll then follow them to the Champ's room again. They will explain the situation and so you'll change your strategy a little. Before leaving, a battler will give you 2000 G. Once the plan is set up, you should save and rest in the bed. You'll wake up at night. Go up the ladder that lead to the buildings' rooftops (you still remember it, don't you?). Go up to the observation tower and talk to the blue-haired amazoness. You'll be able to hear the train coming. When it's below you, jump on it (yes, from the observation tower). But you're not over with railway problems! The train's cars will detach one after another, and you must jump to the train's front before they do so. Don't worry, if you mess up here or before, when trying to get on the train, you'll appear back at the roof as if nothing had happened (I think that the idea is that nothing DID happen, and that the programmers are being king enough to save you the trouble of reloading a saved game). After that, you'll jump to the relative safety of... N o r t u n e G e a r D o c k S t o r a g e R o o m A Save in the Memory Cube. The door to the East is locked. Try to open the South door and some workers will appear. After that, you won't be able to cross that door either, since there's people on the other side. So climb the crates and pieces to reach the duct to the West N o r t u n e G e a r D o c k D u c t s A Enemies in this area: Mechanic HP 333, Exp 850, G 180. Character-sized. Brown and blue-uniformed birdman (or is it a helm?) with a strange-looking repair tool. Uses . Heals 160 damage to any Gear on the enemy's side. Hobgob Batrat (Note: Hobgobs have "HP 60 (of a maximum of 90)" in this dungeon). Go South. At the junction, go West, and you'll find a grid you can look down through. There you'll see the Weltall being carried by automated machines. Go back to the junction and this time go South. Turn East when you have to, then go South again, East, then North through the door. N o r t u n e G e a r D o c k S t o r a g e R o o m B Jump over to the crates to the West (if you fall down, jump from the lone crate to the stair of crates to the West. This lone crate can be pushed). Ignore the box to the South. Enter the door leading West. N o r t u n e G e a r D o c k D u c t s B Enemies in this area: Mechanic Hobgob Batrat OK, here are three juctions. To exit this section you have to go West, then South. All of the other paths (North, then North; North, then East; and West, then West) lead to different grates you can look through. Anyhow, the Southward path curls and ends in a door leading East. Cross it and a sequence will take place. N o r t u n e G e a r D o c k S e c u r i t y O f f i c e A Items in this area: Master Key, Frame HP30 Walk to the shelf you saw the security guard leave the Master Key in, and grab it (whatever it is they're paying these security guys, it's too much). You'll also get a Frame HP30. Citan isn't exaggerating: Frame HP's are quite possibly the most useful Gear Accesories in the whole game, and you should equip it as soon as you get your Gear back. Or better yet, right now, because the game lets you do so. Anyhow, keep going East through the door. N o r t u n e G e a r D o c k H a l l w a y A Enemies in this area: Swordsman HP 140, Exp 1692, G 89. Leaves Aquasol, Rosesol. Character-sized. Gray-uniformed security guard with helm and (surprise) a sword. Mechanic Just go East, then North. N o r t u n e G e a r D o c k R o o m Items in this area: 100 G Check the machine on the North wall for 100 G. Then keep going North. N o r t u n e G e a r D o c k H a l l w a y B Enemies in this area: Swordsman Mechanic The door to the South can be open using the Master Key, and it leads to the second storeroom, the one with the piles of crates. N o r t u n e G e a r D o c k S t o r a g e R o o m B Items in this area: Beam Coat. The box to the South can be opened with the same key too, and it contains a Beam Coat. Grab it, and exit back to the hallway. There, go North and West through the door. N o r t u n e G e a r D o c k S e c u r i t y O f f i c e B Items in this area: Minigear, Evasion Ring. If you get the Minigear in this room (it's near some books between two chairs), its owner will come back and he, not being too pleased with you stealing his (deep breath) "Super Ultra great delicious excellent dynamite bomber special DX beautiful wonderful ultimately rare buy complete merging undefeated transforming I was going to put in a glass case in my home priceless Minigear", will instantly attack you (and he has friends). Battle: Swordsman x4 HP 140, Exp 1269, G 175. Leaves Aquasol, Rosesol, Evasion Ring (only one). Character-sized. Gray-uniformed security guard with helm and (surprise) a sword. It's worth getting the Minigear even if only for the Evasion Ring, which they always leave (the other items may vary as usual). After that, go through the North door. N o r t u n e G e a r D o c k S t o r a g e R o o m A This is the room you started in. Save, then unlock the East door and enter it. N o r t u n e G e a r D o c k H a l l w a y C Items in this area: Survival Tent. Enemies in this area: Swordsman Mechanic Keep going. Don't miss the Survival Tent by the stairs. N o r t u n e G e a r D o c k H a n g a r There'll be a green Gear in one of the compartments: you can talk to it to buy Gear parts. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-04300 2200 WELT-05100 4400 VIER-04000 2900 HEIM-05400 4600 HEIM-06400 4900 STIE-06900 5600 Gear Armor: MS 12 2500 MS 15 3500 Gear Weapons: Hot RodG 4200 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 Extra Ar +3 100 Resp Circuit 2500 Def Circuit 2500 Frame HP10 250 Upgrade your Frame (don't forget to refill your HP afterwards). Your Engine and Armor should be as good as the best you can buy here, though. Buy the Hot RodG for Elly, she'll join your party later. You might want to buy some of Extra Ar +3 (mostly for other people's Gears): they're quite cheap. Also, the Resp Circuits are very nice; they add 20 to your Response. You should have a Magnetic Coat equipped (which adds 25), but getting one of these for any other Gear that joins the fun later might be a good idea too (early in the game, I almost always equip one Accesory that raises Response). Finally, replace the Extra Ar +3 you have equipped by one of the Beam Coats you should have (one won from Schpariel and one from the locked box in this dungeon), because the most powerful attacks you'll be receiving from now on will be Beam attacks. When done, head for the easternmost Gear dispenser (they're on the northern wall of the inner block), and press the switch until Weltall appears. Then approach it and press Cross button to board it. Now board one of the elevators on the opposite wall of the inner block. N o r t u n e B a t t l i n g A r e n a Hey, when they say "Arena" they really mean it! ^_^; ("arena" means "sand" in Spanish). Well, Fei goes to the rescue then. Boss: Rankar R HP 800, Exp 946, G 0. Leaves Scales. Gear-sized. Same description as the Rankar Dragon. Tyrannosaur-like. Uses . Causes "Camera Malfunction". Ridiculously easy. You can actually kill this guy with a single S,S combo (you have to charge it first, but still...). =============================================== E P I S O D E 2 2 : N i g h t P u r g e =============================================== N o r t u n e After the sequences you'll fight... Not these Gebler guys again?! Sigh... Some people just don't give up... Aegisknight R HP 1600, Exp 5570, G 1000. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Yawn. Can't any of these guys put up a decent fight? Trample his face, maybe they'll stop bothering you. Swordknight R HP 1800, Exp 5570, G 1000. Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. At last, one of them does pose a threat! Not exactly The Mighty Thing, but at least he'll do some damage before he's disposed of. Good thing you now have a Frame HP30 ^_^, use it when low on HP. Clawknight R HP 1500, Exp 5570, G 1000. Leaves Beam Coat. Gear-sized. White Gear with a claw and a razor shield. Easier than the last one. He's somewhat fast though, so you might want to turn Booster on to get even with him (but it's not even close to being neccesary). After that, Rico will join you (even him thinks that these guys are worthless! ^_^;), and you'll fight... Wandknight R x2 HP 1800, Exp 5570, G 500. Gear-sized. White Gear with a large rifle. Uses "Beam Gun/Beam Atk". Causes Beam damage. Uses "Power Beam/Beam Atk". Causes Beam damage. Since Rico's with you now, this should be easy. These guys' "Power Beam" actually does good damage (about 600), but you should be able to beat them before they can abuse it. Besides, if you equipped the Weltall with a Beam Coat, it will halve Beam damage. Another scene now (the dialogue is quite nice... BTW, when Fei confronts the Vierge, it does have HP (2400), as if it was an enemy), and you'll be given the chance to save, do so. You'll also have the chance to change your Gears' equipment. After that, press Circle to exit to the main action. After some verbal exchange with Dominia (the cheek! She IS a Lambs too!), you'll fight her. Hecht HP 7500, Exp 48106, G 20000. Leaves HP Drive. Gear-sized. Brownish-green turret-mounted Gear torso. Uses "Aerod/Beam Atk". Causes Beam damage (why are Dominia's Aerods a Beam attack instead of Ether?). Uses "Aerod/Beam Atk". Counterattacks any physical attack by causing Beam damage. Uses . Creates a Super Aerod. Super Aerod HP 2000 (approx), Exp 0, G 0. Gear-sized. Large, floating laser emitter. Uses "Super Aerod/Beam Atk". Autodestructs, and does about 1000 points of Beam damage to all party members. Some clarifications: Hetch appears with no Super Aerods, but will eventually create one as time goes on. While a Super Aerod is present, Hetch can't do anything, not even creating more Super Aerods or counterattacking. The Super Aerod will eventually use "Super Aerod/Beam Atk", and destroy itself in the process, thus allowing Hetch to attack again or create another Super Aerod. Finally, I can't know the exact amount of HP the Super Aerod has because they're stored as 9999 (it's a long story). This isn't a very tough boss, since you get completelly healed before fighting it. As usual, turn on Booster. I would actually reccomend to leave Super Aerods alone, since they'll prevent Hetch from attacking, and 1000 damage isn't that much. Instead, concentrate on Hetch. The damage/ time ratio is better with Level 1 Skills than with Level 2 ones, but it's your choice. Don't forget to use Fix Frame HP when you're low on HP! N o r t u n e A B l o c k Items in this area: M Disk. Elly has joined the party again, and she's got her Gear. Vierge's initial equipment: Magic RodG, Lite Ar +1, Beam Jammer, Frame HP10. Engine : V15-2000. Frame: VIER-01500. Armor: MS 15. After some talk, take the West door to exit the house (there'll be some dialogue before exiting). When you're out, head to the alley where Big Joe swindled you (it's to the East, just next to the Wild Cat pub), and check the furthest wall to get an M Disk. Now head back to the Wild Cat pub. Here, if you check the jukebox, you'll be able to listen to the contents of the disk. It gives the same choices that the jukebox in Battling at the end of the game, but it selects a track in each category randomly. Also, it never selects a track you haven't listened to yet. In this pub, talk to the new waitress standing by the door (she looks like a maid) if you want to change party members. Put Rico in your party instead of Citan if you're an "all characters must be at same level" freak like me; Citan should be quite powered up by now. BTW, disregard what Rico says about that he'll leave once you exit the city ^_^; Now for Elly's equipment, go to the equipment shop in this block and buy a Hot Rod, Metal Jacket and Metal Helm (and equip them). As for Vierge, change its Magic RodG for the Hot RodG you bought in the Gear dock. I would also change her Beam Jammer for a Resp Circuit if you bought one earlier: besides being IMHO more useful than a Beam Jammer, it is lighter and Vierge's Agility should go up one point as a result. When you're finished, head for the South gate of the block. Upon arriving there, a quite hilarious dialogue between the guards will take place, then a choice will pop up. Choose to fight the guards, it's the only way to get out of here. However, before you start, Rico will show up and dispose of all the guards. Exit the block, and in Nortune's map, you can talk to Big Joe, who will tell you about the M Disk in the alley and the new waitress in the Wild Cat. After that, exit to the world Map. =================================================== E P I S O D E 2 3 : S e c r e t W e a p o n =================================================== W o r l d M a p ( N o r t u n e A r e a ) Enemies in grasslands areas: Pecking Duck HP 200, Exp 612, G 0. Character-sized. Same description as a Dive Bomber. Blue, raven-like bird. Uses "Pecking! Duck!". Flock attack for physical damage. Rhino HP 500, Exp 3360, G 0. Leaves Eyeball. Character-sized. Cross between a rhino and an armadillo, with a huge armored horn. It has a small blue bird on its back. Uses . Raises Speed. Uses . Raises Defense. Uses . Recovers 100 HP. Rain Frog HP 80 (of a maximum of 150), Exp 885, G 0. Leaves Aquasol, Aquasol S. Character-sized. Same description as an Acid Frog. Short, bipedal, toad-like yellow thing with purple back fins. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Rain Frog has the element of Water so this will actually cure it. Enemies in forest areas: Forest Elf HP 180, Exp 288, G 0. Character-sized. Same description as a Forest Elf . Blue humanoid. Dwarf HP 450, Exp 675, G 0. Character-sized. Same description as Gonzalez. Grayish-brown fat guy with a mace. Head North until you come across a river. The forest can be crossed by getting off of your Gears. Continue North until you reach the Goliath Factory. G o l i a t h F a c t o r y E n t r a n c e Take the North path when you reach the crossroad. You'll find Hammer in a green Gear along the way. He'll allow you to change party members and to shop. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-04300 2200 WELT-05100 4400 VIER-04000 2900 HEIM-05400 4600 HEIM-06400 4900 STIE-06900 5600 Gear Armor: MS 12 2500 MS 15 3500 Gear Weapons: Hot RodG 4200 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 Extra Ar +3 100 Resp Circuit 2500 Def Circuit 2500 Frame HP10 250 This is the same stuff that the green Gear in the Gear dock had, but since you couldn't change equipment for any Gear other than Weltall, you should upgrade them now. Change everything that's outdated, including Heimdal, Vierge and Stier's frame, and Heimdal's engine and armor. Then, refill your fuel and proceed through the gate to the North. G o l i a t h F a c t o r y S t o r a g e A r e a A As you make your way to the North you'll be succesively ambushed by groups of Gears. Battle: HarkebusMk10 x3 HP 400 (of a maximum of 550), Exp 3200, G 200. Gear-sized. Leg-mounted vulcan turret. Battle: NeoMushaMk100 x3 HP 360, Exp 2988, G 200. Gear-sized. Same description as a Musha Mk100. Somewhat old-looking war Gear. Battle: HarkebusMk10 x2 Keep going North through the door. G o l i a t h F a c t o r y H a l l w a y Items in this area: O2 Cylinder Enemies in this area: Hatamoto Mk3 HP 640 (of a maximum of 800), Exp 5200, G 250. Leaves Mica. Gear-sized. Blue Gear with a spear. Mechanic HarkebusMk10 NeoMushaMk100 Mechanics always appear four at a time in random battles. If you have Elly in your party, she can cast ThermoDragon to dispose of them all at once. Keep going. When you reach the crossroad, the South path leads to a Memory Cube. Save and go West. At the new crossroad, the East path leads to a chest with an O2 cylinder. Grab it, then go West. When you reach the door, cross it. G o l i a t h F a c t o r y S t o r a g e A r e a B As before, you'll run into a series of unavoidable battles here. Battle: HarkebusMk10 x2 Battle: Hatamoto Mk3 x2 Mechanic x4 When you're on the other side, activate any elevator. It will lead you to a conveyor belt into a new area. G o l i a t h F a c t o r y S t o r a g e A r e a C Items in this area: Extra Ar+3. Enemies in this area: Shinobi Mk0 HP 960, Exp 12000, G 1500. Gear-sized. Dark purple Gear with long claws and a tail. Hatamoto Mk3 You can get to the chest with the Extra Ar +3 by getting off of your Gears. Turn the switch in the East wall on so that the conveyor belt is reversed, then hop onto the elevator, activate it, and walk over the conveyor belt again. G o l i a t h F a c t o r y S t o r a g e A r e a D Enemies in this area: HarkebusMk10 If you turn on the switch by the ducts, three HarkebusMk10 will pop out and you'll have to fight them, so don't. Instead, turn the switch by the upwards-leading conveyor belt to reverse it, and hop onto it. Keep walking until you reach the end of the conveyor belt series (don't drop down to the Storage Area A). G o l i a t h F a c t o r y S t o r a g e A r e a E Items in this area: Mica, Gold Nugget Enemies in this area: NeoMushaMk100 Save in the Memory Cube, then push the switch by the ducts. This will cause two chests with a Mica and a Gold Nugget to appear, so get them. Then push the switch by the memory Cube and hop over the conveyor belt leading East. In the next area, advance until you meet Fis-6. Boss: Fis-6 HP 6800 (of a maximum of 10000), Exp 67284, G 15000. Leaves Ground. Gear-sized. Large Gear with an axe and a shield. Uses "Shift Up". Raises Fis-6's Attack, Defense and Speed. Uses "Overheating". Lowers Fis-6's Attack, Defense and Speed to their original values, plus halts Fis-6 actions for a while. This will happen after three "Shift Up"s. Uses "Fis-6Mechanic". Creates a Fis-6Mechanic. Fis-6Mechanic HP 600, Exp 0, G 0. Character-sized. Same description as a Mechanic. Brown and blue-uniformed birdman (or is it a helm?) with a strange-looking repair tool. Uses . Heals 500 damage to Fis-6. Attack him as you would with any boss, but when you notice your attacks don't do much damage (as a consecuence of Fis-6's "Shift Up"s), turn off Booster and start charging fuel until it overheats, then attack again. Remember that you charge fuel faster when your Attack Level is high. When it overheats, four Fis-6Mechanic will appear. Dispose of them to charge your Attack Level, then attack Fis-6. Once it's over, enter the Goliath, save and talk to Citan. Tell him you're ready. After a sequence, you'll fight Grahf! Boss: Grahf HP 5000, Exp 0, G 0. Character-sized. Masked, tenebrous-looking man in armor. Uses "Super Guided Shot". Fireball combo which halves a Gear's HP. You can't lose no matter what, because he won't attack Elly, and if only she is standing, the battle will end (same as if you had won, I think). Some more juicy sequences will follow now. ================================================= E P I S O D E 2 4 : E s c a p e I g n a s ================================================= D r i f t i n g P l a t f o r m As Elly, head for the other side of the platform and open the trap door in there. Y g g d r a s i l Now, as Citan and Rico, save, then head for the Yggdrasil's bridge and talk to Bart. After the sequences, you'll be in control of Bart. Head for the Gear Hangar. Head for the place assigned to Stier and you'll meet Rico. Then go to the Gear shop and talk to Citan. This will trigger more sequences. ===================================================== E P I S O D E 2 5 : M e n o f t h e S e a ===================================================== T h a m e s A r m o r G r o u n d Items in this area: Deathblower1 [see Thames Beer Hall] There's a Memory Cube here, and the man under the roof in the East part will sell you equipment. Character Equipment: Marshal Rod 1000 Serpent Sting 1200 B&JM10A Ammo 20 ShotG50 Ammo 30 Penguin Coat 1000 Dervish Dress 1400 Wind Ring 5000 Earth Ring 5000 Fire Ring 5000 Water Ring 5000 Get the Serpent Sting, four Penguin Coats and a Dervish Dress. Equip Elly with the Dervish Dress and Fei with a Penguin Coat. It's debatable whether if you should get the Marshal Rod or not, since you'll get the Lunar Rod later, which is a bit less powerful but causes "Sleep". Before leaving this area, be sure to visit an item shop under a similar roof to the West. Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Igissol 2000 Aegissol 2000 Omegasol 50 Survival Tent 150 I'd reccomend Aquasol S and Physimentsol, assuming you already have plenty of Omegasol and some Zetasol. I'm not a big fan of items that cast spells so I wouldn't get any Star, etc... but that's up to you. T h a m e s D e c k Though it's by no means neccesary, I'd reccomend you to go to the Supply Entrance now. T h a m e s S u p p l y E n t r a n c e Items in this area: Super Goggles, SerpentGWhip, Lunar Rod, D Circuit, Mica. You can play a quite fun card game with a little guy in the Northwest corner of this area. Should you win, he'll give you a Super Goggles accesory. Right there too, you can hop onto a box and jump East over the fence to reach a chest with a SerpentGWhip. Now, hop onto the barrel and jump East again to reach the Gear shop. Gear Engine: V15-2000 3000 V18-2000 4000 Gear Frame: WELT-05100 4400 WELT-06100 4700 VIER-04800 3900 VIER-05800 4100 HEIM-05400 4600 HEIM-06400 4900 BRIG-05400 4600 BRIG-06400 4800 RENM-07200 6000 Gear Armor: Z Alloy20/5 5000 XMS 25 6500 Gear Weapons: G-M10A Ammo 100 G-M686A Ammo 200 G-GG040 Ammo 100 Gear Parts: Extra Ar +4 150 Lite Ar +1 150 A Circuit 250 D Circuit 250 E Circuit 250 Beam Jammer 1000 Ground 1250 Frame HP10 250 Frame HP30 750 Frame HP50 1250 You know the drill: Engines first. Brigandier should have a badly outdated equipment, so change that first. Also, the Gear Parts here are quite useful, especially Frame HP50 (you should equip one of these on every Gear), Lite Ar +1 (like Extra Ar +4 but sacrifices 5 Ar for 5 Response), E Circuit (raises 4 Ether Machine and 10 Ether Armor), and Beam Jammer and Ground (good defense against beams and electricity, respectivelly). Walk over the large Gear rifle that's just North of the entrance. Drop down to the crates to the East and keep going over the Gear-sized knife. Jump over the drum-like things hanging from the ceiling and get the Lunar Rod that's over the second one. It has less attack power than the Marshal Rod but it causes "Sleep". Now enter the door that's just below the Gear rifle. Touching the West wall, walk South so you'll fall down to one of the crates below. Then walk North and get the D Circuit in the chest. Finally, head for the West wall of the Supply Entrance. There you should find a worker with a bottle in his hand. Well, hop over his head. No, really ^_^;. Then, when one of those drum-like things with a chest over it appears, jump so that you hit it with your head, sending the chest down. Open it to receive a Mica. Now exit the Supply Entrance and head for the Screw Elevator. T h a m e s S c r e w E l e v a t o r You must press Cross over the door as if you were trying to exit in order to activate the elevator. There's quite some places you can go from here. You don't need to use the elevator in some cases: B1 and 1F are connected, as are 2F and 3F, and 3F and 4F. B2 : Dock. Nothing to do here B1 : Supply Entrance. Well, you've already been here. 1F : Deck. Same here. 2F : Infirmary. You can rest here. 3F : Beer Hall. See below. 4F : Bridge. See below. Head to the Beer Hall. T h a m e s B e e r H a l l Items in this area: Mentsol, Premier Shoes. If you climb the ladder, cross the pipe and talk to the kid over the drink machine, he'll give you a Mentsol. You can play the card game against another person here. He'll give you a pair of Premier Shoes if you win. Also, beating him allows you to challenge the girl that's in the Armor Ground area. If you beat her too (easier said than done, believe me! All I can say is use pause a lot), she'll give you a DeathBlower1, which will allow you to use T,X Skills when it's equipped on a Gear. If you challenge her again and beat her, she'll give you an Aquasol S the second time, and a Zetasol the third. I didn't feel like beating her a fourth time ^_^; After all that, head to the Bridge and talk to the captain. Then, head back to the Beer Hall and talk to him again. And after the sequence, head back to the bridge. =================================================== E P I S O D E 2 6 : F r i e n d s A g a i n =================================================== T h a m e s B r i d g e Save if you want, then go to the deck and press Cross where the Gears are. A boss battle will ensue. Boss: Haishao HP 2800, Exp 0, G 0. Gear-sized. Large, pink fish-like Gear with pincers. Uses "Nereid Cyclone/Water Atk". Water-elemental attack on all for about 1000 damage. Uses "Electric Arm/Elec Atk". Electricity-elemental attack on one for about 300 damage. Quite easy, having only 2800 HP. Fei alone could do the job (actually, he'll most likely do it because both Bart and Elly will probably have low levels). Just keep attacking. Y g g d r a s i l In case you're wondering, the Gear Shop has updated its stuff. It now has the same parts that could be bought at Thames' Supply Entrance. When you regain control over Fei and the others, head to the ladder of the Yggdrasil that leads outside. Continue through the Dock and more scenes will trigger. ========================================= E P I S O D E 2 7 : B e t r a y a l ========================================= Y g g d r a s i l Exit the Yggdrasil via the ladder and head for Thames' Beer Hall. After the scene, head to the Yggdrasil's Infirmary (check the map if you're lost). Now go to the Engine Room. After the sequence, talk to Citan. ===================================================== E P I S O D E 2 8 : R a m s u s ' A t t a c k ===================================================== Y g g d r a s i l Now would be a good time to upgrade and equip your Gears, because the battle ahead will be a bit tough. Brigandier and Vierge need most of their equipment changed. Equip the DeathBlower1 on Fei. Other stuff that could be useful includes D Circuit and O2 Cylinder (because the battles will be underwater), and Mica and Ground (since the most damaging attacks will be electric-elemental). Also equip the SerpentGWhip on Brigandier if you haven't done so already, and the SerpentSting and a Penguin Coat on Bart. Go to Infirmary and talk to Elly. You'll be given the chance to change equipment, including Elly's; do so now (you can't save, though). Then, you'll confront Dominia again in a new toy. Boss: Bladegash HP 3000, Exp 22428, G 3000. Leaves STR Drive. Gear-sized. Red and white Gear wielding a Sword. Uses "Wind Sword". Makes Bladegash' next attack wind-elemental and more damaging. Uses "Fire Sword". Makes Bladegash' next attack fire-elemental and more damaging. Uses "Earth Sword". Makes Bladegash' next attack earth-elemental and more damaging. Uses "Water Sword". Makes Bladegash' next attack water-elemental and more damaging. Quite easy, but this isn't the real thing. After this, you'll confront Haishao again, this time piloted by Ramsus. Boss: Haishao HP 4500 (of a maximum of 5000), Exp 0, G 0. Gear-sized. Large, pink fish-like Gear with pincers. Uses "Electric Arm/Elec Atk". Three Electricity-elemental attacks for about 700 damage each. Uses "Mirror/predict and counter". Any physical attack on Haishao will miss and trigger "Counter Nereid Cyclone". Uses "Counter Nereid Cyclone". Water-elemental attack on all for about 1000 damage. Miang's Gear HP 20000, Exp 0, G 0. Gear-sized. White Gear with cool-looking shoulder pads ^_^. Cannot be targeted by anyone. Uses "Restore Gear". Restores 750 HP to Haishao. Somewhat hard battle. Start by activating Booster and casting Wild Smile. From there on, have Bart attack with level 1 Skills, Fei with T,X ones (if you equipped the DeathBlower1) and Elly casting Anemo Burn, which will cause about 700 damage. Heal when needed, but keep in mind that speed is essential for winning this battle (since Miang will also heal Ramsus, as usual). BTW, don't bother about Miang's 20000 HP; as before, she can't be hit. ===================================================== E P I S O D E 2 9 : A Y o u n g P r i e s t ===================================================== T h a m e s S i c k B a y Head to the Thames Armor Ground. Primera, Jessiah and Billy will be introduced. Now head to the Dock and board the Yggdrasil. Y g g d r a s i l Talk to Sigurd in the deck. He'll tell you that Margie wants to speak with you: it's up to you to do it now or later. Basically, she'll let you change party members whenever you talk to her. In any case, tell Sigurd to leave Thames and you'll be in control of the Yggdrasil. W o r l d M a p ( A q u v y A r e a ) Enemies in ocean areas: Griffon HP 4000, Exp 12150, G 0. Gear-sized. Looks like a Griffon; you know, upper quarters of eagle, lower ones of lion. Go fetch the mythology dictionary for details ^_^;. Breaker HP 500, Exp 5800, G 300. Leaves Extra Ar+4. Gear-sized. Orange flat thing with four levitator-like legs. Uses "Breaker". Causes "Armor Loss". Death Scythe HP 1250, Exp 16500, G 0. Leaves Scales. Gear-sized. Purple, humanoid cross between a shark and a ghost. Airwalk HP 400, Exp 4600, G 0. Gear-sized. White, thin, levitating Gear. Rapid Fire HP 270, Exp 3250, G 200. Leaves Extra Ar+4, Resp Circuit. Gear-sized. Insect-like blue Gear vaguely resembling a locust. Enemies in grasslands areas: Ripper HP 1000, Exp 10440, G 0. Character-sized. Pink, really fat guy with white belly. Has one plant-like foot and tubes in its back. Uses "Salt". Does nothing (he's condimenting you so you'll taste better ^_^). Uses . Absorbs HP on an amount equal to one fifth of a character's maximum HP. Uses . Swallows a character whole! He/she cannot be recovered until the end of this battle. The game is over if all characters are swallowed! Planter HP 300, Exp 2008, G 0. Leaves Bizfruit. Character-sized. Basically, a pineapple with a mouth ^_^; Uses . Absorbs HP on an amount equal to one fifth of a character's maximum HP. Uses . Lowers Accuracy. Lil' Allemange HP 400, Exp 2207, G 0. Leaves Eyeball. Character-sized. A red eye with a small body and long wings and legs. Uses "Loving gaze". Causes "Confusion" on one character. Wels HP 200, Exp 2400, G 248. Character-sized. Brown mummy-alike. Enemies in forest areas: Ripper Planter Lil' Allemange Wels Enemies in rocky areas: Etone HP 899, Exp 3000, G 450. Leaves Ether Ar. Gear-sized. Caped purple Gear with a levitating scepter spinning around it. Uses "Seal". Seal attack for about 1500 damage. Mammoth HP 2500, Exp 3750, G 0. Gear-sized. Blue horned buffalo-alike. Wels The Yggdrasil II can cruise over both ocean water and sand. What's more, it can use beachs to pass from one of them to the other. It can't navigate through rivers, however. Also, while navigating over the ocean, you will be subject to random battles. By the way, the "enemies in ocean areas" listed above are all enemies that can be found in any ocean area of the World Map, since there's no way to separate them into different areas. There's a lot of places you can go to now. For a start, you can head to the beach on the southeast part of the Ignas continent (it's just below Dazil). From there, you can visit Dazil, Bledavik, Nisan, the Blackmoon Forest or Citan's house (though not Nortune). There's nothing new in any of these places as far as I know though (but I've not checked them in-depth). You can also go the the Babel Tower, the 'Ethos' Dig Site and a lighthouse in the largest and easthernmost of the Aquvy Islands. However, you won't be able to enter any of them yet. This would also be a good time to level up your characters, especially Elly and Bart. Remember that they must fight outside their Gears to learn Skills. When you're done, head for the 'Ethos' H.Q. It's the northernmost yellow point of the southwest part of your map (this part is the Aquvy Islands). T h e ' E t h o s ' H . Q . Go North across the door in the fence. You'll meet Billy; follow him into the Practice Hall. P r a c t i c e H a l l Keep following Billy and going to where he tells you. When you reach a hi-tech looking facility, go East and North to meet him. When you've left Elly with Fei, go back to the first floor. Explore around a bit (be careful not to get lost, this place is quite big), then head for the library (it's the door just East of the stairs leading to the infirmary). Upon exiting, you'll meet with Elly. Now go back to the infirmary. After a scene, you'll appear in the Yggdrasil's infirmary. Go to the bridge, talk to Sigurd and head for the Orphanage. It's the dot that's more to the southeast in the Aquvy region; don't confuse it with the Babel Tower, which is the dot right southeast of the 'Ethos' H.Q. =================================================== E P I S O D E 3 0 : T h e O r p h a n a g e =================================================== O r p h a n a g e Items in this area: Tag Badge, Book 1, Book 2, Book 3. There are some things you can play around with here. Very nice the swing improvised with a Gear's hand ^_^. Talk to the eagle man in the chicken pen. He'll ask you to get all three chickens into the pen (um... haven't we done this in a certain N64 game recently? ^_^;). You have to call them (same as talking to them), then run in the direction you want them to go. They'll stop after a while, so call them again. It's quite easy and you'll receive the Tag Badge. Enter the house by its front door and you'll find Billy; talk to him to trigger a scene. Climb the ladder in this room and talk to the boy. Answer "OK" and he'll give you the Book 1. Now take the North door. In the next room, the northernmost door of the East wall leads to the toilet; however, it's presently occupied. Knock on the door: there's a random chance of that the boy in there has finished and gives you the Book 2. If you don't get it at first, exit the room and reenter it, then try again. It shouldn't take more than three of four tries. From this room, take the first door to the East. You'll find a room with Primera and, more importantly, the son of the person that turned into Redrum (remember Nortune?). If you talk to him with Rico in your party, you'll give him the Bell Amulet and he'll give you the Book 3. Head back to the last room and now go North. In this room search the bookshelf. Billy will pop out and a sequence will follow. Now head back out of the Orphanage and you'll be in the Yggdrasil. =================================================== E P I S O D E 3 1 : R e a p e r ' s S h i p =================================================== Y g g d r a s i l Head to the gun room (the room Maison is always in). Talk to Jessie and then to Sigurd. After the sequence, head back to the gun room and talk to Billy (he's near the West end of the dinner table). He'll explain about his past, then Sigurd will take the Yggdrasil to the ship. You'll be asked to make a party of three, which must include Billy (and of course, Fei's still recovering). Billy's initial equipment: B&J M10 Gun, Holy Habit, Holy Pendant, Stamina Ring S, B&JM10A Ammo, EthWind Ammo, EthFire Ammo, ShotG50 Ammo. Make sure you also include Elly in your party, because the boss fight after this dungeon will take a lot of time otherwise. The method for changing Billy's equipment and specifically, the ammo for his guns, is a bit different from that of other characters; you might want to check "Billy's Equipment Screen" under "Main Menu" in section 6 of his FAQ, though it's quite well explained in the game itself later on. Also, note that Billy wears no headwear, so equip him with a Metal Helmet if you have it. If you don't, don't worry and read on. Climb the ladder that leads to the outside of the Yggdrasil. T r a n s p o r t S h i p Items in this area: Penguin Coat, B&JM10S Ammo, Survival Tent, Cabin Key, Silver Beret, ShotG60 Ammo. Enemies in this area: Abandon HP 150, Exp 3203, G 525. Leaves B&JM10S Ammo. Character-sized. Looks like a brown UFO with a head and arms popping out of its upper part. Uses "Eth Saucer". Ether attack for about 50 damage. Wels Enter the transport ship. Once inside, head North (from now on, you'll bang into stacks of boxes, throwing them), and turn on the switch to the East. Once you reach the North wall, go West and South to get a Penguin Coat, then go back to the North wall. The door to the East won't open. The one to the North (which is what you opened with the switch), leads to a room with a Memory Cube and another locked door, So go back and climb up the ladder. Once in the ship's deck, go North and down the hatch. Grab the B&JM10S Ammo and equip it on Billy. Now go South evading the hanging... things, and get the Survival Tent. Now that you're there, throw the switch in the East wall. This will open a door leading to the room with the Memory Cube. Go back North and cross the door. Numbering the doors in this hallway from West to East and from South to North, you have to get the Cabin Key in room 2, Silver Beret in room 3 and the ShotG60 Ammo in room 5. Equip the Silver Beret on Elly, and if you hadn't equipped a helmet on Billy put whatever she was wearing before on Billy. You can also activate the shower in room 1 to see a sequence. To open the door to the new section you must run into it five times. Here, none of the doors will open so it's up the ladder again. Go North, save in the Memory Cube if you want, then get near a spherical hatch a little South. It should open allowing you to jump down inside. Boss: Bloody HP 4242, Exp 25700, G 3000. Character-sized. Same description as Redrum. Scary, bony mutant with a huge bone claw. Uses "Murder/steal all HP". Kills a character by draining all of his/her HP. Uses "Bloody Rain/Fire on all". Fire-elemental attack on all characters and enemies; however, Redrum has the element of Fire so this will actually cure it. The trickiest part of this fight is the beginning: Bloody will use "Murder" three times in a row, meaning that if you don't recover the fallen characters, you'll lose. However, after that it's pretty easy, as he's a bit slow, and also because Billy's Ethers kick ass. Use Goddess Call on everyone to speed them up. My Citan ended up performing four actions for each one of Bloody's! Holy Light recovers HP for all characters and Goddess Eyes raises Defense. What more could you ask for? After the battle, open the door to the South. Boss: Giant Wels HP 7000, Exp 77103, G 10000. Leaves G-M686 Gun. Gear-sized. Huge black and orange humanoid with long hanging beard-like things and long arms. Uses . Drains 125 Fuel. Uses "Enlarges when hit by Ether". Raises its Attack Power but lowers its Defense. Giant Wels will use this when it's hit by an Ether attack. Giant Wels' Defense is so high that all physical attacks will inflict zero damage, including Skills. You have two ways to circumvent this problem: first, Renmazuo's Medium Attack (triangle) is performed, like in it's owner's case, with Ether guns. It inflicts Ether damage and so will hit for about 400 damage. The other way (and this is why I told you to include Elly in your party) is by using Ether attacks. Each time you do so, apart from causing about 1000 damage, his Defense will drop. After three or four of these, you'll be able to cause about the usual damage. However, its attack power will also rise, so you better finish it quickly. Use Elly's lowest level Ethers, they inflict about the same damage than the others. If you run out of magic, the Aerods will inflict over 2000 damage (though they cost Fuel). By the way, from now on I won't tell you to use Booster in Boss battles since I'll just assume you will do so. =================================================== E P I S O D E 3 2 : B u r n i n g S o u l s =================================================== After a sequence, you'll be in the Yggdrasil. Incidentally, this is the first time you can check Renmazuo's equipment, so... Renmazuo's initial equipment: G-M10 Gun, Lite Ar+1, B Circuit, Frame HP 50, G-M10A Ammo, G-GG040 Ammo. Engine : V18-2000. Frame: RENM-6000. Armor: XMS 25. You should equip that G-M686 Gun you got from the Giant Wels, but since you have no ammo for it, you must go to the Gear Shop to purchase it. Now that you're here, replace that B Circuit (which is about as useful as Fire 1 against Ifrit) for... anything you want, really. Buy also plenty of G-GG040 Ammo, and if you still have money, upgrade Renmazuo's Frame. Now go to the bridge. Talk to Sigurd to launch the Yggdrasil. You should now head for the 'Ethos' H.Q., but let's do an optional part first. With Billy in your party, go to the orphanage. O r p h a n a g e Items in this area: B&J M686 Gun, B&J M686 A Ammo. Remember the back door on the East wall of the orphanage? Use it. Check the bookcase and, if Billy is in your party and you have the three books, you will put them on the shelf, revealing a secret passageway (push the bookshelf all the way North to allow yourself to enter). In the secret room there is a B&J M686 Gun which of course you will equip on Billy. BTW, though the game doesn't say so, you'll also receive B&J M686 A Ammo to equip on it. The information about this secret room was provided by Matthias Lambrecht (mlambrecht@handshake.de). Now go back to the Yggdrasil and head for the 'Ethos' H.Q. T h e ' E t h o s ' H . Q . Go North, cross the fence door and take the West door to the Practice Hall. A battle will ensue. Battle: Assassin x2 HP 290, Exp 3536, G 150. Character-sized. Hunched ninja-alike dressed in black, with metal claws. Looks like Gen-an from Samurai Shodown ^_^ Uses "Hee-hee-hee-hee~!", "Kill you next turn!". Adopts a different stance to perform any "Death, death, death!" attack next turn. Uses "Death, death, death!". Halves a character's HP. Uses "Death, death, death!". Reduces a character's HP to 1. Assassin x2 HP 260, Exp 3307, G 120. Leaves Aquasol. Character-sized. Green-clad priest with his arms in cross. Uses "Net". Causes "Stop". Uses "Net". Causes "Forget". Uses "Seal". Seal attack for about 50 damage. Use the same strategy as in a regular fight, i.e. mop the floor with their faces. P r a c t i c e H a l l Items in this area: Gold Nugget, Aquasol DX, Seal Ar. Enemies in this area: Assassin Assassin Wels Go straight to the West and enter the door at the end. Go through the doorway that was behind the bookshelf and go down the stairs. You'll have to fight more of those mysterious attackers. Battle: Assassin x2 Assassin x2 Once in the hi-tech corridor, ignore the doorway to the South and the first one to the North, and take the second one instead. Climb the stairs and get the Gold Nugget. Exit this room and grab the chests containing an Aquasol DX and a Seal Ar. Go back to the room, down the stairs and to the hi-tech hallway, then continue East. A scene will happen, then a battle. Battle: Assassin x3 Go East through the door. In the junction, take the North path. The middle cell holds a man you should talk to, and the East one holds Big Joe. Now go back to the junction and this time go East. Enter the door to the North and activate the elevator. Once down, cross the door and keep going North. Take the door to the East and a story sequence will trigger. Exit the room and another cool one will follow, and another battle. Battle: Assassin x3 Enter the door to the North to activate another story sequence. =============================================== E P I S O D E 3 3 : O c e a n F l o o r =============================================== Y g g d r a s i l You'll be asked to make a party of three that must include Citan (but not Billy anymore). Talk to Sigurd to launch the Yggdrasil and head for Thames. T h a m e s D o c k Items in this area: LongDarkCoat. On the Yggdrasil's Deck you will find Big Joe. If you talk to him and answer "yes", you'll challenge him to that game of cards you played on Thames. If you win, he'll give you the LongDarkCoat and leave. The Long Dark Coat is an Accesory that adds 10 to Attack Power (!) and 5 to Ether Defense, so by all means equip it on someone. Head to the Bridge and talk to the Captain. He'll tell you that Stein is headed towards the excavation site right to the North of Thames, so go there. It will appear in your map as a result of this conversation. ' E t h o s ' D i g S i t e Take the elevator down and enter the hole to the West. Avoid the Gebler Guard in this room; you'll enter a fight if you touch him. Also, from now on all Gebler Guards you encounter while in this place will trigger a fight just like this one if you touch them. Battle: Gebler Guard x4 HP 160, Exp 4400, G 200. Character-sized. Strange-looking guard with black round helmet and a red hanging costume. Uses "Explosive Ammo/Fire Eth". Fire-elemental attack for about 60 HP. Enter the door to the North leading to an elevator. When it stops, exit it to the South. Z e b o i m Items in this area: B&J M686 A Ammo, Black Snake, Panalphasol. Enemies in this area: Hammerhead HP 180, Exp 3708, G 200. Leaves Eyeball. Character-sized. Humanoid bird with a hammer-like head. Uses . Absorbs EP on an amount equal to one fifth of a character's maximum EP. Shellbelle HP 680, Exp 9669, G 0. Character-sized. Floating shelled mollusk whose exposed base is a woman's face (honestly, those designers...). Uses . Causes "Sleep" on all party members. Uses "Wake up kiss". Physical attack on a sleeping character for about 10 damage. Uses "Toxic Discharge". Causes "Poison" on one character. Carrier HP 420, Exp 7488, G 0. Leaves Fang, Zetasol. Character-sized. Blue lizardman with long arms. Has a high Evade rate. Uses . Lowers Accuracy on one character. Phobia HP 50, Exp 4096, G 2048. Character-sized. Blue woman which has fins coming out of her dress. Phobia absorbs all damage dealt to her as HP, and is damaged by effects that restore HP. Uses "Hea...l...". Does nothing (this is to hint you about her weak point). Uses "He...al...". Same as above. Gebler Guard The doors to the North and West won't open, so take the East. Admire the lanscape, then continue East and climb the stairs. Open the door at the end and go North. Go through the East door. Continue East ignoring the doors to the South (they won't open), and also the North corridor (none of it's doors will open neither). Fight the Gebler Guard and enter the door to the South leading to an elevator. Exit the elevator once it stops, then continue North. Grab the chest with B&J M686 A Ammo. Fight the Guard, then continue East through the corridor which will keep winding clockwise as you cross a door and fight some Guards. Once it's straight to the West you'll see another guard. Fight him, then enter the door to the West. Get the Sleep Guard (note that is very easy to activate the computer instead; don't be confused). You can't do anything about the computer now, nor do you need to. Go back to the hallway and cross the door to the South. Go down the stairs and continue North. Cross the door and go West, then North through the door. You'll reach another winding corridor. In it's northwest wall there's a door leading to a chest with a Black Snake. Equip it on Bart: it's the same as the Serpent Sting but it lowers the enemy's Eth Defense. Go back to the corridor and go on. You'll meet two groups of Guards; fight them. Enter the room to the East, grab the Panalphasol and save in the Memory Cube. Now get back to the corridor and take the door to the North. Go down the stairs and upon pressing Circle on the door a message will be displayed (34599999 hours ago... that's about 4096 years and five months!). Select Execute. Now you must reset the emergency level, so go back up the stairs, exit to the corridor and enter the door in the northwest wall of the corridor (the one you got the Black Snake in). Check the computer and select Reset. Exit the room, but before you enter the North door, go to the room to the East, heal all characters and save. Now enter the North door and go down the stairs. Cross the door you couldn't open before, then check the South door after that. In the new room, there are two doors; one southwest and one south. Enter the door in the southwest wall and activate the computer, because when the sequence ends, you'll be in the room to the other side of the South door. Keep advancing South. A sequence will activate when you get closer to the tube in the center of the room. After the hilarious introduction of two of the Elements, you'll fight them. Boss: Tolone HP 2500, Exp 31164, G 5000. Leaves VIT Drive. Character-sized. White-haired girl dressed in green and yellow. Uses . Wind-elemental damage on all for about 100 HP. Uses "Positron Beam/Wind Eth". Wind-elemental damage on one for about 80 HP. Uses "Tolone "Leave it to me..."". Wind-elemental damage on all for about 100 damage. Tolone will use this if Seraphita is beaten. Seraphita HP 2000, Exp 31164, G 5000. Leaves ETH Drive. Character-sized. Pink-haired girl dressed in white and red. Uses . Fire-elemental damage on all for about 200 damage. Uses . Fire-elemental damage on one for about 150 damage. Uses . Absorbs EP on an amount equal to one fifth of a character's maximum EP. Uses "Seraphita "I'll get you."". Fire-elemental damage on all for about 300 damage. Seraphita will use this if Tolone is beaten. First of all, beat Seraphita as soon as possible! She is the most powerful of the two, and has less HP. I would reccomend that you used Suiseii on all party members to lessen the damage done, but even so her hitting-all Ether will cause 70 damage. Now that Seraphita is beaten, Tolone will become a bit harder, but it will be still much easier than when Seraphita was around. Finish her off. =================================================== E P I S O D E 3 4 : D e e p S e a G i r l =================================================== Z e b o i m Go all the way back to the exit of the dungeon, but on your way out, remember to heal and save in the Memory Cube that's after the corridor with the fake doors, because this is not the end yet. After you encounter Stein in the bridge, you'll face Id! Boss: Id HP 3000, Exp 90534, G 5. Character-sized. Pale-faced young man with red long hair in a black and red hi-tech looking armor. Uses . Ether attack on all for about 50 damage. Uses . Double Skill attack for variable damage (depending on Skills used). Hard! Well, he's Id, what do you expect? Heal a lot and don't let anyone fall below 180 HP without healing them. Id is almost fast enough to attack once for each action you perform even though there's three of you! Fortunatelly he doesn't have that much HP. Have Citan always "Renki'ed" and use every powering-up Ether of the other characters. Billy should help things if he's in your party, but I beat Id without him. When it's over, go back East through the hole and take the elevator to the exit. Y g g d r a s i l Go inside, then head for the Gear hangar. Go to where the Weltall is kept. After the sequence, you must make a party of three which must include Billy but not Fei or Citan. Then, you'll fight Stein at last. But... Boss: Alkanshel HP 9999, Exp 0, G 0. Gear-sized. Huge floating Gear with a round base instead of legs. Uses "Damage nullified". All attacks will inflict zero damage, and this message will be displayed. Uses "Seal". Seal attack for about 1300 damage. You can't hurt him, but after a few rounds the battle will end. A sequence will take place, then the real battle will begin. Boss: Alkanshel HP 13000, Exp 132549, G 30000. Leaves E Circuit. Gear-sized. Huge floating Gear with a round base instead of legs. Uses "Seal". Seal attack for about 1300 damage. Uses "Mass Limit/HP halved". Halves all party member Gears' HP. Uses . Causes "Power Loss". Uses . Causes "Slow". =============================================== E P I S O D E 3 5 : B a b e l T o w e r =============================================== Y g g d r a s i l After the sequences, you'll be asked to form a party which must include Fei. Do as Sigurd says and check the Gear shop, because they've updated their stuff. Gear Engine: E20-2700 4000 R23-3000 6000 V28-2200 6000 Gear Frame: WELT-07300 6100 WELT-08700 8000 VIER-07000 5200 VIER-08400 7200 HEIM-07800 6700 HEIM-09200 7400 BRIG-07700 6300 BRIG-09100 7100 STIE-08200 7200 STIE-09800 8300 RENM-08600 7600 Gear Armor: XMS 30 8000 Z Alloy30/10 10000 Gear Weapons: BSnake GWhip 6000 SBlood Whip 7600 G-M10A Ammo 100 G-M10S Ammo 200 G-M686A Ammo 200 G-M686S Ammo 300 G-GG040 Ammo 100 G-GG060 Ammo 200 Gear Parts: A Circuit 250 D Circuit 250 E Circuit 250 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Frame HP10 250 Frame HP30 750 Frame HP50 1250 There's so much in here that you won't know where to start. However, engines should be your priority, as well as weapons (that should be cheap). If there's somebody to equip with a Frame HP 50 buy it now, because it's a part that won't grow old, since a Frame HP is always a must and one higher than 50 may be a waste of fuel. I would reccomend that you upgraded everything for the Gears of the people in your party, because the next dungeon will be quite hard. It's important that you equip the Z Alloy 30/10 on everyone, because the enemies in it have a lot of Ether attacks. For the same reason, E Circuits are quite useful too. Once you're done, talk to Sigurd and dock the Yggdrasil in the Babel Tower. It can be seen right to the East of the 'Ethos' Dig Site. B a b e l T o w e r Items in this area: Ether Ar, Lite Ar +1, EarthVeil Ar. Enemies in this area: Traffic Jam HP 345, Exp 6000, G 350. Gear-sized. Small white and green ball with a square flat shield/signal on its front part. Uses "Alarm Beam/Eth Atk". Ether attack for about 600 damage. Enter the tower itself. Once you're overwhelmed enough by the size of this place (not to mention its background music), head Southeast, then East and drop down the ledge below. Enter the hollow in the platform and take the Ether Ar in the ledge to the South. Equip the Ether Ar in the place of anyone's E Circuit. Jump to the platform to the South, South again, then West. Keep going West until you touch the wall, then go North to get the Lite Ar +1. By the way, should you fall down during this first section of the Babel Tower, you'll be carried by the water to a point North of here. Just go a bit South climbing some platforms until you reach here. Anyway, now go back South, then East but midway to the other side, drop down to the ledge with a chest. It contains a chest with an EarthVeil Ar. Go West under the other platform (you won't see your Gears for a moment) and jump back up. Go back East and continue South. You'll reach the end of the ledge, but you'll see a hanging rope. Yes, I'm afraid so ^_^; Align yourself with the rope, then jump to grab it. If you manage to do it, hold left or right to increase the rope's swing (you can hold any direction continuously; you don't have to switch or anything like that). You'll know the rope is at it's maximum swing when it almost touches the bar it's hanging from. When it is so, and you're furthest to the South, jump straight South. You'll land over some sort of hyper-huge mechanical pincer (remember you're in your Gears!). Beware that it's upper part will bend if you step over it, making you fall. To reach the next platform, the best way is to step once over it, go back while it bends down and then step over it again as it comes up, so that you have that extra time while it comes to its original position to run Northwest over it and jump to the platform to the West. To reach the upper platform, jump back to the pincer and immediatelly back to the West before it bends. Get the ThunderRodG and go back to the lower platform. Go inside the hollow platform and then North. Fei will comment about the relay system. Just jump up to grab the rope that will lead you to the next section. B a b e l T o w e r R e l a y S t a t i o n Items in this area: Gold Nugget. Enemies in this area: Conjurer HP 880, Exp 7500, G 550. Gear-sized. White Gear with yellow highlights. Has pincers instead of hands. Uses "Eth Atk on everyone". Ether attack on all party members and enemies for about 300 damage on you and 800 damage on them. Uses "Conjure/Eth Atk". Ether attack on one for about 400 damage. Save in the Memory Cube. Head West, then Fei will comment about the relay station and you'll come out of your Gears. Enter the small door to the North. Get the chest with a Gold Nugget and look at the map on the North wall. Then, jump over the computer on the East one and activate the small fuse-box like thing over it (the computer itself does nothing). After a sequence, exit the room (you must jump to open the door). Get back on your Gears, then drop down West and go North up the crates to enter the lift. B a b e l T o w e r R e l a y L i f t Items in this area: Beam Jammer, Ether Ar. Enemies in this area: Conjurer Jump up more crates to the East then to the platform on the West. Grab the chests which contain a Beam Jammer and an Ether Ar and replace any E Circuit for the last one. Now head for any of the two tiny ladders on the sides of the room. You must get out of your Gears and climb one of them, but you must do so by it's outside face (so that you end up walking over the horizontal part of the ladders when you arrive up there). Then, go to the center and check the shaft which emanates light to the East. B a b e l T o w e r C o n t r o l R o o m Items in this area: Old Circuit, Gold Nugget. Grab the chests in here (they contain an Old Circuit and a Gold Nugget). Jump up the large seats, then onto the southernmost small one, and check the computer behind it. After a sequence, you'll fight Ramsus and Miang yet again. Boss: Wyvern HP 5000 (of a maximum of 8000), Exp 23652, G 3000. Gear-sized. Winged golden Gear with a sword. It's on the cover of the instruction booklet ^_^. Uses "Megaflare/Eth Attack". Ether attack on one for about 600 damage. miss and trigger "Counter Nereid Cyclone". Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 900 HP of damage if he's attacked. Miang's Gear HP 20000, Exp 0, G 0. Gear-sized. White Gear with cool-looking shoulder pads ^_^. Cannot be targeted by anyone. Uses "Restore Gear". Restores 1200 HP to Wyvern. Quite easy. Miang takes it easy restoring him, so you'll beat him quite quickly. However, try to defeat him before he enters his Mirror Stance or the fight will take quite longer. After the fight, save, then take the East door that's most to the South. B a b e l T o w e r U p p e r F l o o r s Items in this area: Ground. Enemies in this area: Gun Drone HP 400, Exp 19000, G 700. Leaves Lite Ar +1. Gear-sized. Ship whose body looks like that of an helicopter's. However, it has wings instead of a propeller. Uses "Fire Eth Shot". Fire-elemental Ether attack on one for about 700 damage. Uses "Water Eth Shot". Water-elemental Ether attack on one for about 700 damage. Uses "Wind Eth Shot". Wind-elemental Ether attack on one for about 700 damage. Fuel Tank HP 1200, Exp 1, G 0. Uses . Restores 1/5 of one of your Gear's max Fuel. Fuel Tank will use this every time it's attacked. Uses "Self Destruct/Fire". Self-destructs and causes about 900 damage of Ether fire-elemental damage. Conjurer Keep going East, then South. Drop down the pit and take the chest containing a Ground. To get out of the pit, jump over the North pipe, then North outside the pit, then cross it jumping South. Keep going until you find a locked door. Check it, then go back into the pit. There's a small door to the North; get out of your Gears to enter it. B a b e l T o w e r C o m p u t e r R o o m Items in this area: O2 Cylinder, Gold Nugget, E Circuit. Have you noticed that this room is like a spaceship's bridge, but tilted over 90 degrees so that the floor is actually the East wall? This applies to the entire Babel Tower but this is the first place in which it is quite obvious. Anyway, go North and take the O2 Cylinder, then drop down and get the Gold Nugget and the E Circuit. Then, activate all of the computer's terminals. To exit this room, jump atop the computer, the center column and one of the chairs, then over the stairs. B a b e l T o w e r U p p e r F l o o r s Items in this area: Wind Veil Ar, Veil Doubler, Ice RodG, Fire Veil Ar. Enemies in this area: Gun Drone Conjurer Get out of the pit again, then keep going South through the now open door. You'll find another pit. Drop down inside it, then go a bit North to grab two chests containing a Wind Veil Ar and a Veil Doubler. Now keep going South. You'll find a circular large platform surrounded by pipes. Don't worry, you can't fall down. Get the Ice RodG and Fire Veil Ar in the chests, then enter the door at the other side. B a b e l T o w e r C i t y A r e a Items in this area: Stone RodG, G-M10S Ammo, Gold Bullion, G-GG060 Ammo, Flare RodG, WaterVeil Ar. It leads to a large section which also makes the rotated state of the tower obvious (note that the East wall is always the floor). Also note that although there will be no random battles during this section, numerous points throughout it will trigger preset battles. They seem just like regular random battles, except that you cannot run from them. There are several types: Battle: Traffic Jam x3 Battle: Traffic Jam HP 1250, Exp 6000, G 1000. Gear-sized. Long vertical tube with three rotating rotor blade-like things on its top, and a square flat shield/signal on its front part. Uses "No Entry Beam/Eth Atk". Ether attack for about 300 damage. Traffic Jam x2 Battle: Traffic Jam x2 Battle: Gun Drone Battle: Conjurer x2 The green Gear to the West will refill your fuel, though it doesn't sell any parts or weapons. Go South from here along the ground (i.e. don't go up the blocks) and get the chest with a Stone RodG inside. Go back North and climb the blocks to the South. Keep going South until you find a Traffic Jam (much bigger than when you fight them, no?). Jump over it and, after a battle, it will act as an elevator. When it reaches its peak, jump East to the side of a building. Go North along it and jump over to the next one. Now jump atop the Traffic Jam. I wouldn't bother with the chest to the North, it only containing G-M10S Ammo and that. Instead, wait for the sphere to reach the highest point and jump East to another building, then go South. Right behind the broken bridge tunnel that is between what would be two cylindrical towers, is a hidden chest with a Gold Bullion. Get it and continue South. Jump atop another Traffic Jam (battle included), wait until it reaches its highest point (the game will change to another section) and get off. Go North again, but note that behind this floor's bridge section there's a chest with G-GG060 Ammo... which you could buy at the Yggdrasil's Gear Shop for 200 G, I know ^_^;. Go northeast and drop down a hole in the East wall/the floor to get a Flare RodG. Exit that hole and drop West to reach the fourth Traffic Jam. You know what to do. Get off to the East, jump South to another building and get the chest with a WaterVeil Ar. There's a bit of a tricky jump now: you must jump down to a Traffic Jam you can't see. You can see it from the West part of the building, but not from it's East one, which is the one you must jump from. Get an idea of its location, then go up and East as much as you can. Use the roads in the East wall as a guide: the Traffic Jam is in the light gray part between the two darker roads. After you land over it and win the battle, disembark it to the South. Keep going South jumping from building to building. After you reach a wall, go West and touch the pipes to climb them. T o p O f B a b e l T o w e r Save in the Memory Cube, then head to the center of the platform to activate a sequence which will lead to a battle. Boss: Seibzehn HP 5500 (of a maximum of 8000), Exp 60000, G 10000. Leaves Ether Ar+1 or Heavy Alloy. Gear-sized. Same description as Calamity. Huge, bulky Gear with twin engines on its back. Uses "Restore Frame HP". Recovers 400 HP. Due to Seibzehn's high defense, it would be advisable that you used Level 2 Gear Skills. Very effective also are Ether attacks, since Seibzehn's Ether Defense is quite low. If you have Billy in your party, use his Square attack, as it counts as an Ether attack and will inflict about 600 damage! After beating it, you'll be nowhere else than in Shevat. ======================================================= E P I S O D E 3 6 : S k y C i t y S h e v a t ======================================================= S h e v a t E n t r a n c e The small elevator to the South leads down to a room with Weltall, but not much else. The door Maria has entered leads to a chamber in which Seibzehn is kept. Here you can talk to the technicians and Maria, which will tell you about her and his father's story. Anyway, go back to the entrance and use the large central elevator. S h e v a t Items in this area: Dawn Rock. You can't enter the palace yet, thought. Before entering Aphel Aura, you should get the Dawn Rock in this area. Position yourself in front of the entrance to the Shevat palace (the angel statue), then walk Southwest through the radius. When you are touching the "outher wheel" of Shevat, press Cross to receive it. Information on how to this and the other two stones was kindly provided by Pauzanes Neto (shinji08@geocities.com), Daryl (daryl@dnet.net.id) and Jason F. Long (tobin@eldrick.simplenet.com). After that, head for Aphel Aura. A p h e l A u r a Items in this area: Aquasol S x2, Aquasol DX, Dark Rock, Dusk Rock. Doesn't Shevat's BGM just rock? Talk to the old man, he has quite some things to say. Follow his advice and press Cross over the Stepping Stone (it's that stone disc below the arc). It'll lead you down to a room with a Memory Cube you should promply make use of. You can take any of the doors to the Northwest and Southeast which lead to a ring-like room with many of Shevat's people. Go back to the circular room and now head downstairs. You'll find a room with what seems to be an escaped Aveh soldier. There's a door to the West that leads outside, cross it. If you go down the stair of floating stones, you can talk to an old woman. However, the interesting thing here is the Stepping Stone. It won't work, since you need the Dawn, Dusk and Dark stones. Remember this place, since you'll have to come here later when you have them. Go all the way back to the circular room and board the Stepping Stone. Once outside, go North, climb the stair, then the floating stones. Enter the door which leads to a bar. In here, you can put 20 G in the jukebox to hear some songs: The Valley of the Wind A Distant Promise Lost... Screeching Shards Our Village is No. 1 We Wounded Follow the Light The Strong Seek Dreams Exit the bar, then keep climbing the stones to the summit. Once there, you can talk to a woman. Now go down the floating stones stair. This time keep going round the building and down a stair. Before climbing the next stair, enter the door. Surprise! Welcome to the Chu-Chu tribe's quarters ^_^; A blue Chu-chu here will ask you about the land-dwelling people. If you speak the truth (that they're not always nice) he'll give you two Aquasol S and an Aquasol DX. The Chu-chu in the lamp will give you some cryptic hints about how to get the three stones. TALK TO HIM! That's because you can't get the Dark rock from the fish (read below) unless you do! This seems to have been driving a lot of people mad, and I'm sorry for not having noticed it before. Also, I'm afraid I've lost the mail of the person who told me about it... sorry again -_-. The Chu-chu behind the counter sells: Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 ElementAero 1200 ElementTerra 1200 ElementPyro 1200 ElementHydro 1200 Omegasol 50 Survival Tent 150 Make sure you have enough Aquasol S, Zetasol, Physimentsol and Omegasol. After that, talk to the elderly green Chu-chu which will sell you equipment. Character Equipment: Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarthAmmo 1000 EthFire Ammo 1000 EthWaterAmmo 1000 War Mail 1800 War Helm 600 Ether Stone 500 AntiEthStone 500 Get Elly a Dynamite Rod, and War Mails and Helms for anyone which you feel that needs them (since they're cheap, you can buy them for every party member). It's probably not worth getting Bart's Silver Blood since it's only a point more powerful than the Black Snake and it doesn't lower the enemy's Ether Defense, but that's up to you, as is whether to buy Billy's EthEarth and EthWater Ammo (the ones he doesn't have yet). In the East part of the lower floor of this room there is a Stepping Stone. Use it and it will take you to a beautiful room with a fountain (why can Fei walk over the water? Hmmm). Take the East door if you want to talk to a doctor and a soldier for more background info. Then come back and take the West door. Talk to the old man here and tell him you like to fish. He'll sell you some Spider Web for 50 G, unless you already had some from Lahan (yeah, that's all you earn for getting the Spider Web earlier... just 50 G :P). Now, before you start fishing, make sure you've talked to the Chu-Chu in the lamp (see above). Then, go to the top of the fountain and press the Cross button. Fei will start to fish (what's with RPGs and fishing sub-games?). In any case, Zelda 64 this ain't... Fei will start saying the time-honored "..." quote a random number of times until a fish bites (it can get boring). When it does, you have three choices: reel it in, check around or wait. By all means, choose to reel it in. One of two things will happen randomly; either you'll get the fish or the line will break (if that happens, buy some more from the old man). The other options can lead to nothing happening or the line breaking. Easy choice, no? Also, the two times I got the fish, I had selected to reel it in as my first choice. When you get the fish, Fei will extract the Dark Rock from its mouth and throw it back to the fountain. Thanks again to Pauzanes Neto (shinji08@geocities.com), Daryl (daryl@dnet.net.id) and Jason F. Long (tobin@eldrick.simplenet.com) for the info. Once you have the stone, use the Stepping Stone and exit the Chu-chus' place. Keep going East up the stairs, then round the building. When you can go no further, take the passage to the Northwest. It will lead to another floating island. The West passage in here leads outside the city, so don't take it (you can talk to the old man in it if you want). Enter the door to the North and it will lead you to a new room. In here you can talk to three people. Jump over the Stepping Stone and go down. One of the guys in this room will sell you Gear parts. Gear Engine: B30-4200 10000 K35-3500 12000 Gear Frame: WELT-10400 8900 WELT-12400 11300 VIER-09800 8100 VIER-12000 10600 HEIM-11000 9700 HEIM-13000 11200 BRIG-11000 9900 BRIG-13000 11200 STIE-11700 10000 STIE-13800 12000 RENM-10200 8600 RENM-12000 10700 Gear Armor: Z Alloy30/10 10000 XMS 40 10000 RX Metal 50 12500 Gear Weapons: ThunderRodG 8200 Stone RodG 8200 Flare RodG 8800 Ice RodG 8200 Chrono RodG 10000 BSnake GWhip 6000 SBlood Whip 7600 Gear Parts: Ether Ar 1000 Wind Veil Ar 5000 EarthVeil Ar 5000 Fire Veil Ar 5000 WaterVeil Ar 5000 Power Magic 3000 Veil Doubler 3000 Magic Guard 2250 Pilot Shield 4000 There's a lot of expensive stuff and it's not likely you'll be able to upgrade everything. Get the Chrono RodG, it's very powerful. I'm a power player (I prioritize Power instead of Defense) so I got K35-3500 engines for my party members first. But it's your choice. Now go up the Stepping Stone and exit the house. Take the Stepping Stone leading down in this very island. Take the bridge to the South and open the door. In this room, check the doll sitting on top of the table and you'll receive the Dusk Rock. With this, you have all three rocks. Climb the stairs and in the next room take the door to the East. Here, check the wooden horse to trigger a sequence. Once it is over, exit the house and take the Stepping Stone up. You should now exit Aphel Aura, but don't use the passage in this island. Instead, use the exit you came from initially, so you can go to the three rocks' room on the way out. If you don't remember how to go back, here's how: Head Southeast to the main island, and keep climbing clockwise until you reach the bridge leading South. Take the Stepping Stone down. Head downstairs and take the door to the West. Now hop onto the Stepping Stone and press Cross. BTW, the sequence right now appeared at the end of the Demo disc. A p h e l A u r a S e c r e t R o o m Items in this area: Chu-chu Idol, Power Crisis, Panalphasol, Hob-Steak, Physimentsol, Samson's Hair, Yamato Belt, Hard Star, Speed Star, ETH Drive, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP Drive. Once in the secret room, check the table to the East to get a Chu-chu Idol. It's an Accesory and it can only be equipped by a character you don't have now, so it won't appear in your inventory. Now check the shelf just opposite that (to the West) for a whole bunch of items (everything else listed in the "Items in this area" section). Additionally, you can check the bookshelf to the North for some text. When done, take the Stepping Stone and head out of Aphel Aura (save along the way if you want), and into the Palace. S h e v a t P a l a c e Maria will be waiting for you when you arrive. She'll tell you to go to Queen Zephyr's chamber, but you, being a curious RPG gamer, won't do that immediatelly ^_^. I'll number the doors in the palace clockwise, starting from the one to the North. Well, except for room 2 (the resting room), everything you can get in the palace is information. However, it is REALLY important information, to the point that I begin to question if it was wise leaving it as an optional event (not to mention that Shevat itself is quite a sight to behold). Therefore, I strongly reccomend you listen to everyone here, or at least the people in rooms 7, 10, 11 and 12. 1 (directly to the North) : Queen Zephyr's chamber. Not yet. 2 (to the Northeast) : Resting room. There are some beds in which you can rest, and a Memory Cube. 3, 4, 5, 6 (the doors in the balcony and the one below it) : The people in these rooms will provide you with juicy information. 7 (to the Southeast) : Yui and Midori are in this room! Ask Yui why is that. BTW, is it just me or is the Chu-chu in this room being a bit sarcastic? ^_^; 8 (to the South) : Not sure, but judging from the people here, it would be some kind of supply depot. Not much else to do than talk. 9 (the door where you can go no further around the room) : After a hallway, you'll come to a room full of cages. Keep going East to another hallway. In this one you can take a door to the North to se a huge machine, apparently used to sleep criminals. Return to the hallway and head downstairs. In this final room, you can only talk to a woman which will throw more cryptic info at you ^_^. You can't do anything about the huge cage-ish thing, so return to the main palace section. 10 (to the Southwest, you must retrace a bit from the last one and go up a stair to reach it) : The laboratory. You will receive info from the people here. There are quite some really interesting revelations in fact. 11 (to the West) : Tactical command room. More important revelations. 12 (to the Northwest) : The library. Yet more truly fascinating optional info (probably the most important in the entire Shevat). The people in the inner ring tell a full story which starts with the one that is to your right if you enter the ring straight from the outside door. Then follow counterclockwise. Bart will make an additional comment if he's in your party when you talk to one of them. OK, once you have your head about to burst with all that info, go through door 1 to meet Queen Zephyr... ... but not yet. In the next room, you can talk to Wiseman and Maria. If you want, you can take the West door and after a good climb, you'll reach the top of the palace, though there's no one there yet. Take the East door, however, and it'll lead you to an apparently empty room. You can check the picture in the Northeast shelf to get a reaction from Fei, but not much more. Go back and head North to meet Zephyr at last. Once your meeting with her is over, do as she says and rest in room 2 (the door to the Northeast from the palace's main section). Go see Zephyr again and answer that your heart is set. ======================================================= E P I S O D E 3 7 : I n t r u d e r A l e r t ! ======================================================= S h e v a t P a l a c e After that there will be a sequence, and then you'll be asked who should be left behind to make room for Maria... ooops, I mean, to protect Zephyr. Right. ^_^; Then Maria will join your party. Maria's initial equipment: Battle Dress, Silver Beret, Body Guard. Seibzehn's initial equipment: Extra Ar +4, Extra Ar +4, Frame HP30. Engine : S50-6600. Frame: #17-18000. Armor: Z Alloy50/20. Both Maria and Seibzehn's equipment is quite good. In fact you might want to equip some of it on Fei! Once you exit Zephyr's chamber, a Chu-chu will offer to sell you things. Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 ElementAero 1200 ElementTerra 1200 ElementPyro 1200 ElementHydro 1200 Omegasol 50 Survival Tent 150 Character Equipment: Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarthAmmo 1000 EthFire Ammo 1000 EthWaterAmmo 1000 War Mail 1800 War Helm 600 Ether Stone 500 AntiEthStone 500 Gear Engine: B30-4200 10000 K35-3500 12000 Gear Frame: WELT-10400 8900 WELT-12400 11300 VIER-09800 8100 VIER-12000 10600 HEIM-11000 9700 HEIM-13000 11200 BRIG-11000 9900 BRIG-13000 11200 STIE-11700 10000 STIE-13800 12000 RENM-10200 8600 RENM-12000 10700 Gear Armor: Z Alloy30/10 10000 XMS 40 10000 RX Metal 50 12500 Gear Weapons: ThunderRodG 8200 Stone RodG 8200 Flare RodG 8800 Ice RodG 8200 Chrono RodG 10000 BSnake GWhip 6000 SBlood Whip 7600 Gear Parts: Ether Ar 1000 Wind Veil Ar 5000 EarthVeil Ar 5000 Fire Veil Ar 5000 WaterVeil Ar 5000 Power Magic 3000 Veil Doubler 3000 Magic Guard 2250 Pilot Shield 4000 All this is the same stuff that could be bought in Aphel Aura, so there's not much point unless you forgot to buy something. Save in the rest room if you want, then take the elevator down. When you reach Shevat's map (notice that the energy barrier is, indeed, gone), head for the Central Dock Entrance. However, the elevator wil stop before reaching it, and you will enter an emergency shaft instead. S h e v a t E m e r g e n c y S h a f t U p p e r F l o o r Items in this area: Shevat Map, Queen's Rod. Enemies in this area: Gimmick HP 6, Exp 7681, G 1111. Character-sized. Minotaur-alike with pendulum-like hands and foot. All physical attacks will inflict 1 damage, including Skill enders and Abilities which inflict physical damage (like Robo Punch). Also, all elemental Ethers will heal it. Non-elemental Ethers are fair play. Uses . Absorbs all of a character's EP. Forbidden HP 500, Exp 12912, G 5. Leaves Gold Nugget if beaten before it releases from the slab. Character-sized. Looks like a brown humanoid lizard tied to a stone slab. All physical attacks except Skill enders will inflict 1 damage, and all elemental Ethers will heal it. Forbidden can't attack until it is released from the stone slab. Uses "HP 500". Forbidden uses this right at the beginning of the fight to let you know how many HP you have. Uses . Releases itself from the stone slab. Uses "Mighty Blow/Damage = HP Lost". Like it says, the damage inflicted is Forbidden's Max HP (500) minus its current HP. Also, even though this message is only displayed for its first attack, ALL of Forbidden's physical attacks are this one. Tears HP 600, Exp 13785, G 1111. Character-sized. Green, vaguely humanoid thing with a single leg, a pointy head and blades for fingers. All elemental Ethers will heal it. Uses "Unification increases PWR". A Tears will use this when the other Tears is defeated. Extremely dangerous power-up, since it raises Defense Power so much that regular attacks will do 1 damage, besides substituting Tears' regular attack for below. Uses . Five consecutive physical attacks on random party members for about 150-200 damage each (fortunatelly misses often). OK, some notes about the enemies first. The information about beating Forbiddens before they can release to get Gold Nuggets is from Mastermacros (mastermacros@earthlink.net). It happens randomly, but quite often. When confronting Gimmicks, attack them with six Triangle button attacks to beat them quickly. Running from Tears and especially Forbiddens is safer than fighting them due to their characteristics. If you try to kill Forbiddens, however, try to concentrate your attacks on one of them and kill it before it attacks (that way you'll sometimes get a Gold Nugget, see above). At any cost, don't allow them to attack you when they're near death, since they'll surely kill whoever they attack. Tears, however, need the opposite approach: keep both of them alive until they are weak, then finish them at the same time. Head North, then take the West path to take the Shevat Map (it's not for the floor you're in, though). Go back East and keep going East. Jump over the fallen arch, then cross the door. Go down the spiral stair (hold Circle, Right and L1 to descend it easily) and take the door to the North. Take the East path and go down the elevator. Open the chest containing the Queen's Rod. Equip it if you want; it's a bit less powerful than the Dynamite Rod but it lowers the enemy's Ether Power. Hop back onto the elevator. Go back South, West and then North, and take the elevator down. Go West and take the ladder down. Ignore the next ladder down, it's for climbing back up if you fall down during the next section. Check the green jewel here, and Maria will tell you that it's for reversing the rotorblades. So activate it and jump onto one of them (it's not as easy as it seems, for some reason). Don't get too close to the axis or you might fall off. When you're on the other side, jump off. Climb down the ladder and use the elevator. S h e v a t E m e r g e n c y S h a f t M i d d l e F l o o r Items in this area: Battle Apron, Aquasol DX, Rosesol DX, , Whip-Lasher, Econometer. Enemies in this area: Gimmick Forbidden Tears As Maria says, you can use the map in this section. Some explanations are in order to understand it, though. The three differently-colored zones (blue, green and gray) represent three different height levels. The Blue zone (the one you are in now) is below the Green one and above the Gray one. The Grey zone has two sections, the smaller one being below the bigger. Also, the circles in the map represent spiral staircases which connect the sections. From right to left the staircases connect the two sections of zone Gray, zone Gray with zone Blue, zone Blue with zone Green, and Zone Gray with zone Blue again. Finally, all hallway dead ends (which seem a bit round in the map) contain chests. The rectangular room in zone Green contains two chests. You're the white arrow in the Northeast corner. Go straight South all the way to a chest containing a Battle Apron. It's an accesory which adds 5 to both Attack and Defense of it's wearer, so I'd suggest you wore it immediately. Go back North until you find the first cross-road; then go West. Your target is the Green zone, so take the staircase to the South. Once there, go East and North to get the Aquasol DX and Rosesol DX in the small room, and the Ruby Helmet (it can only be equipped by female characters) from the lone chest to the East. Go back to zone Blue after this. If you take the West staircase, Big Joe (ummm... as always, "what's he doing here?") will inform you that the door can't be open. So instead, use the one to the east. The shortest route is North, then East until you reach it. Enter the Black zone and go West until you find a crossroad, then take the South path to get the Whip-Lasher. Equip it on Bart if he's in your party, then go back to the crossroad and continue West. In the new crossroad, go South and take the stairway to the second section of zone Gray. Take the chest with an Econometer in it. This awesome accesory has the same use than the Gold Hairpin in FF3US, i.e. it halves EP usage! I equipped it on Maria because her Ethers are quite good. Anyway, go back to the main section of zone Gray, and keep going North. When you get near the other side of the blocked door Big Joe could not open, you'll be attacked. Battle: Gimmick x3 Easy. Just tap Triangle like a madman. Once it's over go North until you find the elevator leading to the exit (you could cross the unblocked door, but all Big Joe says is that he's thinking about life. Weird guy). S h e v a t E m e r g e n c y S h a f t L o w e r F l o o r Enemies in this area: Gimmick Forbidden Tears Save in the Memory Cube. As before, ignore the ladder going down and instead go East. Jump over the two gaps in the descending ramp (if you fall down, climb back up using the aforementioned ladder). Keep going East and descend the two consecutive ladders. Go West and you'll meet another rotorblade thing. Hop onto it, then when you reach another one, switch before you fall down. Jump to safety to the West when you reach the other side. Don't worry about the green jewel, I think it's just for if you want to go back. Board the elevator and activate it. Go South, jump over the arch and open the door. Descend the long staircase and exit. Another hallway and staircase will follow. Then, you'll reach a hallway with a crossroad. The West branch leads to a Memory Cube, so go that way first, save then go back and take the South path. As Maria suggests, go down the manhole. S h e v a t E n t r a n c e None of the elevators work, so use the door that leads to the hangar. Sequence time (hey, I didn't rememebr Achtzehn being so cool!) then it's onto... ======================================================= E P I S O D E 3 8 : R a i d o f S h e v a t ! ======================================================= S h e v a t P a l a c e You'll be asked to assign four of your characters to defend as many generators. Each generator will be attacked by one enemy group you'll have to defeat with that character alone, so choose wisely. You should assign Elly to the first generator, then your best three characters in order of worst to best to the other three. Also, make sure that the character for the fourth generator has the ability of recovering Armor Loss (remember that it is recovered using Ethers that heal HP when used on characters, i.e. Fei's InnerHealing, Citan's Sazanami or Billy's HealingLight or Holy Light). I myself chose Elly, Bart, Billy and Fei. After assigning your characters, and confirming your choice, you'll be given the option to buy and change equipment, do so (first choice). You'll be able to roam Shevat. You can even go to Seibzehn's hangar, though not Aphel Aura nor the dock. Also, in the Resting Room of the Palace you will find Margie who, as usual, will let you change party members. Take advantage of this oportunity to buy equipment from the Chu-chu in the Palace for the four Gears you'll be using. Then equip them (you'll need to change party members at Margie to equip their Gears) and save your game. Now go back to Queen Zephyr's chamber. You'll now be given yet another chance to change the assignments. Then it's onto the battles! You can choose the order in which you want to fight the battles. The only point for this is equipping the spoils of war left from the first battles in the latter ones (you're given the chance of changing your equipment before each battle), but it won't make much difference anyway. OK, here are the battles. Generator 1 : "Two small Gears and Solaris troops" Battle: Solaris Guard x6 HP 200, Exp 2400, G 500. Character-sized. Alien-looking armored guard. Has red spots on helmet. Littlefoot x2 HP 600, Exp 300, G 0. Leaves Silver Ar. Gear-sized. Small, white bipedal Gear with a cannon. Uses "Short Beam/Beam Atk". Beam attack on one for about 350 damage. The real threat in this battle comes from the Solaris Guards. For some reason, they inflict like 200 damage while the Littlefoots do 30. Since there are six of them, you'll be toasted unless you dispose of them fast. That's why you will need Elly for this job, as she's the only one who can cast attack Ethers with area effect. Unfortunatelly she can't hit all Guards at once but two at a time, but even that will be a huge advantage. Once the Guards are disposed off, the Littlefoots pose little (heh) threat. Generator 2 : "3 White Knights" Battle: White Knight x3 HP 290, Exp 2800, G 500. Leaves Ether Ar, Lite Ar +1. Gear-sized. As the name implies, it's a Gear which looks like a white medieval knight. The White Knights are extremelly fast, and they'll most likely perform two actions for every one of yours. Since they damage you for about 500 HP each time, you need to dispose of them fast. It's very likely that you'll beat them with single Cross attacks, but if not, do the following. Attack one with a Cross attack then do the same thing again (he should be destroyed). Now you have Attack Level 2. Release a Level 1 Skill on each one of the remaining Knights. Generator 3 : "Special attack Gear and 1 White Knight" Battle: White Knight x2 Citadel HP 6000, Exp 1600, G 20000. Leaves Gold Plate. Gear-sized. Large spider-like Gear. Uses "Gel Breath/Gel Atk". Gel attack on one for about 3000 damage. Um. ONE White Knight? Am I seeing double? Well anyway, things are starting to get rough. Dispose of the Knights first, then use the earned Attack Level to attack the Citadel. This is a worthy opponent: it does high damage and has lots of HP. Fortunatelly its defense is low and he's only one. You might have to heal once. BTW, while in the former two battles Booster would help things, in this and the next one it's almost a neccesity. Generator 4 : "Power Gear and 1 White Knight" Battle: White Knight x2 Avalanche HP 5000, Exp 4800, G 20000. Leaves Noise Filter. Gear-sized. Large worm-like green Gear with twin tusk-like drills. Uses "Avalanche Drill". Causes 20% of Armor Loss. Um. ONE White Knight? Am I...? Oh, forget it. As before, turn on Booster and dispose of the White Knights. When Avalanche uses its drills, it might be a good idea to recover that lost armor. Remember that Armor Loss is cumulative, BTW, so if it does it twice on you (Armor Loss will be 40%), recover it immediatelly, or its attacks will inflict a whooping 5000 damage! Once it's over, Chu-chu will, to say the least, surprise everyone. Boss: Achtzehn HP 3000, Exp 20000, G 0. Gear-sized. Huge, bulky red Gear that resembles Seibzehn in its structure (it has two large engines at its back, etc). Has a big cannon floating by its side. All of Achtzehn's attacks will inflict zero damage on Chu-chu, so this is the easiest battle in the game. However... After more sequences, you'll have to fight Achtzehn again, with Seibzehn. Boss: Achtzehn HP 12000, Exp 30000, G 10000. Leaves WizardryRing. Gear-sized. Huge, bulky red Gear that resembles Seibzehn in its structure (it has two large engines at its back, etc). Has a big cannon floating by its side. Uses . Achtzehn combines with its cannon and attacks thrice for about 800 damage each. A true battle of titans this is. However, the sheer power of Seibzehn will make things quite easy. Note that Seibzehn has Level Three Skills should you want to use them. ===================================================== E P I S O D E 3 9 : P r o t e c t N i s a n ! ===================================================== S h e v a t P a l a c e If you check your Skill lists now, you'll realize that a lot more unlearnt ones will be displayed now. That's because of wise man Gaspar removing all your Limiters, which gives all of your characters 7 AP per turn! Also, you should equip the Wizardry Ring on anyone that's a bit low on Skills to improve it's learning rate. There's nothing more you can do here, so head back to the lower dock and take the elevator to the South leading down. You'll be on the Yggdrasil's deck, so go inside and, as always, talk to Sigurd to launch it. However, you're in for a surprise: Shevat's engineers have modified it at it can now fly! Aside from that, don't bother going to the Gear shop because they haven't updated their stuff, for some reason. Unless, of course, you want to change Seibzehn's name to Siebzehn (it's correct spelling) by talking to the guy in black there. As in every RPG at this point, having a flying vehicle opens up quite some parts of the World Map. W o r l d M a p ( S o u t h e a s t I s l a n d s A r e a ) Enemies in grasslands areas: Tusk-Tusk HP 6200, Exp 9500, G 0. Leaves Ivory, Fang. Gear-sized. Looks like a green elephant standing on two legs. Not pretty. Lil'Allemange Enemies in rocky areas: Griffon Wels Enemies in icy areas: Golem HP 20, Exp 4500, G 0. Gear-sized. Blue, thin, hunched humanoid giant. I've not been able to inflict any damage on it, let alone beat it: the Exp and G stats were obtained via an Action Replay. Dragon HP 18000, Exp 13500, G 0. Leaves Devil Dress. Gear-sized. Black dragon alright, but it's made out of polygons which make him look kind of skeletal or machine-like. It might be a good idea to beat a couple of dragons to get some Devil Dresses for Elly, Maria and Chu-Chu. Other than that, not much of interest here. W o r l d M a p ( N o r t h w e s t I s l a n d s A r e a ) Enemies in grasslands areas: Slugger HP 50, Exp 1500, G 0. Character-sized. Best described as a cross between a worm and a chicken. Scary, huh? Has the lower quarters of the former and upper of the latter. Croaker Tribe HP 800, Exp 2155, G 0. Character-sized. Robed lizarmand with a spear. Enemies in forest areas: Lil' Allemange Nothing to do here neither. These two monster listings aren't complete, however; I kind of got tired after three hours at 3 AM. W o r l d M a p OK, so here's a list of all places you can revisit: One of the first doors in the 'Ethos' Dig Site is broken, so no further access there. There's nobody in Bart's Lair and the elevator is gone. Bledavik is still under martial law so no luck here either. You still can't enter the lighthouse in the largest Aquvy island. Don't bother, it won't open up until the end of the game. The 'Ethos' H.Q. can be entered but it's not too interesting to do so since there's no one alive there. The large door after the Goliath Factory Entrance is locked. However, in the entrance itself there are now random encounters with Hatamoto Mk3 and Mechanics. You can dock the Yggdrasil at Shevat, Thames or the Babel Tower. In this last case you will do so quite high up, in the terrace in which you fought Ramsus (in Wyvern) and Miang. However, don't do so since you'll be going there not much later in the game. Also, Shevat moves around in the map but it's position is shown in the world map like a city's. You can enter Nortune, and some people have changed their speech. You might want to try it out at the Battling if you haven't done so before. Also, you aren't allowed at the Central district. Finally, you can also enter the Mountain Path, the Blackmoon Forest, Dazil, and the Orphanage, but unless you left something in any of these there's no point in going back, since nothing has changed (not even Dazil's 'Ethos' facility, oddly enough). You might have noted that I have left out Nisan. Right enough, for there's where you are going next. N i s a n After a sequence, you'll have to face some guards. Battle: ShakhanGuard x4 HP 200, Exp 6518, G 45. Leaves Aquasol, Rosesol. Character-sized. Same description as an Aveh Soldier. Soldier with brown helmet and aviation glasses on. Uses . Attacks physically thrice for about 10 damage each. You can't run from this battle, but mashing the Triangle button will be enough. They're really weak. After that, you'll be in Nisan, but there will be no one except guards which will run towards you. Each time you touch any of them you'll enter a battle exactly the same as the above one. Since you have to rid the city of all guards, just stand still and beat them in turn.. After that and another sequence, you'll be able to move around Nisan. In the house that is a little Southeast from the one you were in, you can check the counter to "buy" items (you take the item and leave the money, you're that honest). Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 ElementAero 1200 ElementTerra 1200 ElementPyro 1200 ElementHydro 1200 Omegasol 50 Survival Tent 150 Character Equipment: Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarthAmmo 1000 EthFire Ammo 1000 EthWaterAmmo 1000 War Mail 1800 War Helm 600 Ether Stone 500 AntiEthStone 500 Apart from that, there's nothing you can do neither in Nisan here nor in the Cathedral, since both are deserted. So head for the East or West exit from Nisan. Go round the lake to the back of the mountain, and talk to Margie. N i s a n M a u s o l e u m Items in this area: Desert Worm, DeathBlower1. Go down the long stairs, then... go down a lot more. After a sequence, a choice will pop up: to try to open the mausoleum entrance yourself or let Margie do it. I choose the first one. There is a panel in the wall a little East of the door. Check it then choose to move it. Once you enter the place, you'll be attacked. Battle: ShakhanGuard x4 HP 250 (of a maximum of 350), Exp 6528, G 65. Character-sized. Same description as an Aveh Corporal. Bigger soldier with white helmet and aviation glasses on his head. Uses . Attacks physically thrice for about 20 damage each. Shakhan Monk x2 HP 200 (of a maximum of 300), Exp 1101, G 500. Character-sized. Same description as Assassin . Green-clad priest with his arms in cross. Uses "Net". Causes "Stop". Uses "Net". Causes "Forget". Uses "Seal". Seal attack for about 100 damage. Uses "Healing Light". Restores 100 HP. Margie HP 999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses . Restores 60 HP to a party member. After the battle, take the elevator to the North. Follow the winding hallway and open the North door. Then, ignore the Northeast path and take the West one to another door. After a (somewhat funny) sequence, you'll be in a pilot r- er, bridge. Get the chest containing a Desert Worm (don't worry, it's just a whip for Bart. Equip it) and save in the Memory Cube. Take the North door and keep going. At the crossroad, ignore the Southwest path (it leads to the Northeast path you ignored in the junction before). So, go East. This leads to another elevator, use it. Now take the Northwest path. In the next hallway (which goes round and ends where the Southwest path ended), all doors are in its South wall. Ignore the first and second ones and take the third door. At the end of the hallway, pick the DeathBlower1 in the chest. Since it's very likely you'll have one equiped on Weltall already, you should put it on Brigandier. Don't bother entering the door, you can't do anything in the room on the other side. Instead, go back to the second door and enter it. At the end of the hallway, there's a locked door to the West, but enter the one to the East. Here, check the retina checking device to open the locked door, then save. Go back to the locked door and cross it. In the next, large room, follow the broad path with lights at its sides into another room. After the sequence, check the throne's part that is between the Gear's legs. Now go back to the bridge room (you need to go back to the curved segment, to the Y style crossroad, down the elevator, take the Northwest path and cross the door. In here you'll find a surprise: the tool guy. He'll sell you the same items and equipment you could buy at his place in Nisan when he was absent, though. Anyhow, save, then check the control panel a bit to the left. OK, after the scene, you know where to go... the room with the Gear. On your way there, however, you'll encounter some guards that'll force you to battle them if they touch you. There are three possibilities: Battle: ShakhanGuard x4 Battle: ShakhanGuard x4 Shakhan Monk x2 Battle: Freelancer x3 HP 420, Exp 8700, G 500. Character-sized. Same description as a Sand Man. Looks like a Tusken Raider in a raincoat. Uses "Targeting Arms!". Lowers a character's ATK. Uses "Targeting Legs!". Causes "Stop". Uses "Meteorstrike". Causes 1 damage to Freelancer. (?) Uses "Rat Fever". Causes 1 damage to Freelancer. (?) These battles can be escaped, fortunatelly. However, in the hallway with the doors leading to the second Jasper check and the large circular room, you'll have to fight a battle which can't be escaped. Battle: ShakhanGuard x4 Shakhan Monk x2 A sequence will take place then. Go to the large circular room to activate another one, then a battle. Battle: Neo Etone x2 HP 3300, Exp 15255, G 5000. Leaves Seal Ar, Seal Barrier. Gear-sized. Same description as Etone. Caped purple Gear with a levitating scepter spinning around it. Uses "Seal". Seal attack for about 2500 damage. Andvari does more damage that your other Gears but, even without it, this battle would be easy. Another sequence (I'm rather sure that the "true power" Citan is hinting at are the Infinity Level Skills) and then... =================================================== E P I S O D E 4 0 : G a t e 1 - M a r g i e =================================================== N i s a n Andvari's initial equipment: . Engine : G45-4600. Frame: BRIG-18500. Armor: RX Metal 60. Your party will remain the same as before. However, the other member apart from Fei and Bart can be changed for any of the present ones (yup, includind Citan) just by talking to them. Even though Andvari's whip and accesories are the same as the ones you had on Brigandier, its new engine, frame and armor will make it quite more powerful than most of your other Gears for a while. The innkeeper has returned to it's place, and he'll let you stay for free. Also, the tool guy is back to its shop as well, and he now sells Gear parts as well. Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol 100 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 ElementAero 1200 ElementTerra 1200 ElementPyro 1200 ElementHydro 1200 Omegasol 50 Survival Tent 150 Character Equipment: Thunder Rod 2200 Stone Rod 2200 Flare Rod 2600 Ice Rod 2200 Dynamite Rod 4500 Silver Blood 2800 EthWind Ammo 1000 EthEarthAmmo 1000 EthFire Ammo 1000 EthWaterAmmo 1000 War Mail 1800 War Helm 600 Ether Stone 500 AntiEthStone 500 Gear Engine: B30-4200 10000 K35-3500 12000 Gear Frame: WELT-10400 8900 WELT-12400 11300 VIER-09800 8100 VIER-12000 10600 HEIM-11000 9700 HEIM-13000 11200 BRIG-11000 9900 BRIG-13000 11200 STIE-11700 10000 STIE-13800 12000 RENM-10200 8600 RENM-12000 10700 Gear Armor: Z Alloy30/10 10000 XMS 40 10000 RX Metal 50 12500 Gear Weapons: ThunderRodG 8200 Stone RodG 8200 Flare RodG 8800 Ice RodG 8200 Chrono RodG 10000 BSnake GWhip 6000 SBlood Whip 7600 Gear Parts: Ether Ar 1000 Wind Veil Ar 5000 EarthVeil Ar 5000 Fire Veil Ar 5000 WaterVeil Ar 5000 Power Magic 3000 Veil Doubler 3000 Magic Guard 2250 Pilot Shield 4000 This is, however, the same as in Shevat, so it's up to you. Anyhow, exit Nisan and head West for the Ignas' Gate Cave. I g n a s ' G a t e C a v e Head a bit North to trigger a battle. Battle: Neo Etone x2 Equip the Seal Barriers (I got two the first time, then one and a Seal Ar the second one) on Weltal and Andvari, because the next boss does a Seal attack. A WaterVeil Ar would also help, since it can perform a Fire Ether too. Preferably on Andvari; since it's equipped with RX Metal 60 he won't have any Ether Armor. Keep going North and open the door. After a sequence you'll fight the main bald guy at last. Boss: Shakhan HP 18000 (of a maximum of 20000, Exp 21735, G 30000. Leaves Ether Ar+1. Gear-sized. Floating Gear whose lower torso and legs are replaced by a sphere. Its left hand is a fork and its right one a shield with the Ethos symbol. When not attached to the Gate: Uses "Seal Punch". Seal attack for about 2000 damage. Uses "Start absorbing gate energy". Attaches itself to the Gate. Uses . Counters any attack by attacking physically for about 1200 damage. When attached to the Gate: Uses "Can't reach to hit you". Counters any attack by trying to attack you, but can't reach. In other words, this does nothing. Uses "Absorbing gate energy". Restores 1000 HP. Uses "Absorbing gate energy". Counters any attack by restoring 1000 HP. Uses "Ignas Storm/Fire Eth". Ether attack for about 2500 fire damage. Uses . Retracts the cable. This is a VERY difficult fight. Start by turning Booster on. Shakhan will attach to the Gate right away, but this first time that's no problem because he won't counter by healing yet, instead he'll unsuccesfully try to attack you. Still, he'll heal when his turns comes. When he unplugs, just keep attacking. He'll counterattack every time, but you have no choice. You want to damage him as much as possible before he plugs to the gate again. When he attaches himself again, DON'T attack him. He'll heal 1000 HP each time, and it's very unlikely you'll inflict more damage than that. What's worse, he'll cure himself in every one of his turns. There's nothing you can do about that, just turn booster off, charge fuel and pray he disconnects quickly. Once he unplugs again, start attacking again. Don't bother to turn Booster on because he'll attach himself to the gate shortly, and besides, you need the fuel to heal. Repeat this pattern and you might win. Your best hope is the Andvari: with a DeathBlower1 equipped, he can inflict 2000 damage each two turns by means of its T,X Skill. For the record, when I managed to beat him it was before he connected for the second time. I was also using Elly to demonstrate that you could do it even without a strong character as the third. When the battle is over, just go South to exit the cave. Many sequences will lead you to... ================================================= E P I S O D E 4 1 : G a t e 2 - B a b e l ================================================= W o r l d M a p ( B l e d a v i k A r e a ) You can enter Bledavik if you want. You have access to all areas now, including the castle. Most every person has changed their speech, and there are even new people (returned soldiers mostly). Going through a passageway between the two Northwest stalls will lead you to a rather cute representation by some kids. You can now get any items that you left out earlier if you want (like I did with the kitchen's meat), but chances are they'll be as useful as Blizzard 1 against Shiva by now. Also, Shakhan Square has been renamed Bartholomew Square, but the fair is gone :(. You can also land the Yggdrasil upon the Ft. Jasper, but it won't be of much use either. Enter the Yggdrasil and head for the Babel Tower. B a b e l T o w e r Once you dock here, you'll switch to Bart and be prompted to make a party of three people. Then you'll switch again to Fei's group. You have to make your way to the computer room you saw in your first visit here. In case you don't remember, you have to go East, South and into the pit, then get out of your Gears and open the small door. BTW, there don't seem to be any enemies around here anymore After a short sequence, you'll face Dominia and Kelvena (which might or might not have actually been spelled "Cherubena"). Boss: Bladegash HP 4000, Exp 25512, G 5000. Leaves EP Drive. Gear-sized. Red and white Gear wielding a Sword. Uses "Wind Sword". Makes Bladegash' next attack wind-elemental and more damaging. Uses "Fire Sword". Makes Bladegash' next attack fire-elemental and more damaging. Uses "Earth Sword". Makes Bladegash' next attack earth-elemental and more damaging. Uses "Water Sword". Makes Bladegash' next attack water-elemental and more damaging. Uses . Restores 1600 HP. Marinebasher HP 5000 (of a maximum of 6000), Exp 25512, G 5000. Gear-sized. Blue Gear-ish swordfish. Uses . Water-elemental attack on all for about 1200 damage. Uses . Restores 2400 HP. Not too difficult, even though you only have Fei and Elly. Dispose of Dominia (Bladegash) first, it's a lot faster than Marinebasher and it has less HP, plus it heals less often. If you try to defeat Marinebash first, Bladegash will probably mince you in the meantime. You'll have to fight this and the next battle once again each before being able to heal, so manage your resources well. After that, your other group will have to fight the other two Elements, Tolone and Seraphita. Boss: Skyghene HP 5000 (of a maximum of 6000), Exp 25512, G 5000. Leaves ETH Drive. Gear-sized. Yellow and blue Gear-ish pterodactyl. Uses . Flyies up and dives thrice for about 1000 physical damage each time. Uses . Restores 2400 HP. Grandgrowl HP 6000, Exp 25512, G 5000. Leaves VIT Drive. Gear-sized. Red and white Gear-ish winged lion. Uses . Restores 2400 HP. Not too difficult either. It would be best to start off with Skyghene: again, it's the biggest threat and has the less HP. Then, you'll have to fight these battles again. Boss: Bladegash Marinebasher It's exactly the same battle as before, right down to the Exp, G and items won, so refer to the stats above. However, for some reason Bladegash seemed to parry and evade quite a lot more than before, to the point of becoming annoying. Maybe it's just me. Of course, there IS something different... you're not at full HP/Fuel. Be careful, especially if you used Booster. Boss: Skyghene Grandgrowl Same as before too. After this, there'll be a sequence and you'll be in the Yggdrasil. ======================================================= E P I S O D E 4 2 : G a t e 3 - T h e D e e p ======================================================= Y g g d r a s i l Head for Thames and dock in. T h a m e s D o c k Go to the bridge to talk with the man of the sea, I mean, captain. He'll quite conveniently fix your Gears so that they can stand high pressures. He'll also tell you to check the Gear shop in the Northeast corner of the Supply Entrance. It actually has stuff that's new to you, so go check it. Gear Engine: F40-5400 13000 Gear Frame: WELT-14800 11900 VIER-14300 13600 HEIM-13000 11200 BRIG-15800 12400 STIE-16500 13000 RENM-14200 12800 Gear Armor: Z Alloy40/15 12500 RX Metal 50 12500 Gear Weapons: Chaos RodG 13200 G-M10A Ammo 100 G-M10S Ammo 200 G-M10X Ammo 300 G-M686A Ammo 200 G-M686S Ammo 300 G-M686X Ammo 400 G-GG040 Ammo 100 G-GG060 Ammo 200 G-GG080 Ammo 300 G-MAero Ammo 500 G-MTerraAmmo 500 G-MPyro Ammo 500 G-MHydroAmmo 500 Gear Parts: Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Frame HP10 250 Frame HP30 750 Frame HP50 1250 Then, go back to the dock and board the Yggdrasil. Talk to Sigurd and tell him that you're ready to go to the Sargasso. S a r g a s s o Items in this area: Mermaid Mail, Dark Rod, DeathBlower2. Enemies in this area: Medusoid HP 400, Exp 7500, G 0. Leaves Mica. Gear-sized. Same description as a Medusoid . Jellyfish-looking creature. Uses "Charging". Loses a turn, but uses "Flash" the next one. Uses "Flash". Causes "Camera Damaged". Uses "Electric Atk". Electricity-elemetal attack for about 600 damage. Merman HP 2300, Exp 9504, G 500. Leaves Insulated Ar. Gear-sized. Blue spear-wielding Gear with a missile on its back closely resembling a submarine. Uses "Electric Atk". Electricity-elemetal attack for about 1000 damage. Uses . Launches the missile on its back for physical damage. After launching it, Merman becomes Significantly weaker in all respects. Aragonite HP 800, Exp 14888, G 3000. Gear-sized. Blue, somewhat bulky, swimming Gear with a thee-fingered right claw and a launcher on its left arm. Uses "Electric Atk". Electricity-elemetal attack for about 500 damage. Salvager HP 2500, Exp 7200, G 0. Leaves Gold Nugget. Gear-sized. Short, fat Gear, not unlike a submarine with legs and arms. Uses "Found a Gold Nugget!". Digs in the floor, then jumps happily. I thought it would give these items when defeated, but no. I have no clue. Uses "Found Insulated Armor!". Digs in the floor, then jumps happily. Uses . Digs in the floor, but finds nothing. Death Scythe HP 9000, Exp 30321, G 0. Leaves Fang. Gear-sized. Same description as a Death Scythe . Purple, humanoid cross between a shark and a ghost. During this dungeon, you can press the jump button (Triangle) at an even pace to swim. Used in conjunction with holding down the run button (Circle), it will make you go quite fast. If you go South you'll be given the option of returning to the Yggdrasil. However that wouldn't be very heroic would it? ^_^; Go North and in the intersection go East (the West path is a dead end so ignore it). In the next crossroad, go East. When you see light above you, jump repeateadly while going South. You'll surface in an air-filled cave. Get the Mermaid Mail (if Elly is in your party you should equip it on her). Save in the Memory Cube, then dive back into the pool. Go back South to the intersection, and take the West path now. In the next junction, a strong current from the East will push you to the South. You have to cross to the West branch when it stops briefly, using the "hold Circle, tap Triangle" technique described above. It will probably take you some tries though. Keep going North and eventually jump up to reach another cave containing a Dark Rod you'll promptly grab, and another treasure chest which will deactivate the current. Go back to the junction and take the East tunnel, which is covered in seaweed (isn't this getting a bit scary? ^_^;). The tunnel will suck you (don't worry, you can still go back... I think). Get an awesome DeathBlower2 from the chest and equip it to whoever is in conditions of performing the T,X Skill. Now cross the door. It's boss time. Boss: Crescens HP 14800, Exp 253260, G 10000. Gear-sized. Slim Gear without arms. Instead, it has two blue wings coming out from its head. Uses . Emeralda uses any of her Ether attacks for about 1500 air, fire, earth or water-elemental damage on one or all, depending on the Ether used. Useless fact: the BGM playing during this boss fight is "Mermaid of the Godless Month", also known as "June Mermaid", since the godless month is how one of the twelve months is called in Japan. I have conflicting reports as to which month it is, but since most people translate this BGM as "June Mermaid"... Well, this fight will last a bit, but it's still quite easy, considering you'll have an almost full-healed party when you arrive. Just keep going and take advantage of the DeathBlowers. ================================================= E P I S O D E 4 3 : I n t o S o l a r i s ================================================= S h e v a t P a l a c e You'll appear in the central chamber of the Shevat palace. At this point, Emeralda has become a member of your party. Emeralda's initial equipment: Devil Dress, EtherStoneLg, SpeedRing. Crescens's initial equipment: Power Magic, Magic Guard, Pilot Shield. Engine : S50-6600. Frame: CRES-14000. Armor: Z Alloy60/25. There's something really important that you should know: this is one of these "points of no return" in RPGs: once you talk to Queen Zephyr and tell her you're ready to go to Solaris, quite some time will elapse and several things will happen before you return to the world map (if at all, mwa ha ha). Therefore, I reccomend you tie up everything you haven't done yet, buy everything you need, level up if you want, etc..., then save the game in a different slot than your main game and don't overwrite it. Kinda like you did in the Floating Continent in FF6. Anyhow, when you're ready, head back to the palace and enter Queen Zephyr's chamber. Tell her that you are ready to begin the assault on Solaris. S o l a r i s W o r k e r A r e a Items in this area: Work Permit, Aquasol DX. Go West until a scene activates near the tube-like thing. Make use of the Memory Cube. Exit the tube and a scene will trigger. Explore this zone at will. You can hop onto the green elevators and press Cross to activate them. The first one (not counting the one you came from) will lead to a character and an event will happen when you leave him. The second one leads to a sequence. Tell Samson you'll follow him, then exit back out. Then next elevator leads to a bit more dialogue, but the one after that finally leads to Elly. Return to Samson (if you forgot, it's the first elevator before the bend, the one leading to 12-3-6). He'll give you a Work Permit (where did he get it?) and leave. Exit and talk to the guard in front of the elevator, which happens to be Samson (where did he get that uniform?). Proceed through the door Northeast. Keep going and you'll find an elevator. Ignore it and keep going Northeast until you find another elevator. Take this one instead, as it'll save you some walking. Go Northeast through the door. In this area, not being seen by the probe is the name of the game. If you are detected, you'll be sent back to the last room where Samson was, so don't worry too much, though. Go Northwest and Southwest, but keep in mind that the probe sees in all directions, so you need to have a wall between you and it at all times. Intensive use of L1 and R1 to change the camera view is in order. Once you're through, use the elevator in here. The first elevator you'll find leads to an Aquasol DX. Keep going and take the second elevator, then cross the door. A scene will trigger. Take the elevator Northeast, then go Northwest. Talk to the people here if you want, then go Northeast. S o l a r i s 2 n d C l a s s C i t i z e n L e v e l Items in this area: Tickets. This place is somewhat big so feel free to explore at your leisure. In the Northwest wall of this area (you need to cross the bridge) there's a superstore of sorts which sells: Character Equipment: Matchlock 12000 B&JM10X Ammo 60 B&JM686XAmmo 80 ShotG70 Ammo 90 MatAero Ammo 150 MatTerraAmmo 150 MatPyro Ammo 150 MatHydroAmmo 150 Crimson Vest 2800 FeatheredCap 1200 Get the Matchlock right away and plenty of ammo for it (the ammo, as always, is quite cheap). Also, the Crimson Vest and FeatheredCap should be better than anything you should have equipped except for Maria, and they're cheap too, so get some (I'd say four of each, you never seem to run out of money in Xenogears). Another clerk in the same building sells: Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Exit the store. From here, go Northeast round the circular section to its end. Go South and a guard won't let you pass, triggering an event. Ignore the elevator, it just takes you down to the street in which you can't do much. Instead, go back to the building with rorating doors in the Northeast wall of the circle and enter it (it's like a real rotating door, so push the right pane). Enter the door Northwest and you'll find, of all people, Big Joe (or at least someone identical to him). He'll ignore you though, so go back and take the elevator leading up. Here, take the Southeast door. Talk to the lady in red and she'll nicely offer her Tickets. Decline them... just kidding. Go back and enter the door leading Northwest. There's a Memory Cube here, and a man who'll at the very last tell you what the hell are those cubes. Save and go back to the guard that didn't let you enter the ceremony. Here, you'll meet Kain at last. He will give an speech in which he will tell the people that the Gazel have opened "the the door to 'Mahanon'" ^_^; You'll also be introduced to one of the most important characters in the game, Krelian (Kareruren in the Japanese version). Also, you'll have the first of a series of quite revealing flashbacks about Fei's past... Anyhow, you'll en up in... ===================================================== E P I S O D E 4 4 : E s c a p e S o l a r i s ===================================================== S o l a r i s W a t e r w a y Items in this area: Aquasol DX, Feathered Cap. Run West as fast as possible to avoid fighting the robot cubes. Battle details following: Battle: Security Cube x2 HP 180, Exp 1500, G 1000. Character-sized. Triangular, slab-like, white and red floating robot. Uses "Def UP/Eth Def DOWN". When Raises its defense rating, lowering its Ether defense. Will use this at random if not attacked or if attacked with a physical attack. Uses "Eth Def UP/Def DOWN". Raises its Ether defense rating, lowering its defense. Will use this at random if not attacked or if attacked with an Ether attack. This must go as the worst security mechanism ever. They hit you for 1 HP, and they keep announcing defense modes happily for you to know. Pathetic. Wait for them to switch to a defense mode and attack them with the opposite. As for the level itself: go to the South walkway, go through the barrier. Switch to the North one, cross another barrier. Leap over the block, drop down and taker the red ladder up (I think it's impossible to jump directly from the block). Keep going and jumping over more blocks, then switch to the South walkway and jump over the step. Now you can either go over the cables, or drop down and take the ladder. Keep going and evading the columns. Take the South walkway. Go up the step and up the ladder. Switch to the North walkway. You can go back through it to get the Aquasol DX or not, as you wish. In any case, keep going West. There's more cables in here, but this time you have no choice but to cross them, as the ladder is in the East wall of the pit. Continue through the South walkway, then cross to the North one. If you go back you can get a Feathered Cap. Keep going, step and ladder again, cross to the South, and finally, take the ladder up to the exit. Phew! S o l a r i s 1 s t C l a s s C i t i z e n L e v e l Approach the big door to the Northwest to trigger a scene. Enter the house. After the long sequence, you'll be in Elly's room. Use the Memory Cube to save. Explore around if you want (you can even enter the shower), then exit it via the door to the Northeast. The door in the Northwest wall leads to Elly's father's room. Her mother Medena won't let you enter it though. The door to the Northeast leads to a room with a maid in it. Talk to her and she'll give you the Psycho Rod. I don't think I have to tell you to equip it, have I? ^_^; The big double door to the Southeast leads to the courtyard, but the gate is closed. So enter the door to the Southwest and talk to Medena. Then, when she leaves the house, enter the room of Elly's father. Check the computer over the desk and you'll be treated to one of those "here, let me try the first thing that comes to my head as the password... hey, it worked!" scenes. Followed by some more cool character development, which leads to Elly leaving the party. S o l a r i s 2 n d C l a s s C i t i z e n L e v e l I bet you forgot Fei doesn't speak a word of Solarian, didn't you? ^_^; Anyhow, you remember where the exit of this place was, don't you? That's right, Southwest. So go there! A scene will trigger in which Fei suddenly understands Solarian... not really. =========================================== E P I S O D E 4 5 : L o n e W o l f =========================================== S o l a r i s W o r k e r A r e a After reuniting with Citan, go back all the way to the start. Go down the elevator. The next elevator leads to the Aquasol DX you already got, so take the next one. Go through the probe zone (which is now most noticeably probe-less) and take the first door. Take the elevator and exit Southwest. In the familiar worker area, head for the elevator you entered Solaris from, the Southeasternmost one. Citan will tell you to head for the dust chute, it's the hexagonal thing in the bend of the main hallway. Check the green blinking light. S o l a r i s 1 s t C l a s s C i t i z e n L e v e l Items in this area: Army Cardkey. Control will switch to Elly now. Exit her room. Erich will give you the Army Cardkey, then more scenes will follow. =================================================== E P I S O D E 4 6 : K r e l i a n ' s L a b =================================================== S o l a r i s W o r k e r A r e a If you want to rest and save, you can check the red light in the opposite wall to unfold a ladder leading to the main worker area (in which you can save where you always do). Otherwise, check the green light again and you'll be sucked by the dust chute. You can still go back, though. S o l a r i s D u s t C h u t e Items in this area: Hob-Steak, Aquasol DX. Enemies in this area: Dorothy HP 150 (of a maximum of 300), Exp 17829, G 184. Leaves Rosesol, Rosesol DX. Character-sized. Same description as Phobia. Blue woman which has fins coming out of her dress. Dorothy absorbs all damage dealt to her as HP, and is damaged by effects that restore HP. Uses . Causes "Confusion" on all characters. Uses "HP 1". Reduces one character to 1 HP. Orphan HP 3200, Exp 8829, G 1. Leaves Aquasol, Alphasol. Character-sized. Same description as a Rotten Sod. Huge, embryo-like mutant. Uses . Absorbs HP on an amount equal to one fifth of a character's maximum HP. Orphan uses this both as a regular attack and as a counter against physical attacks. Uses . Absorbs MP on an amount equal to one fifth of a character's maximum MP. Orphan uses this both as a regular attack and as a counter against physical attacks. Security Cube Since you'll be fighting Dorothy's and Orphan's quite frequently from now on, I better give you some hints about the fastest way to beat them. Dorothy's are easy: just cast Sazanami or InnerHealing on them and they're gone. Orphans on the other hand can be quite tough. I've found that the best way to beat them is to have Citan cast Renki, then Yamiga (on all, thanks to Renki). This will raise your attack power a lot, so use your best Deathblows to beat him (Citan should deal more than 1000 damage each turn). The best part is that, though Yamiga lowers your defense power, it doesn't matter at all, since Orphan's attacks do damage proportionally to your maximum HP (thus defense has no effect at all). Go Northwest through the door. Go up the ladders (for some reason, if you're running you'll teleport to the top of the first one ^_^;). Finally, enter the door Southeast. Here you'll see a large fan in the floor: jumping over it while it's spinning isn't a wise idea, as you'll be punished with 50 damage for each character in the party (you can, however, stand on its axis ^_^ ). You have to push the piece of debris that's Southwest of the fan into it, causing it to stop and allowing you to continue through it. Beware! however, because you mustn't happily throw yourself into it: hug the wall as you fall so you can land on a thinner ring, which contains a door to the Northeast (if you fail you'll return to the first room in this dungeon). Continue Northeast, then Southeast. The hallway Southwest leads to a chest with a Hob-Steak. Proceed through the one leading Northeast and enter the door. Check the boxes in this room for a comment on Fei's part. The chest to the North contains an Aquasol DX. When you try to leave by the door Northwest, a scene will take place. Then, cross that door. S o l a r i s F o o d P r o c e s s i n g P l a n t Items in this area: Hob-Steak. Enemies in this area: Dorothy Orphan Security Cube Go up the ladder. Head Northwest and take the chest with a Hob-Steak. Cross the door to the Northwest. S o l a r i s C o m p u t e r R o o m Items in this area: Gold Bullion, Gold Nugget. There're two computers in this room, one near the door, which gives you a code (0101 in my game, I think it's the same always) and another one to the Northeast that asks for input. What you have to do is to set the bottom line of squares of the screen (hereafter "result") to 0101, the code they give you in the other computer. 0101 means, obviously, that the second and fouth squares have to be lit, and the first and third have to be off. Not only that, but there's an extra in the form of two chest that appear if you clear all squares and lit all of them. One of these operations yield a Gold Bullion and the other a Gold Nugget. But what dictates the results? The computer seems to do the logical XOR (exclusive OR) of what it has and what you input, which means that the first square in the result would be lit if either your first square or the first square on what was there before is lit, but not if both or none of them are. Confused? Well, the worst part is that this rule doesn't even apply all the times, as the behavior of the computer is quite erratic, at best (sometimes it won't even turn on/off a square when you select it). Either it's some kind of twisted logic that I wasn't able to master, or there's a bug ^_^ that causes the upper line to be displayed incorrectly. In any case, and assuming the game worked 100% correctly, to clear them all, make it so that what you input is equal to what is there; and to set them all, input the opposite to what is there. Once you have both chests, make it so that the result is 0101. Once you deactivate the scanner, you can go through the conveyor belts. S o l a r i s F o o d P r o c e s s i n g P l a n t Items in this area: Hob-Meat, Gold Nugget. Enemies in this area: Dorothy Orphan Security Cube Solaris Guard Get onto the Southeasternmost conveyor belt and step on the little square platform that's a bit Southeast of it (ignore the ladder down, it leads nowhere useful). Get the Hob-Meat and go all the way back to the conveyor belts. This time hop onto the Northwesternmost one and go Northeast, using the walkway when you can go no further. On approaching the door, a scene will take place. Continue through the door. After the scene, go Southeast, take the Gold Nugget in the chest and cross the door Southwest. Save at the Memory Cube. Go Southeast and activate the elevator. S o l a r i s K r e l i a n ' s L a b Items in this area: Aquasol DX, Survival Tent. Enemies in this area: Dorothy Orphan Security Cube Solaris Guard After the long way up, you'll be in a room with doors to the Southwest, Northeast, and up a spiral staircase. Both the Southwest and the staircase ones are locked, so take the Northeast one. The Southeast path of the next junction leads to a room which has an Aquasol DX and a computer; grab one and turn on the other (don't know what this is for though, I hoped it would unlock the locked doors, but they're opened later). Then keep going Northeast. Another junction (this time Northwest) leads to a room filled with Memory Cubes (here's where they are made, we can guess), one of which is functional. A chest here contains a Survival Tent, and a computer can be used to make some Cubes spin (with no apparent result). Return to the main hallway and keep going Northeast: the last doorway in this section will lead to an interesting room. Here, turn on the switch in the walkway for a scene, then take the opposite door. Cross the Southwest door to enter the next section of Krelian's lab. S o l a r i s K r e l i a n ' s L a b J a i l s Items in this area: Hob-Meat, Muscle Belt, Scales, Angelic Robe, Eyeball, Hob-Steak. You'll find several cages throughout this place, holding what once were humans. Inside each cage there will also be chests, and near it, a switch to open it. It's up to you whether to open any of them or not. First cage: Battle: Neo Wels x4 HP 200, Exp 6338, G 125. Character-sized. Same description as Wels. Brown mummy-alike. Uses . Self-destructs, causing about 30 damage to one party member (don't be afraid, the 300+ displayed is the damage to HIM ^_^;). Chest: Hob-Meat. Second cage: (the guy in this cage is the one which had a dog in Nortune's rooftops): Battle: Orphan Chest: Muscle Belt. Third cage: Battle: Neo Wels x4 Chest: Scales. The elevator to the Southeast is locked, so take the door leading Southwest, then in the next room use the door again. You'll be in another cage filled room. From Northeast to Southwest: First cage: Battle: Dorothy Chest: Angelic Robe. Second cage: Battle: Neo Wels x4 Chest: Eyeball. Third cage: Battle: Neo Wels x4 Chest: Hob-Steak. Equip the Angelic Robe on Elly, then proceed Southwest through the door (again, the elevator is locked). S o l a r i s K r e l i a n ' s L a b Items in this area: Extra Ar+6, Eyeball, Gold Nugget, Hob-Meat, Aquasol DX, Aquasol DX, Survival Tent, Silver Ar+1, Aquasol DX, Ether Veiler, DeathBlower 3, Dark Helm, Dark Armor, B&JM686SAmmo, Survival Tent, Extra Ar DX, Extra Ar +6, Silver Ar+1, Sonic Wave, Silver Ar+1, Gold Nugget, Speed Ring S. Enemies in this area: Dorothy Orphan Security Cube Solaris Guard In the next room, you can open the purple translucent doors. Go through the first one, and enter the first door to the Northwest. Take the Extra Ar+6, then leave and enter the next door. Pick up the Eyeball, leave and go back to the main hallway. This time cross the other purple door and repeat the process to harvest a Gold Nugget and a Hob-Meat. Once back to the main hallway, go Northwest, then turn to the right, and take the single door to the Southeast. Here grab the Aquasol DX over the table and check the computer to deactivate the security system. Go back and continue Northeast, then cross the newly-unlocked door. It will lead back to the room with the spiral staircase. The door you just crossed is one of those that were locked, so go up the staircase and open the other. Take the Aquasol DX and the Survival Tent in the chests, then keep going. The Southwest and Norhteast arms of this cross-shaped room lead to the elevators in the jail rooms, so ignore them. Instead, keep going Southeast through the doors. In the next room filled with macabre experiments, there's a Silver Ar+1 in the Southwest wall, behind the huge torso. Keep going Southeast, and Southeast again. In the room with the laser-like surgery implements, grab the Aquasol DX in the South corner, then take the Southeast door. Here you can save; do so, then return to the other room and enter the Northeast door. Here you'll see a jail with quite a lot of people. All of them, as boefore, are monsters. You can open the jail and some of them will pursue you, while others will ignore you. Inside the jail there are an Ether Veiler and a DeathBlower 3. Both of these are extremelly useful and rare Gear equipment, so I highly suggest you open the cage. Besides, all of these enemies are rather easy to beat. Below is a chart of the jail's inhabitants. Red cyclops (it's the one that speaks to you. Pursues you). Neo Wels x4 Grayish-blue guy with handkerchiefs around neck and head (pursues you): Neo Wels x4 Brown guy with long ears (pursues you): Neo Wels x4 Orange teddy-bear like guy with cap (ignores you): Neo Wels x4 Blue cyclops (ignores you): Neo Wels x4 Blue fish and lion-like woman (pursues you) Dorothy Blue guy with tail and some kind of hood (pursues you): Battle: Orphan Green frog-like guy (pursues you): Orphan Mole-like guy (ignores you): Orphan Gray cyclops (ignores you): Bloody Bros x2 HP 4242, Exp 25701, G 3000. Character-sized. Same description as Redrum. Scary, bony mutant with a huge bone claw. Uses "Murder/steal all HP". Kills a character by draining all of his/her HP. All of these fights are pretty easy. Yes, including the Bloody Bros. They will use "Murder" on the first round, forcing you to revive two of your characters, but from there on they'll just do 1 HP attacks! It's worth beating them for the Exp and G, in my opinion, but you decide. In any case, go back to the room with the Memory Cube, and this time continue Southeast. Keep going Southeast until you can go no further (this includes opening a door that doesn't look like a door). Then turn Southwest. Follow the winding hallway, and at the next junction turn Southwest again. In the next room, activate the panels to show... something (angel larvae? Or what are these?), as well as play some notes that will be important shortly (you can play these by checking the lone panel too). Also, get the Dark Helm in the chest to the West. Go back and keep going Southeast. Enter the hallway and room to the Norhteast. Get the Dark Armor and leave. Keep going Southeast to another door. In the next room, get the B&JM686SAmmo. Here, BTW, is a representation of something that will be quite important later... Exit the room and go back all the way to the starting point (no, not Lahan, the first junction in this room, duh!) and this time go Northeast. Again, follow the winding hallway to a door. Trying to open the door will prompt you to enter a musical code. That's right, it's the one you heard before. For the musically challenged, it's up, down, up, left, right. In the next junction, go Southwest. Enter the door Northeast and follow the green walkway up to a Survival Tent, then keep going up and exit by the door. Get the chest to your Northwest with an Extra Ar DX inside, then go back and past the door you came from, and enter the second door. Go down the walkway and get an Extra Ar +6. Then go back up (don't go further down or you'll end up in the room you just were in). Once back up, go southeast to enter the third door in this wall. Go down to get a Silver Ar+1. As before, go back up and exit to the hallway. Keep going Southeast until you see a detour to the Southwest; go along it and through the door. Here, you can go down by one side and get a Sonic Wave (a whip for Bart). Do the same in the next two junctions (to the Northeast and Southeast) to get a Silver Ar+1 and a Gold Nugget. Keep going Southeast, then Southwest and enter the detour to the Southeast. Here'll be a scene, then you can check any of the holograms to display Solaris' data about that character. Oh, and don't forget to get the Speed Ring S on your way out. Keep going Southwest and check the door. After the sequence, take the Southeast path and open the door. And be prepared for the beginning of Xenogear's best part of the plot. ======================================================= E P I S O D E 4 7 : T e a r s f o r F e a r s ======================================================= S o l a r i s D u c t s Your party has been changed to Fei, Bart and Billy. Just keep going Southwest. After the sequence, more Southwest. When you can go no further, you'll see a (somewhat hidden) door to the Southeast. Here you'll find a lot of friends, as well as a Memory Cube and a novelty: a blue one, which will allow you to change party members. Also, talking to Hammer will allow you to buy items and accesories. Character Items: Aquasol S 100 Aquasol DX 300 Alphasol 1000 Rosesol S 300 Rosesol DX 800 Sigmasol 1500 Zetasol 100 Physimentsol 50 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Character Equipment: Matchlock 12000 B&JM10X Ammo 60 B&JM686XAmmo 80 ShotG70 Ammo 90 MatAero Ammo 150 MatTerraAmmo 150 MatPyro Ammo 150 MatHydroAmmo 150 Crimson Vest 2800 FeatheredCap 1200 This is the same as in the Solaris 2nd class citizen level, so... OK, this is as far as I've got in this revision. More to come soon... or not! ========================================================================== 3 . D I S C T W O W A L K T H R O U G H ========================================================================== ========================================================================== 4 . S E C R E T S ========================================================================== QUICK GEAR RIDE ________________________________________________________ by Jego Herve While in the world map or any area in which you can go around in your gears, you can press L2+R2 to get into / out of your gears instantly. This might not seem like much, but believe me, not having to go to the menu screen saves a lot of time. YGGDRASIL'S REVERSE GEAR _______________________________________________ by Ignacio de Lucas While flying around in the Yggdrasil, you can hold R2, then press the action button (Circle) to fly backwards. Quite useful for those accurate landings. IN-GAME MUSIC TEST _____________________________________________________ by Tatsushi Nakao Apart from the music test in Shevat, which lets you listen only to some themes, there's another one close to the end of the game. If you go to Kislev's Battling, which is still operative, you can choose to fight against other Gears for Battle Points. The Battling will be explained in a later version of the FAQ, but you can use David Johnson's walkthough for details about it. Anyway, one of the items you can exchange for battle points is a M Disk, which lets you hear most of the game's BGM in the jukebox in the same Battling. I've listed the BGMs along with the Action Replay number corresponding to them. BTW, you can use my Infinite Battle Points Action Replay code to get the M Disk easily. Unfortunatelly, it seems that using the AR to get the disc itself won't work, though. (note: this code will be released when I get that far into the game). Also, it seems that you can't only play BGMs that have already been played throughout the game, but since when you reach there you'll have listened to most of it, that's not much problem. I'm not using the official American translations for the tracks' names but rather a mix of these and the direct translations of the Japanese taken from Soundtrack Central. A couple of additional notes. First, BGM titles in < > have no official names and are thus from me. And second, for each track, I'm also including it's corresponding Action Replay code number and track order in the XenoGears Soundtrack CDs, as shown below: Jukebox AR CD Title order order order A Theme Them/00 - 1E - 1/23 - Lost... Screeching Shards Them/01 - 27 - 1/09 - Shattering Egg of Dreams Them/02 - 29 - 1/03 - Bonds of Sea and Fire Them/03 - 0F - 2/06 - The Sky, the Clouds and You Them/04 - 2B - 2/07 - Gathering Stars in the Night Sky Them/05 - 2C - 2/09 - Flight Them/06 - 19 - 2/04 - June Mermaid Them/07 - 06 - 1/08 - Blackmoon Forest (with ambience sounds) Them/08 - 42 - 1/13 - Grahf, Emperor of Darkness Them/09 - 3E - 2/13 - The One who is Torn Apart A Battle Batt/00 - 1D - 1/19 - Stage of Death Batt/01 - 14 - 2/03 - Knight of Fire Batt/02 - 0B - 1/07 - Steel Giant Dungeons Dngn/00 - 12 - n/a - Dngn/01 - 11 - n/a - Dngn/02 - 18 - n/a - Dngn/03 - 24 - n/a - Dngn/04 - 1A - n/a - Dngn/05 - 43 - 1/08 - Blackmoon Forest (without ambience sounds) Dngn/06 - 38 - 2/15 - Omen Dngn/07 - 43 - 1/08 - Blackmoon Forest (without ambience sounds) Nature Natu/00 - 09 - n/a - Natu/01 - 10 - n/a - Natu/02 - 06 - 1/08 - Blackmoon Forest (with ambience sounds) Natu/03 - 15 - n/a - Natu/04 - 1B - n/a - Natu/05 - 1C - n/a - Natu/06 - 25 - n/a - Natu/07 - 17 - n/a - The World Wrld/00 - 28 - 1/12 - Emotions Wrld/01 - 05 - 1/04 - Our Village is No. 1 Wrld/02 - 07 - 1/05 - The Valley where Wind is Born Wrld/03 - 2A - 1/11 - Dazil, City of Burning Sands Wrld/04 - 16 - 1/15 - The Strong Seek Dreams (long intro) Wrld/05 - 04 - 1/21 - Singing of the Gentle Wind Wrld/06 - 26 - 1/17 - Aveh, the Ancient Dance Wrld/07 - 3B - 1/15 - The Strong Seek Dreams (shortened intro) Wrld/08 - 47 - 1/18 - Invasion Wrld/09 - 2D - 1/24 - Thames, the Man of the Sea Wrld/10 - 45 - 2/05 - Shevat, The Wind is Calling Wrld/11 - 48 - 2/11 - Solaris, Eden of Heaven Wrld/12 - 39 - 2/01 - Inside Regret and Calmness Wrld/13 - 40 - 2/10 - Wings Requiem Requ/00 - 0C - 1/10 - Back to Sleep (Short Version) Requ/01 - 0D - 2/12 - Back to Sleep (Long Version) Requ/02 - 0E - 1/20 - In a Dark Sleep Requ/03 - 0A - 1/22 - We, the Wounded Shall Follow the Light Requ/04 - 13 - n/a - Requ/05 - 08 - 1/06 - A Distant Promise Requ/06 - 2E - 1/16 - The Treasure which cannot be Stolen Requ/07 - 2F - 2/14 - Pray for the People's Joy Emotion Emot/00 - 23 - 2/08 - Tears of the Stars, Hearts of the People Emot/01 - 3F - 1/25 - The Blue Traveler Emot/02 - 3A - 1/14 - Fuse Emot/03 - 3D - 2/02 - The Jaws of Ice Emot/04 - 3C - 1/18 - Invasion Only the following tracks are missing: n/a - n/a - 1/01 - Light from the Netherworlds n/a - n/a - 1/02 - Stars of Tears n/a - 41 - 2/16 - Awakening n/a - 44 - 2/17 - One who Bares Fangs at God n/a - n/a - 2/18 - The Beginning and the End n/a - n/a - 2/19 - Small Two of Pieces - Restored Shards "Awakening" and "One who Bares Fangs at God" are the BGMs for the last two bosses, so you couldn't have heard these before playing the M Disc (a real pity, because both are excellent). Stars of Tears was cut out from the game itself (check the Miscellaneous section for more info). As for the other three, they belong to FMVs so they can't be played separatedly. ========================================================================== 5 . A C T I O N R E P L A Y / G A M E S H A R K C O D E S ========================================================================== Please don't reprint these codes without attributing them to their proper authors/creators. Also, please don't ask me how to use any of these codes. I've put them as clearly as I've been able (not that much, I know). These codes were created and tested using a Comms Kit. This device allows you to enter codes instantly into the game, as opposed to a regular Action Replay or Game Shark which enters the code from the beginning. If you have any problems with these codes, try turning off the Action Replay / Game Shark right after entering the codes, then turning it on just before you need them (for example, only turn on codes that should be used in a battle if you are in a battle). ------------------------------------------------------------------------- ITEM SELECT 8006F65A - xxyy by Ignacio de Lucas ------------------------------------------------------------------------- Most of the times you'll be using this code to just get a Debug Item and Debug Skill: these items give you almost all items and techniques in the game! (and even some that aren't in there). BTW, using the Debug Item generates Debug Skill, so you don't even need that one. The Debug Item won't give any of the Event Items, though. The Debug Skill will also put all characters in the "global party", just as if the "party select" code had been used with 07FF (see below). This is bad, however: it will cause the game to freeze when shopping, since it will try to display the faces of all characters on the shopping screen. So correct it with a Party Select code. The Debug Item and Debug Skill have the numbers 21 and 22. xx = Item in first slot, right side. yy = Item in first slot, left side. Item numbers will be mapped in a future revision. ------------------------------------------------------------------------- INFINITE MONEY 8006EF58 C9FF by Ignacio de Lucas 8006EF5A 3B9A ------------------------------------------------------------------------- Someone asked me in the Japanese version why I hadn't made this code. There are two reasons: I could say that I don't usually use AR codes to make the game easier, preferring instead the ones that have interesting effects. But the main reason is that I forgot ^_^; ------------------------------------------------------------------------- INFINITE BATTLE POINTS 800C3CB6 FFFF by Ignacio de Lucas 800C3CB8 FFFF ------------------------------------------------------------------------- At last, this much-anticipated code. It will give you massive amounts of both Current and Total BPs, enjoy. ------------------------------------------------------------------------- FAST LEVEL UP - FEI 8006D8E4 0001 by Ignacio de Lucas 8006D8E6 0000 ------------------------------------------------------------------------- I think this one made you gain a level each battle. I haven't made any more of these (just Fei's) or tested it further because of the above reason of making the game easier. ------------------------------------------------------------------------- FEI ALWAYS RUNS 8005A0FC 0040 by Ignacio de Lucas ------------------------------------------------------------------------- Useful for lazy players (like me! ^_^;) who don't want to even hold X to run around. The code doesn't have any side effect either (i.e. the X button works just fine). ------------------------------------------------------------------------- CHARACTER POSITION IN THE WORLD MAP 800CEB62 xxxx by Ignacio de Lucas 800CEB6A yyyy ------------------------------------------------------------------------- ------------------------------------------------------------------------- ALTERNATE CHARACTER POSITION IN THE WORLD MAP 800CC3C6 xxxx by Ignacio de Lucas 800CC3CE yyyy ------------------------------------------------------------------------- Apparently, the game uses different addresses each time to store your character's position in the world map. None of those two codes will work all the time. I'll try to look further into this matter whenever I have a little more time... ------------------------------------------------------------------------- SAVE ANYWHERE 800B236C 0001 by Ignacio de Lucas ------------------------------------------------------------------------- Inspired by the code of the same name someone made for FF7 (I later made that same for the US version of FF7). Like it says, the game always considers you to be on a Memory Cube. The most amazing bit about this code is that it actually works, that is, you can load the saved game and you will appear where you saved. It will mess up in some places, however: one of them being the Babel Tower. So I'd reccomend you always keep at least one "traditional" save game (i.e. don't overwrite it using this code). I've also had some problems with this code, specifically being unable to boot the game with it active. Until I check it some more, I'd reccomend you turned off the Action Replay as soon as you enter the code, and turned it on only when saving. ------------------------------------------------------------------------- BGM SELECT 8004F324 00xx by Ignacio de Lucas ------------------------------------------------------------------------- I've finally reached Shevat's music player so I've been able to make this code. You need to enter or exit a place which changes music in order to start playing the selected BGM. Also, the music of the place you use will affect the quality of the BGM when played: in some places you will only get quite unpleasant noise for all BGMs. If that happens try another place. Also, for all BGMs I've put their order number when played in the Battling jukebox and the order in XenoGear's Soundtrack CDs. Jukebox order key: A Theme : Them A Battle : Batt Dungeons : Dngn Nature : Natu The World : Wrld Requiem : Requ Emotion : Emot Jukebox AR CD Title order order order n/a - 00 - 1/04 - Our Village is No. 1 n/a - 01 - 1/04 - Our Village is No. 1 n/a - 02 - 1/04 - Our Village is No. 1 n/a - 03 - 1/04 - Our Village is No. 1 Wrld/05 - 04 - 1/21 - Singing of the Gentle Wind Wrld/01 - 05 - 1/04 - Our Village is No. 1 Natu/02 - 06 - 1/08 - Blackmoon Forest (with ambience sounds) Wrld/02 - 07 - 1/05 - The Valley where Wind is Born Requ/05 - 08 - 1/06 - A Distant Promise Natu/00 - 09 - n/a - Requ/03 - 0A - 1/22 - We, the Wounded Shall Follow the Light Batt/02 - 0B - 1/07 - Steel Giant Requ/00 - 0C - 1/10 - Back to Sleep (Short Version) Requ/01 - 0D - 2/12 - Back to Sleep (Long Version) Requ/02 - 0E - 1/20 - In a Dark Sleep Them/03 - 0F - 2/06 - The Sky, the Clouds and You Natu/01 - 10 - n/a - Dngn/01 - 11 - n/a - Dngn/00 - 12 - n/a - Requ/04 - 13 - n/a - Batt/01 - 14 - 2/03 - Knight of Fire Natu/03 - 15 - n/a - Wrld/04 - 16 - 1/15 - The Strong Seek Dreams (long intro) Natu/07 - 17 - n/a - Dngn/02 - 18 - n/a - Them/06 - 19 - 2/04 - June Mermaid Dngn/04 - 1A - n/a - Natu/04 - 1B - n/a - Natu/05 - 1C - n/a - Batt/00 - 1D - 1/19 - Stage of Death Them/00 - 1E - 1/23 - Lost... Screeching Shards n/a - 1F - n/a - n/a - 20 - n/a - n/a - 21 - n/a - n/a - 22 - n/a - Emot/00 - 23 - 2/08 - Tears of the Stars, Hearts of the People Dngn/03 - 24 - n/a - Natu/06 - 25 - n/a - Wrld/06 - 26 - 1/17 - Ave, the Ancient Dance Them/01 - 27 - 1/09 - Shattering Egg of Dreams Wrld/00 - 28 - 1/12 - Emotions Them/02 - 29 - 1/03 - Bonds of Sea and Fire Wrld/03 - 2A - 1/11 - Dazil, City of Burning Sands Them/04 - 2B - 2/07 - Gathering Stars in the Night Sky Them/05 - 2C - 2/09 - Flight Wrld/09 - 2D - 1/24 - Thames, the Man of the Sea Requ/06 - 2E - 1/16 - The Treasure which cannot be Stolen Requ/07 - 2F - 2/14 - Pray for the People's Joy n/a - 30 - n/a - n/a - 31 - n/a - n/a - 32 - n/a - n/a - 33 - n/a - n/a - 34 - n/a - n/a - 35 - n/a - n/a - 36 - n/a - n/a - 37 - n/a - Dngn/06 - 38 - 2/15 - Omen Wrld/12 - 39 - 2/01 - Inside Regret and Calmness Emot/02 - 3A - 1/14 - Fuse Wrld/07 - 3B - 1/15 - The Strong Seek Dreams (shortened intro) Emot/04 - 3C - 1/18 - Invasion Emot/03 - 3D - 2/02 - The Jaws of Ice Them/09 - 3E - 2/13 - The One who is Torn Apart Emot/01 - 3F - 1/25 - The Blue Traveler Wrld/13 - 40 - 2/10 - Wings n/a - 41 - 2/16 - Awakening Them/08 - 42 - 1/13 - Grahf, Emperor of Darkness Dngn/05 - 43 - 1/08 - Blackmoon Forest (without ambience sounds) n/a - 44 - 2/17 - One who Bares Fangs at God Wrld/10 - 45 - 2/05 - Shevat, The Wind is Calling n/a - 46 - 1/15 - The Strong Seek Dreams (long intro) Wrld/08 - 47 - 1/18 - Invasion Wrld/11 - 48 - 2/11 - Solaris, Eden of Heaven Note that with an Action Replay you can play "Awakening" and "One who Bares Fangs at God", unavailable in the Battling jukebox. Only the following BGMs can't be played with an Action Replay. n/a - n/a - 1/01 - Light from the Netherworlds n/a - n/a - 1/02 - Stars of Tears n/a - n/a - 2/18 - The Beginning and the End n/a - n/a - 2/19 - Small Two of Pieces - Restored Shards All of these four belong to FMVs (Stars of Tears is the BGM for that FMV that is in the disc but noone knows how to play it in the game). ------------------------------------------------------------------------- PARTY SELECT 8006F364 0xyz by Ignacio de Lucas 8006F366 FFFF ------------------------------------------------------------------------- One of my favorite codes, it allows you to freely configurate the members of your "global" party, i.e. the members in your current party and those in the reserve. You can then change party members normally as often as you want. Keep in mind that there are only 9 members slots at any time (three in your current party and six in the reserve) and there are 11 characters, so if you choose all of them, Citan with Katana and adult Emeralda will not show up. What's worse, if you choose all characters, the game will slow down to a halt whenever you enter a shop's menu, as the game will try to display all characters' faces at once. So in sum, do NOT choose more than 9 characters Note also that the Debug Skill item will configure your party as having all characters, so this problem will also arise. Fortunatelly, you can use this code (party select) to select a 9-character party (or less, if you want). In other words, you must leave two characters out. During a normal game, these are obviously regular Citan when he gets a Katana, and young Emeralda when she grows up. I sort of liked ol' good Citan though (more than Chu Chu anyway ^_^;). The way of calculating the number that you have to put instead of the xyz can be tricky if you don't know hexadecimal / binary. I'll try to make it simple though. The "x" controls whether Maria, Citan with Katana and adult Emeralda are in your global party. Maria Citan Emeralda 0 No No No 1 Yes No No 2 No Yes No 3 Yes Yes No 4 No No Yes 5 Yes No Yes 6 No Yes Yes 7 Yes Yes Yes The "y" controls whether Billy, Rico, young Emeralda and Chu Chu are in your global party. Billy Rico Emeralda Chu Chu 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes The "z" controls whether Fei, Elly, Citan and Bart are in your global party. Fei Elly Citan Bart 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes Some interesting parties are: 07BB : Citan with Katana, adult Emeralda, Maria and Chu-chu (my fave). 077B : Citan with Katana, both Emeraldas, Maria but not Chu-chu. 073F : Both Citans, adult Emeralda, Maria but not Chu-chu. 067F : Both Citans, both Emeraldas, but without Maria nor Chu-chu. In all of these all of the other party members (Fei, Elly, Bart, Rico and Billy) are also included. However there's lots of combinations and with a little thinking you can make your favorite. Additionally, I've received a mail asking me how to REMOVE characters from your party. Well, it's just as simple as forming a party that doesn't include them. ------------------------------------------------------------------------- CHARACTER SELECT 3006F368 00xx by Ignacio de Lucas 3006F369 00yy 3006F36A 00zz ------------------------------------------------------------------------- Actually, the only reason now to use this code, is to change characters when you still can't change characters (early on the game). You will therefore always use this code in conjunction with the former one, since when you can't change characters is when you have only three or less in your global party, so you wouldn't be able to select anyone anyway. So you'd use the "Party Select" to put the character you want in your global party, then the "Character Select" to put it into your current party. Clear enough? I hope so, because that's about as clearly as I can put it. Beware when selecting a character that you haven't already obtained normally, as most of the times they won't be equipped with a Gear, or even be equipped, as in adult Emeralda's case, with the Yggdra4, which tends to crash the game. For these, remember to use a "Gear select" code (which, of course, I kindly provide :) ). In these, xx is the first character, yy the second, and zz the third. If you are using a Comms Kit to activate these, remember you can't enter codes starting with 30 with it; instead, you must use: 8006F368 yyxx 8006F36A 00zz The character numbers are: 00 - Fei 01 - Elly 02 - Citan 03 - Bart 04 - Billy 05 - Rico 06 - Young Emeralda 07 - Chu-chu 08 - Maria 09 - Katana-wielding Citan 0A - Adult Emeralda ------------------------------------------------------------------------- ENEMIES HAVE INFINITE HP 800CD184 7FFF 800CD2F4 7FFF by Ignacio de Lucas 800CD464 7FFF 800CD5D4 7FFF 800CD744 7FFF ------------------------------------------------------------------------- Well, I made this code mainly for being able to make the skill lists without the enemies dying all around, but maybe someone might find this useful. ------------------------------------------------------------------------- ENEMIES HAVE JUST ONE HP 800CD184 0001 800CD2F4 0001 by Ignacio de Lucas 800CD464 0001 800CD5D4 0001 800CD744 0001 ------------------------------------------------------------------------- Silly me, I forgot that the above code could be as well used to put the enemies down to 1 HP. And THAT would be useful ^_^; ------------------------------------------------------------------------- ENEMY GEARS HAVE INFINITE HP 800CD23C FFFF 800CD3AC FFFF by Ignacio de Lucas 800CD51C FFFF 800CD68C FFFF ------------------------------------------------------------------------- Same as above. ------------------------------------------------------------------------- ENEMY GEARS HAVE JUST ONE HP 800CD23C 0001 800CD3AC 0001 by Ignacio de Lucas 800CD51C 0001 800CD68C 0001 ------------------------------------------------------------------------- Same as above also. ------------------------------------------------------------------------- INFINITE TIME BAR 800D2E06 0000 by Ignacio de Lucas 800D2E08 0000 800D2E0A 0000 ------------------------------------------------------------------------- Yer average (but popular nonetheless) "nyah nyah I can attack a thousand times before you can move" code. The enemies will be able to poke an attack every now and then, however. ------------------------------------------------------------------------- ALWAYS HAVE 28 AP STORED 800D32A0 001C by Ignacio de Lucas 800D32A8 001C 800D32B0 001C ------------------------------------------------------------------------- Like it says. Beware that this causes EXTREMELLY weird things to happen when inside your Gear: namely, you will use your character's Skills instead of the Gear's! It will use the animations for your Gear's attacks but it looks really cool! The "beware" part is that it tends to crash the game. ------------------------------------------------------------------------- INFINITE HP / EP by Ignacio de Lucas ------------------------------------------------------------------------- For each character, there are four codes listed. They are HP, Max HP, EP and Max EP. One note though: some of these will not work, especially for the later characters. It seems that they're not always equally distanced, and I've not bothered to try them all. Most should work, though. Fei 8006D8EC 03E7 8006D8EE 03E7 8006D8F0 0063 8006D8F2 0063 Elly 8006D990 03E7 8006D992 03E7 8006D994 0063 8006D996 0063 Citan 8006DA14 03E7 8006DA16 03E7 8006DA18 0063 8006DA1A 0063 Bart 8006DAD8 03E7 8006DADA 03E7 8006DADC 0063 8006DADE 0063 Billy 8006DB7C 03E7 8006DB7E 03E7 8006DB80 0063 8006DB82 0063 Rico 8006DC20 03E7 8006DC22 03E7 8006DC24 0063 8006DC26 0063 Young Emeralda 8006DCC4 03E7 8006DCC6 03E7 8006DCC8 0063 8006DCCA 0063 Chu Chu 8006DD68 03E7 8006DD6A 03E7 8006DD6C 0063 8006DD6E 0063 Maria 8006DE0C 03E7 8006DE0E 03E7 8006DE10 0063 8006DE12 0063 Citan with Katana 8006DEB0 03E7 8006DEB2 03E7 8006DEB4 0063 8006DEB6 0063 Grown Emeralda 8006DF54 03E7 8006DF56 03E7 8006DF58 0063 8006DF5A 0063 ------------------------------------------------------------------------- INFINITE HP - ALL GEARS 800CCDEC 7FFF by Ignacio de Lucas 800CCF5C 7FFF 800CD0CC 7FFF ------------------------------------------------------------------------- This only works in battle... then again, it is the only place in which you'll be needing it. ------------------------------------------------------------------------- INFINITE FUEL - ALL GEARS 800CCDC4 270F 800CCDC6 270F by Ignacio de Lucas 800CCF34 270F 800CCF36 270F 800CD0A4 270F 800CD0A6 270F ------------------------------------------------------------------------- There are six codes because I put the Max Fuel as well. ------------------------------------------------------------------------- ALWAYS AT ATTACK LEVEL 3 - ALL GEARS 800CCE30 0003 by Ignacio de Lucas 800CCFA0 0003 800CD110 0003 ------------------------------------------------------------------------- Guess. ------------------------------------------------------------------------- ALWAYS AT INFINITE ATTACK LEVEL - ALL GEARS 800CCE30 0004 by Ignacio de Lucas 800CCFA0 0004 800CD110 0004 ------------------------------------------------------------------------- Beware that if your character doesn't have an Infinity Level attack he/she won't be able to attack at all :). Of course, that's where the "Have all abilities" code steps in. ------------------------------------------------------------------------- GEAR SELECT by Ignacio de Lucas ------------------------------------------------------------------------- You can have any character ride any Gear, but they'll perform the Skills, Ethers, etc of its legitimate owner. Fei 8006D940 00xx Elly 8006D9E4 00xx Citan 8006DA88 00xx Bart 8006DB2C 00xx Billy 8006DBD0 00xx Rico 8006DC74 00xx Young Emeralda 8006DD18 00xx Chu Chu 8006DCBC 00xx Maria 8006DE60 00xx Citan with Katana 8006DF24 00xx Grown Emeralda 8006DFA8 00xx The Gears are: 01 : Weltall 02 : Vierge 03 : Heimdal 04 : Brigander 05 : Renmazuo 06 : Stier 07 : Chu-chu 08 : Seibzehn 09 : Crescens 0A : El Regurus (crashes) 0B : El Fenrir 0C : El Andvali 0D : El Renmazuo 0E : El Stier 0F : Xenogears 10 : Heimdal 11 : Bart 01 (crashes) 12 : Yggdra (crashes) Gears marked with (crash) tend to crash the game (surprise). They can still be used in battle and they won't crash much (well the Yggdra does a bit ^_^;), but they will definitelly crash if their graphic is to be displayed in the map. I.e. don't enter or exit any location with any of them active (I'm afraid exiting from a battle counts as well, though). ------------------------------------------------------------------------- HAVE ALL ABILITIES by Ignacio de Lucas ------------------------------------------------------------------------- Nice, huh? Each one of the five codes for each character gives all abilities of a certain type for that character. These are: Skills, Ethers, Gear Skills, Gear Ethers, and Gear Options, in that order. Actually, you might just as well use the Debug Skill item to get all abilities, but keep in mind that the Debug Skill doesn't give you all abilities (for example, Fei's "Hell Fire" Gear option). If you use Debug Skill and don't get all Gear Skills, use the third code for each character, which is the one which gives Gear Skills. These codes will also give you tons of non-existing abilities though, which can make anything from crash the game to nothing at all. To make sure one of these exists, just check it in the official lists. Fei 8006ECF4 FFFF 8006ECF6 FFFF 8006ECF8 FFFF 8006ECFA FFFF 8006ED0E FFFF Elly 8006ED14 FFFF 8006ED16 FFFF 8006ED18 FFFF 8006ED1A FFFF 8006ED2E FFFF Citan 8006ED34 FFFF 8006ED36 FFFF 8006ED38 FFFF 8006ED3A FFFF 8006ED4E FFFF Bart 8006ED54 FFFF 8006ED56 FFFF 8006ED58 FFFF 8006ED5A FFFF 8006ED6E FFFF Billy 8006ED74 FFFF 8006ED76 FFFF 8006ED78 FFFF 8006ED7A FFFF 8006ED8E FFFF Rico 8006ED94 FFFF 8006ED96 FFFF 8006ED98 FFFF 8006ED9A FFFF 8006EDAE FFFF Young Emeralda 8006EDB4 FFFF 8006EDB6 FFFF 8006EDB8 FFFF 8006EDBA FFFF 8006EDCE FFFF Chu Chu 8006EDD4 FFFF 8006EDD6 FFFF 8006EDD8 FFFF 8006EDDA FFFF 8006EDEE FFFF Maria 8006EDF4 FFFF 8006EDF6 FFFF 8006EDF8 FFFF 8006EDFA FFFF 8006EE0E FFFF Citan with Katana 8006EE14 FFFF 8006EE16 FFFF 8006EE18 FFFF 8006EE1A FFFF 8006EE2E FFFF Grown Emeralda 8006EE34 FFFF 8006EE36 FFFF 8006EE38 FFFF 8006EE3A FFFF 8006EE4E FFFF ------------------------------------------------------------------------- HAVE WON FOUR STRAIGHT RPS GAMES 800C3E7A 0004 by Ignacio de Lucas ------------------------------------------------------------------------- For those of you who just can't beat that darned guy at Rock, Paper, Scissor in Lahan, here's the right code. This will make the game think you've won four times in a row, so you just have to win a fifth time and he'll give you the RPS Badge (remember you have to talk to him after you win). Even if you lose, the game still thinks you've won four times, so just try again. Easy. ------------------------------------------------------------------------- MAX BALLOONS IN WHOSE BALLOONS MINI-GAME 800C3E6C 7FFE by Ignacio de Lucas 800C3F6C 7FFF ------------------------------------------------------------------------- This is for the Whose Balloons mini-game in Bledavik's Shakhan Square. It will give you maximum balloons and bingos. ========================================================================== 6 . P L A Y I N G T H E G A M E ========================================================================== ------------------------------------------------------------------------- C H A R A C T E R S ------------------------------------------------------------------------- WONG FEIFONG (FEI) Birthplace: Unknown Age: 18 Gender: Male Height: 177cm Weight: 67kg Weapon Style: Martial Arts Gear: Weltall ELEHAYYM VAN HOUTEN (ELLY) Birthplace: Solaris Age: 18 Gender: Female Height: 164cm Weight: 46kg Weapon Style: Rods Gear: Vierge CITAN UZUKI Birthplace: Solaris Age: 29 Gender: Male Height: 182cm Weight: 68kg Weapon Style: Martial Arts / Katana Gear: Heimdal BARTHLOMEI FATIMA (BART) Birthplace: Aveh (Fatima Castle, Bledavik) Age: 18 Gender: Male Height: 183cm Weight: 72kg Weapon Style: Whips Gear: Brigandier BILLY LEE BLACK Birthplace: Aquvy Islands Age: 16 Gender: Male Height: 168cm Weight: 59kg Weapon Style: Guns Gear: Renmazuo RICARDO BANDERAS (RICO) Birthplace: Kislev Age: 30 Gender: Male Height: 211cm Weight: 160kg Weapon Style: Wrestling Gear: Stier MARIA BELTHASAR Birthplace: Shevat? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Bare-Hand Gear: Seibzehn EMERALDA Birthplace: ?? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Body Change Gear: Crescens CHU-CHU Birthplace: ?? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Claws Gear: None ------------------------------------------------------------------------- C O N T R O L S ------------------------------------------------------------------------- (Sigh) They changed the button layout in the US version. It's a mess to make out at first, especially when I go back to play any other RPG game in which Triangle goes to the menu screen, as usual. If you played the Japanese version (or FF7), Square and Triangle are switched as are Cross and Circle. Of course, the notations in ths FAQ correspond to the US version, don't worry. WHILE ON THE WORLD MAP / FIELD / DUNGEON _______________________________ T = Jump S = Open Main Menu X = Talk / Accept / Examine / Read / Open chests, doors O = Dash / Decline / Close Menu R1 = Rotate right 45 degrees L1 = Rotate left 45 degrees L2+R2 = Get into or out of your Gears (only in the World Map) R2+X = Reverse gear while in the flying Yggdrasil (only in the World Map) START = Pause the game SELECT = Open / Close Minimap (only in the World Map) You can jump while dashing to perform a longer, faster Jump. While in any of these areas (usually), a compass is displayed at the bottom right corner of the screen to let you know where you're heading. 'North' is always shown in red. MENU CONTROLS __________________________________________________________ X = Accept O = Cancel / Close current window R1 = Show next character in roster L1 = Show previous character in roster BATTLE CONTROLS ________________________________________________________ T = Accept a command / during Attack, perform a Weak attack S = Accept a command / during Attack, perform a Regular attack X = Accept a command / during Attack, perform a Strong attack O = Decline a command / during Attack, end Attack string. ------------------------------------------------------------------------- M A I N M E N U ------------------------------------------------------------------------- Shown on the main screen of the Main Menu is a list of available commands. To the right are your characters, and information about them: Experience Level Name Experience Points remaining until Level Up Current HP / Maximum HP (Hit Points) Current EP / Maximum EP (Ether Points) You can have up to three characters in your party at one time. At the bottom of the menu is a display telling you how much Gold (G) you have, and the total amount of time you've spent playing the game. MAIN MENU - STATUS _____________________________________________________ Shown in this menu (top to bottom, left to right): Current Level (LV) Amount of EXP earned so far Amount of EXP remaining until Level Up Character's Portrait Character's Name Current HP / Maximum HP Current EP / Maximum EP Characteristic Determines Weight Too little Weight lowers Strength, too much lowers Agility (unconfirmed) Attack Damage inflicted with physical attacks Accuracy Chance of hitting with physical attacks Defense Damage received from physical attacks Evade Chance of being hit by physical attacks Ether Damage inflicted with Ether attacks Ether Defense Damage received from Ether attacks Agility Time between turns Weapon Weapon equipped Accessory Accesories equipped Gear Gear equipped Skill Menu = This screen shows you all the skills you can learn at the moment. If you've learned a skill, the Ability Points (AP) required are shown along with the button command. (For instance, Fei's Senretsu costs 5 AP and is inputted as T,T,X). The numbers and bars tell you how close you are to learning a new skill. If it's at 100% and you haven't learned it yet, it means that your level is still too low to get it, but you'll learn it automatically once you reach the appropriate level. Ability Menu = See 'Main Menu: Ability' Equip Menu = See 'Main Menu: Equip' MAIN MENU - EQUIP ______________________________________________________ The box in the upper left shows this: Weapon (currently equipped) Accessories (currently worn) Accessories include armor (hats, clothing), and items similar to those found in FF7 (Stamina Ring, Glasses, etc.). You can only wear one armor-type accesory at a time, and the same applies to headwear-type ones. The box in the upper right shows what unequipped items can be worn. The box in the lower right shows the same stats from the 'Status' screen. When you equip an item, the positive (red) or negative (blue) impact on certain stats is displayed. Billy's Equipment Screen Of special mention is Billy's Equip menu. Since he uses fireguns as his primary weapons, he must equip ammo in order to attack. By pressing Right on the control pad when you are in his Equip menu, you'll have access to a sub-screen in which you can select the type of ammo for each of his four guns: the Handgun, the two Ether Guns (left and Right) and the Shotgun. Ammo for the Ether Guns is unlimited, but the others come in clips of 100 bullets a piece. Unfortunatelly, the only way to see which ammo is left on the equipped clips is during a battle (it will be displayed when you select Attack). Also, if Billy has exactly 100 bullets in the currently equipped clip, the clip will be stored in the item list if you change ammo (as usual), but if there are 99 or less bullets in it, ALL of them will be lost once you change! So don't change ammo unless you are full (you didn't shot the current clip) or you don't have much left and you have to reload. MAIN MENU - ITEM _______________________________________________________ The main box shows all the items you've accquired so far. Items that are highlighted can be used currently; items in dark lettering cannot be used at the moment. The lower box will give you a description of the item, as well as tell you what type of item it is. You can sort items by pressing X over an item once, finding a place, and pressing X. In the case of highlighting another item, the two will switch places. To use an item, double-select that item with X and then choose the applicable character(s). MAIN MENU - ABILITY ____________________________________________________ The main box shows all learned abilities, and how many Ether Points (EP) are required to use that ability. The box in the lower left gives a brief description of that ability, and the box to the lower right tells you what type of ability it is. Finally, a small box below that shows you your current / maximum EP count. MAIN MENU - GEAR _______________________________________________________ This menu isn't available unless you have a Gear and are using it outside of a battle. The menu is similar to the Status screen, but with some differences: FL = Current amount of Gear fuel / Maximum amount of fuel Characteristic Determines Weight Affects Agility Attack Damage inflicted with physical attacks Defense Damage received from physical attacks Ether Defense Damage received from Ether attacks Response Chance of hitting with physical attacks Agility Time between turns Ether Amplifier Damage inflicted with Ether attacks The 'Weapon' and 'Accessory' sections on this screen apply to your Gear, not you :) As for the other options: Get ON/OFF = Choose if you want to walk or ride in your Gear. Gear Option = Devices that can be used by your gear. They cost fuel. Ability = These are Abilities that you can use while in your Gear They also cost EP. Equip = For equipping weapons and accessories on your Gear. MAIN MENU - FILE _______________________________________________________ When selected, this screen loads up all the files on your Memory Card(s), including the little animated pictures. Nice. If you're standing near a Memory Cube or are on the Field, you can choose to save your game. Otherwise, your only option are to copy an existing file or delete a file. Note that you can copy and delete non-Xenogears files as well :) MAIN MENU - EXIT _______________________________________________________ As opposed to pressing Circle, you can also choose this option to exit the Main Menu. ------------------------------------------------------------------------- S L E E P I N G A N D S H O P P I N G ------------------------------------------------------------------------- Sleeping in an inn restores all HP and EP, pretty much as always. Like inns, shops can be found everywhere. Sometimes, you can buy things from just people standing around instead of people inside buildings. When the shopping menu pops up, you'll see a list of items for sale and the amount of gold they cost will be displayed on the right. The window on the top tells you more about the item. To buy an item, press left or right while on it to indicate how many of that item you want. Then press X to buy it. A subtraction table on the right will show you how much gold you have remaining. When buying an equippable item, portraits of your characters will be shown, and if that item can be used by that character, their portrait lights up. Below that are indicators letting you know how that item affects your Weapon Power (top) and Defense Power (bottom). You can also sell items in shops; just choose items you want to get rid of and the price offered will be shown. Not all items are salable. You can also buy items for your Gear and maintain or upgrade it. Not a lot of people can do this for you (Old Man Bal is one of them). On that menu: TUNE UP MENU ___________________________________________________________ Here, you can improve your Gear's stats: Fuel - Restores your lost fuel. Increases fuel and HP to maximum. Engine - You can purchase a new engine. This affects the Gear's attack power (first number in the engine's name), as well as the amount of fuel it can carry (second number multiplied by 100). Unfortunatelly, more powerful engines use fuel faster when using Booster. Frame - You can purchase a new frame. The Frame of your Gear affects the amount of HP it has. The HP a frame has can be obtained by multiplying the number in its name by 100. Armor - You can purchase new armor (for better defense). If there are two numbers in its name, the first is the Defense value and the second the Ether Defense value. BUY MENU _______________________________________________________________ You can buy Weapons or Accessories (Parts) for your Gear. SELL MENU ______________________________________________________________ You can sell Weapons or Accessories (Parts). ------------------------------------------------------------------------- B A T T L E S ------------------------------------------------------------------------- The battle system in Xenogears is quite similar to that of so many other Square games (especially FF games), the ATB (Active Time Battle) system. This system consists of a separate time bar for each character and enemy, which fill simultaneously as time goes on. When one character's bar is full, he/she may choose an action to perform, then wait until it fills again. The system in Xenogears is the "immediate fill" variant, as in Final Fantasy Tactics. That means that, instead of the bars actually filling up slowly as real time passes, the game will skip straight to the next character's turn, and consequently filling up the other characters' bars too according to the time ellapsed and their speed. Also like in Final Fantasy Tactics, you have all the time in the world to pick your choices, as the other characters' bars don't fill up while making selections. To sum it up, there's no real-time factor, thus making strategy a heavier component of battles. OK, if you didn't understand, you will once you fight a couple of battles, if you pay a little attention to the bars. It's a lot simpler than it sounds. THE BATTLE SCREEN (Character Battle) __________________________________ Shown on the top are the portraits of your characters and their current and maximum HP. Below that is shown their Time Bar and amount of stored Attack Points (AP). Your character(s) and the enemy or enemies are shown in the middle against an appropriate background. Depending on the location and progression of the battle, both enemies and characters may move to different spots on the screen. When you're selecting a target for commands and attacks, a red arrow appears that you can direct over an enemy or friend with the directional key. If you have multiple targets, multiple arrows will show, with darkened directions indicating that you can press in that direction to highlight a new target. When one of your character's time bar it's full, a ring-shaped menu will appear. This is quite similar to that option of FF5 and FF6 in which you could arrange the commands in a cross shape, so you could highlight any of them with one directional press. Only thing is, there are more than four commands this time, which means there is another ring that can be accessed by pressing a direction again when you are already highlighting that direction's command. To select any command, press Cross. Below that is a tall vertical meter. This is the graphical representation of your currently usable Attack Points. When you're creating your own chain of attacks, a small numerical counter is also shown to the right of that showing current AP / maximum AP usable at the moment. Certain attacks and combinations require more AP than others (we'll get to all that in a moment). BATTLE COMMANDS (Character Battle) ____________________________________ Main Ring: Secondary Ring: < ABILITY > CALL GEAR DEFENSE ATTACK ESCAPE COMBO ITEM ITEM A T T A C K - The basis for Xenogears' battle system is combining three different types of attacks to perform a string during each character's turn. The attacks are performed by pressing the Triangle, Square and Cross buttons. The player has (almost) full freedom to combine these three attacks in any way he/she desires. - Once you select the "Attack" command, your character will run next to the nearest enemy and wait for you to input further commands. At this point, you can: Press Circle to cancel and go back to the Ring Menu. Or press any direction in the D-pad to select another target, if available, as mentioned above. Or press any of the attack buttons to start attacking the enemy. The attack buttons are the Triangle button (Weak Attack), the Square button (Medium Attack) and the Cross button (Strong Attack). Performing an attack will immediatelly deduce its cost from your remaining AP for that turn, this cost being 1 AP for the Weak Attack, 2 for the Medium and 3 for the Strong. - However, as mentione above, one of the most notable differences between Xenogears and other RPGs is that you can perform more that one attack per turn. Assuming you still have enough AP to perform another attack, you may do so, and keep attacking until you run out of AP or some other circumstance prevent you from doing so. These circumstances include: If you perform a Skill (which will be explained later), the string will finish immediatly. If you pause after an attack, and the enemy has 0 HP, it will die, thus ending the string (what, you wanna punch the air?). Note however that if you enter all attacks in a quick succesion the enemy won't die until you end the string. Finally, if you press Circle instead of an attack button, you'll end the string prematurelly. In any of these three cases, your turn will be over and any remaining AP you might still have will be stored in your Combo Bar. The use of this bar is discussed under the "Combo" command description. Skills - Skills are specific button combinations that result in the final attack in the string, which is always a Cross (strong) attack, resulting a graphically impressive special attack that will cause much more damage than the regular Cross attack would have. Needless to say, they should be performed as often as possible, as they have no drawbacks. In addition of showing all Skills available to each of your characters when you select the Skill option in the Status screen, the game also displays, during battle, which Skills are available to you within a two button presses range from your current input. Say, with Fei you do "Triangle, Triangle". Assuming you don't kill the enemy, the game will pause and display the "Cross" ender (so the complete string, from the beginning, would be T,T,X) and the "Square, Cross" ender (T,T,S,X), but not the "Triangle, Triangle, Cross" one (T,T,T,T,X), as it is three button presses away. - Skills you haven't yet, but can be learnt (this usually means you have enough AP to perform them) are usually displayed grayed out in the Skill list, along with a percentage indicator. This percentage will go up faster depending on which strings you use during battle. Although it seems that performing the string that would result in the Skill you want to learn does raise this percentage, sometimes it seems to get stuck and other strings are needed. The exact relationship between strings used and Skill learning is largely unknown at the moment, unfortunatelly. - In any case, having a 100 in a Skill's indicator doesn't neccesarily imply the learning of the Skill, since there's also a minimum level requirement. However, if you have 100 per cent, you'll automatically learn the Skill when you reach that level. A B I L I T Y Pretty similar to other game's Magic, each character can learn different Abilities as they level up, and use them in battle (and sometimes outside it, such as in the case of healing ones). These abilities consume Ether points, that can be replenishing either by sleeping or consuming certain items (mostly Rosesols). Each character's Ability command receives a different name: Ether, Chi, Arcane, Controls or Spells. Refer to the Ability lists for details on individual Abilities. D E F E N S E - A defending character does not perform any action this turn, but his/her Defense Power will be effectivelly doubled until his/her next turn. This is mostly useful as a way of not doing anything. I T E M - Use one of your items during battle. Note that there are quite some items that can't be used during battle (food, for example). BTW, both Item commands (the one in the Main Ring and the one in the Secondary Ring) are identical. C O M B O - You can store up to 28 AP points total. You can then use the Combo option to release the stored APs in the form of a string of Skills, each one costing as much as the whole string you have to perform normally to use it (even though you are actually performing only the "Cross" ender each time). Still, this results in dealing huge amounts of damage as the Skills are by far the most damaging parts of the strings, and look like you're trashing your enemy (the Skills will be performed in Fast Forward). Skills susceptible to form part of a Combo include all Skills your character has learned, excluding any 7 AP Skill. C A L L G E A R - This command allows your character to get inside his/her corresponding Gear, assuming that he/she does have one, and that you are in open space or in a wide enough place. The advantages to this are immediate, as Gears' Attack and Defense Power are obviously unmatched by humans, not to mention they have a lot more HP too. Unless you're fighting weak enemies for your Level, you'll most likely get trashed by Gears if you go on foot, and converselly you'll trash any character-sized enemy if you're in your Gears. - Disadvantages? There are two. The first one reflects the unavailability of Gear resources, as both their Fuel and HP can only be restored in certain places (you can use Fuel to heal HP if you're equipped with the appropriate Gear part, but...). Humans' HP, on the other side, can be easily restored by quite some items, Ethers, etc... The secong, and subtler, disadvantage, is that you can't learn Skills while on a Gear. This will be explained later. E S C A P E - Your character will try to run away from battle. If he/she is successful, everyone will flee. However, if he fails, any other character may try again during his/her turn. THE BATTLE SCREEN (Gear Battle) _______________________________________ This screen is similar to the normal battle screen, with the following differences: - Shown below the Time Gauge is the Fuel Meter. Fuel is used in lieu of AP while in a Gear. Without Fuel, you cannot perform commands in battle. - The graphical and numerical representation of AP now represents your amount of Fuel. - There is a box to the right showing the status of your Gear. - There's an Attack Level icon available. BATTLE COMMANDS (Gear Battle) _________________________________________ Main Ring: Secondary Ring: ETHER MACHINE SPECIAL OPTIONS CHARGE ATTACK ESCAPE BOOSTER ITEM ITEM A T T A C K - A Gear is noticeably heavier and slower than a human, and therefore its attacking speed is more limited. This means that a Gear may only be able to perform either a single attack or a Skill each turn. Furthermore, Gear Skills are significantly different from character ones. For one, they don't have to end in a Strong (Cross) attack. Also, the string which forms a Skill is only two attacks long (the second being the Skill). Consequently, ALL strings are Skills. However, Gear Skills can't be performed at any time, like character ones: you need a high enough Attack Level. - Every time you attack, but not perform a Skill, you gain a level in your Attack Level meter. Skills starting with Triangle require and consume one Attack Level, ones starting with Square cost two, and ones starting with Cross cost three. This means that you have to attack three turns and not perform a Skill to be able to do a Cross-starting Skill. Also, as mentioned above, the amount of Fuel recovered with Charge is multiplied by one plus your Attack Level. - Like character Skills, if you press a button and can perform a Skill off of that button, a diagram showing you the total Fuel Cost as well as what button can be pressed to perform that Skill is shown. Of course, you can always press Circle to cancel and just do a normal attack (useful for building up Attack Level). - Gear Skills are closely related to character ones, in the sense that learning one character Skill makes you learn one Gear Skill (at least until your third 7 AP character Skill). Since you can only learn character Skills on foot, it comes to happen that you need to be on foot even to learn Gear Skills! - In addition to the Skills you can learn normally (T,T, T,S, S,T, S,S, X,T and X,S), there are three accesories that allow you to use one additional Skill per level (T,X, S,X and X,X respectively). These Skills are extremelly useful as not only do they more damage than a regular Skill, but they also cost much less fuel. Thanks to David Johnson (johnsonr@compuserve.com) for this info. Infinite Attack Level - Of special mention is the Infinite Attack Level. For a start, it isn't achieved normally (i.e. you don't automatically enter it when using a single attack from Level 3). Instead, each turn you SPEND in Level 3, there is a chance of you getting to Level Infinite. This chance is shown as the Hyper Level in the bunch of indicators at the right. So if it says Hyper Level 30%, each turn you spend in Attack Level 3 (not counting the one you reach it) you have a 30% chance of getting to Attack Level Infinite. And note that you don't have to attack or do anything else to raise to Infinite Level: you could as well charge fuel while you wait. - Now, where does this chance come from? Well, while some Gears seem to have an initial Hyper Level value higher to 0%, generally speaking it seems to be solely affected by your current HP level. The least HP you have, the greater this chance is. Keep in mind, though, that even at almost 0 HP, this chance doesn't seem to raise above 45% or so. Also, the Weltall 2 has a Gear option that puts it automatically in Infinite Level, and the Xenogears is always at 99% Hyper Level. This makes the Xenogears the most powerful Gear in the game, since it can reach Infinite Attack Level in four turns every time and let hell break loose. - Infinite Attack Level wears of after three turns, so you better make the most of it. What are your options when in Infinite Attack Level? For a start, you can use Infinite Level Gear Skills, which deal a huge amount of damage (about twice as much as a Level 3 Skill) for a mere 10, 20 or 30 fuel. Since these won't wear your attack level, you can just use them three times in a row (until Infinite Level wears off). You can also charge, and will get ten times as much fuel as normal each time. This usually means 300 fuel, but equipping an A, S, X or Z charger will get you 500, 1000, 2000 or a whopping 5000 fuel back! - Note also that you can't reach Attack Level Infinite until you have at least one Infinite Level Skill. I'm pretty sure that these correspond (as seen above) to the 7 AP Skills of the Gear's pilot. E T H E R M A C H I N E - This allows you to use your character's Abilities when inside his/her Gear. Not all of a character's Abilities are available when inside a Gear, though. Also, some Abilities function and look different when you're riding a Gear. For one, all "HP recover" Abilities restore Gear defense when used inside a Gear (there are quite some enemy attacks that lower defense: this will be reflected in the Armor Loss percentage indicator). - The only exception to this rule is Chu-chu's "Forest Dance S", which recovers not only characters' HPs, but even Gears', making it extremely useful as it is the only way to recover a Gear's HP without using Fuel in the whole game. C H A R G E - This is the only way of restoring Fuel during battle. The amount of Fuel restored is 30 by default, but certain Gear parts, the A, S, X, and Z Chargers increase that amount to 50, 100, 200 and 500 respectivelly. Also, the amount of fuel recovered varies depending on which Attack Level you Gear is in as well. Thanks a lot to Brian Youn (bwa@us.ibm.com) for pointing out my wrong assumption of that Levels 1, 2 and 3 multiplied the basic amount recovered as Level Infinite did. Rather, they just add 20, 40 and 60 to this basic amount. Level Recover Basic A Charger S Charger X Charger Z Charger 0 30 50 100 200 500 1 +20 50 70 120 220 520 2 +40 70 90 140 240 540 3 +60 90 110 160 260 560 Infinite x10 300 500 1000 2000 5000 Finally, equipping the Cleaner will allow you to remove all status ailments when charging. I T E M - It has the same effect that the character command of the same name. B O O S T E R - Activating or deactivating the Booster will take you a full turn. When the Booster is active, your Gear will consume Fuel each turn, but it's Speed will dramatically improve as well, resulting in almost twice as many actions performed as before. S P E C I A L O P T I O N S - Some Gears receive special devices during the course of the game which cost Fuel to activate. Most of the times they are awarded as the story progresses, but there are some Gear parts that allow you to restore your Gear's HP via one of these commands. These are the Frame HP XX, where XX is the percentage of the Gear's HP restored. Of special interest is the fact that, while if they are activated in battle they will restore the nominal amount of HP, if they are used in the menu screen they will only heal a fraction of that percentage, costing much less Fuel as well. This is in order to allow you to fine-tune the amount of HP restored. E S C A P E - It has the same effect that the character command of the same name. ========================================================================== 7 . L I S T S A N D C H A R T S ========================================================================== ------------------------------------------------------------------------- I T E M L I S T ------------------------------------------------------------------------- ITEMS THAT CAN BE USED DURING BATTLE ___________________________________ Name Cost Effect Aquasol 20 Recover 50 HP Aquasol S 100 Recover 150 HP Aquasol DX 300 Recover 500 HP Alphasol 1000 Recover full HP Panalphasol 10000 Recover full HP (all characters) Rosesol 100 Recover 10 EP Rosesol S 300 Recover 20 EP Rosesol DX 800 Recover 30 EP Sigmasol 1500 Recover full EP Zetasol 100 Recover life Zetasol DX 1000 Recover life and full HP Physisol 10 Nullify body status effects Mentsol 20 Nullify mind status effects Physimentsol 50 Nullify all status effects White Star 500 Earth defense up / Wind defense down Brown Star 500 Wind defense up / Earth defense down Red Star 500 Water defense up / Fire defense down Blue Star 500 Fire defense up / Water defense down Hard Star 800 Defense up until end of during battle Speed Star 1000 Speed up until end of during battle Tragedienne 10 Causes "Play Dead" status Comedienne 10 Removes "Play Dead" status Igissol 2000 Prevent body affecting status effects Aegissol 2000 Prevent mind affecting status effects Blue Rose 1500 Nullifies physical Ether support Red Rose 1500 Nullifies mental Ether support Black Rose 1500 Nullifies equipment Ether support ElementAero 1200 Makes your attack wind-elemental ElementTerra 1200 Makes your attack earth-elemental ElementPyro 1200 Makes your attack fire-elemental ElementHydro 1200 Makes your attack water-elemental Samson'sHair 1000 Weapon Attack up until end of during battle ITEMS THAT CAN'T BE USED DURING BATTLE _________________________________ Name Cost Effect Omegasol 50 Restore all HP/EP (one) SurvivalTent 150 Restore all HP/EP in Memory Cube or World Map (all) STR Drive 10000 Attack +1 VIT Drive 10000 Defense +1 ETH Drive 10000 Ether +1 ETHDEF Drive 10000 Ether Defense +1 HP Drive 20000 Maximum HP +20 EP Drive 20000 Maximum EP +5 Hob-Jerky 10 Recover 50 HP or sell at Battling Hob-Meat 200 Recover 150 HP or sell at Battling Hob-Steak 300 Recover 500 HP or sell at Battling Fang 200 Sell at Bledavik market or Battling Eyeball 400 Sell at Bledavik market or Battling Scales 1000 Sell at Bledavik market or Battling Ivory 3000 Sell at Battling Gold Nugget 4000 | Give these to the treasure hunter at Gold Bullion 8000 | Snow Hideout to have him dig a tunnel Bizfruit 10 Recover 10 EP Elfanana 10 Recover 50 HP Ariberry 10 Recover 50 HP Radish 10 Background item Durian Juice 10 Background item Nisan Water 10 Background item Aveh Water 10 Background item Toy Gun 80 Background item Minigear 120 Exchange for Gold Nugget hint in Bledavik Anoret Seed 10 Lose 2 Kg Anoret Fruit 100 Lose 4 Kg Bulimy Seed 10 Gain 2 Kg Bulimy Fruit 100 Gain 4 Kg EVENT ITEMS ____________________________________________________________ Name Effect RPS Badge | If you have all three badges, a man H&S Badge | in Shevat will give you a Power Tag Badge | Ring S and a Guard Recover Mermaid Tear Exchange it for a Mermaid Ring in Snow Hideout (Disc 2) UFO Photo Background item Master Key Key for a door in the Gear Dock at Nortune Sewer Keys Keys for a door in Nortune's sewers Bell Amulet Used to lure Redrum. Rico can exchange it for Book 3 in the Orphanage Book 1 | Used to open a hidden passage behind a Book 2 | bookcase in the Orphanage. This leads to Book 3 | the B&J M686 Gun and B&J M686 A Ammo Spider Chu Chu eats it when it joins you, giving an Ether Veiler Bird Egg Yui will cook it Dog Food Feed the dog in Kislev with it (doesn't seem to do anything) Spider Web Used in Shevat to fish Dark Rock. M Disk Use this at Kislev for a BGM test Chu-chu Doll This is actually Chu-chu before it joins you Tickets Used in the ceremony at Solaris Cabin Key Kislev Map Map of Nortune sewers. Activate with Select button. Merkava Map Shevat Map Map of Shevat's lower shaft. Activate with Select button. Rock Background item Dawn Rock | Use all these to revive a Stepping Stone in Shevat Dusk Rock | which will lead you to a secret room. Check Walkthrough Dark Rock | (Episode 36) for details Army Cardkey Given by Elly to escape Aveh Work Permit Used to move freely in Solaris Dirty Badge Background item ------------------------------------------------------------------------- C H A R A C T E R E Q U I P M E N T L I S T ------------------------------------------------------------------------- HEAD EQUIPMENT _________________________________________________________ Name DF Cost Notes Martial Cap 1 30 - Fencing Cap 2 40 - Leather Hat 6 80 - Metal Helmet 10 200 - War Helm 20 600 - FeatheredCap 28 1200 - Black Helmet 35 2000 - Golden Hood 45 3800 - HEAD EQUIPMENT : WOMEN ONLY ____________________________________________ Name DF Cost Notes White Beret 8 150 - Silver Beret 24 800 - Ruby Helmet 32 1600 - Starlight 38 2600 - Vivid Turban 50 4800 - Blessed Helm 55 10000 - HEAD EQUIPMENT : MEN ONLY ______________________________________________ Name DF Cost Notes Iron Helmet 10 200 - Knight Helm 18 1000 - Dark Helm 35 1800 Ether Defense +5 King's Helm 40 2800 - Kaiser Helm 54 5200 - BODY EQUIPMENT _________________________________________________________ Name DF Cost Notes Martial Wear 2 50 - Fencing Wear 4 80 - Leather Vest 10 150 - WeddingDress 14 2000 Ether Defense +5 Metal Vest 18 350 - Metal Jacket 28 550 - Penguin Coat 40 1000 - Holy Habit 42 1200 - War Mail 52 1800 - Crimson Vest 64 2800 - BlackLeather 76 4200 - Golden Vest 90 5800 - BODY EQUIPMENT : WOMEN ONLY ____________________________________________ Name DF Cost Notes Pilot Uniform 6 5000 - Uniform 12 180 - BellonaTunic 16 300 - DervishDress 44 1400 - Fuzzy Frock 50 2000 - Battle Dress 56 1900 - Mermaid Mail 58 2200 - Devil Dress 62 3500 - Beastly Robe 82 5000 - Angelic Robe 60 10000 Evade +10, Ether Defense +10 Goddess Robe 80 12000 Evade +10, Ether Attack +10 ExecutorGown 100 7000 - Blessed Habit 100 15000 - BODY EQUIPMENT : MEN ONLY ______________________________________________ Name DF Cost Notes Battle Vest 10 400 - Red Mail 14 220 - Iron Mail 20 800 - Knight Mail 34 1800 - Dark Armor 60 2400 Ether Defense +10 Rose Tabard 85 5400 - Slayer Robe 108 8000 - Manly Mantle 105 10000 Defense up when an ally's HP is zero Hero Costume 112 10000 Defense down when an ally's HP is zero Kingly Armor 120 12000 Defense up when an ally's HP is zero ACCESSORIES ____________________________________________________________ Name Cost Notes Power Ring 200 Strength +2 Power Ring S 800 Strength +5 Stamina Ring 150 Defense +2 StaminaRingS 600 Defense +5 Glasses 150 Accuracy +2 SuperGoggles 600 Accuracy +5 Step Shoes 150 Evade +2 PremierShoes 600 Evade +5 EtherStone 500 Ether power +2 EtherStoneLg 2000 Ether power +5 AntiEthStone 500 Ether defense +2 AntiEthRockL 2000 Ether defense +5 Speed Ring 1200 Speed +1 Speed Ring S 3000 Speed +2 Gallant Belt 2000 HP max +10% and recovery (?) Yamato Belt 4000 HP max +25% and recovery (?) Economether 12000 Halves EP consumption WizardryRing 20000 Learn new Skills faster HerculesRing 16000 Obtained Experience 50% up Trader Card 50000 Raises chance of getting rare items Holy Pendant 8000 Doubles assisting effects time. Works with Hyper Mode Life Stone 20000 HP recover x2 Power Crisis 15000 Strength up when HP is low GuardianRing 2000 Defense up Evasion Ring 3000 Evade up LongDarkCoat 12000 Strength +10, Ether Defense +10 Battle Apron 6000 Strength +5, Defense +5 Body Guard 8000 Prevents body-affecting status effects Mind Guard 8000 Prevents mind-affecting status effects Poison Guard 1500 Prevents "Poison" Sleep Guard 1500 Prevents "Sleep" Cool Shades 1500 Prevents "Confusion" Brain Guard 1500 Prevents "Forget" Speed Shoes 5000 Speed up Muscle Belt 3000 Defense up EtherDoubler 38000 Doubles Ether effect and EP costs Ether Guard 8000 Prevents EP-draining attacks Wind Ring 5000 Defend against wind attacks Earth Ring 5000 Defend against earth attacks Fire Ring 5000 Defend against fire attacks Water Ring 5000 Defend against water attacks EtherReversa 10000 Absorb damage from element you have defense against Ether Veiler 10000 Half damage from element you have defense against? Ether Maxer 10000 No damage from element you have defense against? Fei Jr.Doll 60000 Critical hit damage up, Emeralda only Bart Jr.Doll 60000 Critical hit rate up, Emeralda only BillyJr.Doll 60000 Raises Accuracy and Evade Elly Jr.Doll 60000 Ether damage ramdomly +50% or -50% Emer Jr.Doll 60000 Counterattacks dealing same damage Combo Star 20000 Learn new Skills faster Mermaid Ring 10000 Ether +10, Ether Defense +10, Emerada only Chu-chu Idol 40000 Attack +20%, Defense +20%, Chu-chu only MomentoChain 100 Ether +6, Ether Defense +6, Rico only ------------------------------------------------------------------------- C H A R A C T E R W E A P O N L I S T ------------------------------------------------------------------------- RODS : ELEHAYMM VAN HOUTEN _____________________________________________ Name AT Cost Notes Magical Rod 2 50 - Arcane Rod 4 100 - Hot Rod 6 250 - Lunar Rod 8 600 Causes "Sleep" Marshal Rod 12 1000 - Thunder Rod 14 2200 Wind-elemental Stone Rod 14 2200 Earth-elemental Flare Rod 16 2600 Fire-elemental Ice Rod 14 2200 Water-elemental Queen Rod 18 3200 Causes "Ether Down" Dynamite Rod 20 4500 - Dark Rod 22 5800 - Chaos Rod 24 7000 - Psycho Rod 28 12000 - Skull Rod 38 2200 - WHIPS : BARTHOLOMEI FATIMA _____________________________________________ Name AT Cost Notes Leather Whip 60 - Iron Whip 4 120 - WhippaSnappa 6 280 - Cobra Cracka 5 700 Causes "Poison" Serpent Sting 7 1200 - Black Snake 7 2400 Causes "Ether Defense down" Silver Blood 8 2800 - Whip-Lasher 10 3400 - Desert Worm 12 4800 - Sonic Wave 14 5600 - Wonder Whip 16 6200 - Thor's Thunda 20 7500 - Death Adder 24 8200 - GUNS : BILLY LEE BLACK _________________________________________________ Hand guns Name AT Cost Notes B&J M10 Gun - 2000 - B&J M686 Gun - 3500 - Matchlock - 12000 - Godfather - 20000 - Hand gun Ammo Name AT Cost Notes B&JM10A Ammo 18 20 For the B&J M10 B&JM10S Ammo 21 40 For the B&J M10 B&JM10X Ammo 24 60 For the B&J M10 B&JM686AAmmo 30 40 For the B&J M686 B&JM686SAmmo 36 60 For the B&J M686 B&JM686XAmmo 42 80 For the B&J M686 MatAero Ammo 48 150 For the Matchlock, Wind-elemental MatTerraAmmo 48 150 For the Matchlock, Earth-elemental MatPyro Ammo 48 150 For the Matchlock, Fire-elemental MatHydroAmmo 48 150 For the Matchlock, Water-elemental MatLightAmmo 48 150 For the Matchlock, Light-elemental MatUmbraAmmo 48 150 For the Matchlock, Dark-elemental Godson Ammo 60 200 For the Godfather Ether Gun Ammo Name AT Cost Notes EthWind Ammo - 1000 Wind-elemental EthEarthAmmo - 1000 Earth-elemental EthFire Ammo - 1000 Fire-elemental EthWaterAmmo - 1000 Water-elemental EthLightAmmo - 1000 Light-elemental Big gun Ammo Name AT Cost Notes ShotG50 Ammo 30 30 - ShotG60 Ammo 36 60 - ShotG70 Ammo 42 90 - ShotG80 Ammo 48 120 - KATANA : CITAN UZUKI __________________________________________________ Name AT Cost Notes SengokuSword 30 8000 - Yamame Sword 32 12000 - Yamoto Sword 35 20000 - Mumyo Sword 40 34464 - ------------------------------------------------------------------------- G E A R E Q U I P M E N T L I S T ------------------------------------------------------------------------- Name Cost Notes Extra Ar 25 Armor +2 Extra Ar +1 50 Armor +5 Extra Ar +2 75 Armor +8 Extra Ar +3 100 Armor +10 Extra Ar +4 150 Armor +20 Extra Ar +5 200 Armor +30 Extra Ar +6 250 Armor +50 Extra Ar +7 400 Armor +80 Extra Ar DX 500 Armor +100 Lite Ar+1 150 Armor +15, Response +5 Lite Ar+2 400 Armor +40, Response +5 Lite Ar+3 600 Armor +60, Response +5 Silver Ar 300 Armor +10, Anti-Gel 50% Silver Ar+1 500 Armor +50, Anti-Gel 50% Lite Alloy 200 Armor +30 Heavy Alloy 200 Armor +30 Beam Coat 600 Anti-Beam 50% Mirror Ar 1200 Armor +50, Anti-Beam 50% Mirror Ar+1 1800 Armor +100, Anti-Beam 50% Mica 750 Anti-Electricity 30% Insulated Ar 1500 Armor +10, Anti-Electricity 30% InsulateAr+1 2250 Armor +50, Anti-Electricity 30% Molecular Ar 750 Anti-Pressure 10% Stress Ar 1500 Anti-Pressure 20% Stress Ar+1 2250 Anti-Pressure 30% ShockproofAr 700 Anti-Spinner 10% Seal Ar 1400 Anti-Engraved Seal 50% Seal Ar+1 2100 Anti-Engraved Seal 75% Angel Ar 900 Armor +50, Anti-Angel 30% Angel Ar+1 1800 Armor +100, Anti-Angel 50% Angel Ar S 2400 Ether Armor +50, Anti-Angel 50% Ether Ar 1000 Ether Armor +50 Ether Ar+1 2000 Ether Armor +100 Ether Ar+2 3000 Ether Armor +150 Ether Ar+3 4000 Ether Armor +200 Wind Veil Ar 5000 Defense against Earth attacks EarthVeil Ar 5000 Defense against Wind attacks Fire Veil Ar 5000 Defense against Water attacks WaterVeil Ar 5000 Defense against Fire attacks Cast Ar 4000 Armor +2 Old Circuit 2500 Response +10, Defense up Simp Circuit 2500 Response +10, Defense up Resp Circuit 2500 Response +20 Def Circuit 2500 Defense up A Circuit 125 Agility up (Rough) B Circuit 125 Agility up (Snowfield) C Circuit 125 Agility up (Desert) D Circuit 125 Agility up (Underwater) E Circuit 125 Ether Armor +10, Ether Engine +4 C Circuit+1 500 Agility up (Desert) A/C 2500 Agility up (Desert) Beam Jammer 1000 Anti-Beam 75% Ground 1250 Anti-Electricity 50% Stress Mat 1400 Anti-Pressure 25% AirtightHull 1500 Anti-Gas 20% Noise Filter 2000 Anti-Sound Wave 100% AntiAngelSys 2500 Anti-Angel 100% O2 Cylinder 2500 Agility up (Underwater) MagneticCoat 4000 Response +25 Ballast 2000 Armor +30 Gold Plate 15000 Anti-Gel 100% Seal Barrier 3000 Anti-Engraved Seal 100% Energy Saver 10000 Reduces fuel usage (?) Power Magic 3000 Ether Engine +8 Veil Doubler 3000 Doubles Elemental Defense (?) Sword Veil 2000 Can block Ether weapons (?) Lens Cover 2500 Prevents "Camera Damaged" Magic Guard 2250 Prevents "E.M. Out of Control" and "E.M. Shutdown" Engine Guard 5000 Prevents "Power Loss" Pilot Shield 4000 Prevents "Pilot Confused" Tank Guard 3000 Prevents "Fuel Leak" Ar Repairer 2000 Prevents "Armor Damage" Motion Guard 2000 Prevents "Stop" and "Slow" Frame HP10 250 Allows to heal HP using fuel (10% during battle) Frame HP30 750 Allows to heal HP using fuel (30% during battle) Frame HP50 1250 Allows to heal HP using fuel (50% during battle) Frame HP70 1750 Allows to heal HP using fuel (70% during battle) Frame HP90 2500 Allows to heal HP using fuel (90% during battle) FX Cleaner 5000 Using "Charge" removes status effects DeathBlower1 10000 Allows to use T,X Gear Skill DeathBlower2 10000 Allows to use S,X Gear Skill DeathBlower3 10000 Allows to use X,X Gear Skill GNRS20 35000 Engine Power +20% GNRS50 65000 Engine Power +50% A Charger 2500 "Charge" recovers 50 fuel S Charger 10000 "Charge" recovers 100 fuel X Charger 30000 "Charge" recovers 200 fuel Z Charger 50000 "Charge" recovers 500 fuel ------------------------------------------------------------------------- G E A R W E A P O N L I S T ------------------------------------------------------------------------- GEAR RODS : VIERGE AND EL REGURUS ______________________________________ Name AT Cost Notes Magic RodG 2 200 - Arcane RodG 4 500 - IronFistRodG 8 1000 - SparetheRodG 12 1800 - Hot RodG 24 4200 - ThunderRodG 60 8200 Wind-elemental Stone RodG 60 8200 Earth-elemental Flare RodG 65 8800 Fire-elemental Ice RodG 60 8200 Water-elemental Chrono RodG 75 10000 Causes "Slow" Smoke RodG 78 12000 Causes "Camera Damaged" Chaos RodG 80 13200 - GEAR WHIPS : BRIGANDIER AND EL ANDVALI _________________________________ Name AT Cost Notes LeatherGWhip 10 1000 - Iron GWhip 16 1600 - SnapperGWhip 18 2000 - SerpentGWhip 35 4500 - BSnake GWhip 50 6800 - SBlood GWhip 56 7200 - Thor GWhip 100 13000 Causes "Power Loss" Sonic GWhip 120 16800 Causes "Ether Machine Shutdown" GEAR GUNS : RENMAZUO AND EL RENMAZUO ___________________________________ Hand guns Name AT Cost Notes G-M10 Gun - 4000 - G-M686 Gun - 7800 - G-Matchlock - 20000 - G-Godfather - 24000 - Hand gun Ammo Name AT Cost Notes G-M10A Ammo 18 100 For the G-M10 Gun G-M10S Ammo 30 200 For the G-M10 Gun G-M10S Ammo 42 300 For the G-M10 Gun G-M686A Ammo 24 200 For the G-M686 Gun G-M686S Ammo 36 300 For the G-M686 Gun G-M686X Ammo 48 400 For the G-M686 Gun G-MAero Ammo 60 500 For the G-Matchlock, Wind-elemental G-MTerraAmmo 60 500 For the G-Matchlock, Earth-elemental G-MPyro Ammo 60 500 For the G-Matchlock, Fire-elemental G-MHydroAmmo 60 500 For the G-Matchlock, Water-elemental G-MLuminAmmo 54 500 For the G-Matchlock, cancels elemental defense G-MUmbraAmmo 54 500 For the G-Matchlock G-GodsonAmmo 72 1000 For the G-Godfather Big gun Ammo Name AT Cost Notes G-GG040 Ammo 24 100 - G-GG060 Ammo 36 200 - G-GG080 Ammo 48 300 - G-GG0100Ammo 60 400 - GEAR KATANA : HEIMDAL AND EL FENRIR ____________________________________ Name AT Cost Notes SengokuSword 90 9000 - Yamame Sword 110 13000 - Kijin Sword 120 22000 - Yamato Sword 160 36000 - Kishin Sword 200 14000 - ------------------------------------------------------------------------- G E A R E N G I N E L I S T ------------------------------------------------------------------------- Name AT Fuel Cost G4-1200 4 1200 800 G6-1200 6 1200 1200 Z9-1500 9 1500 1800 V10-2000 10 2000 2000 V12-2000 12 2000 2600 W13-1700 13 1700 2600 V15-2000 15 2000 3000 V18-2000 18 2000 4000 E20-2700 20 2700 4000 R23-3000 23 3000 6000 V28-2200 28 2200 6000 B30-4200 30 4200 10000 K35-3500 35 3500 12000 F40-5400 40 5400 13000 G45-4600 45 4600 18000 S50-6600 50 6600 24000 N55-5800 55 5800 24000 Y60-7000 60 7000 32000 X70-8000 70 8000 50000 V80-2000 80 2000 65000 Z90-1500 90 1500 65000 OMEGA100 100 1070 65000 ------------------------------------------------------------------------- G E A R F R A M E L I S T ------------------------------------------------------------------------- Name HP Cost Gear WELT-01800 1800 150 Weltall WELT-02100 2100 400 Weltall WELT-02500 2500 800 Weltall WELT-03000 3000 1400 Weltall WELT-03600 3600 2200 Weltall WELT-04300 4300 2200 Weltall WELT-05100 5100 4400 Weltall WELT-06100 6100 4700 Weltall WELT-07300 7300 6100 Weltall WELT-08700 8700 8000 Weltall WELT-10400 10400 8900 Weltall WELT-12400 12400 11300 Weltall WELT-14800 14800 11900 Weltall WELT-17700 17700 12400 Weltall WELT-21200 21200 15100 Weltall WELT-25400 25400 15500 Weltall XENO-30400 30400 16200 Xenogears VIER-01500 1500 100 Vierge VIER-04000 4000 2900 Vierge VIER-04800 4800 3900 Vierge VIER-05800 5800 4100 Vierge VIER-07000 7000 5200 Vierge VIER-08400 8400 7200 Vierge VIER-09800 9800 8100 Vierge VIER-12000 12000 10600 Vierge VIER-14300 14300 13600 Vierge VIER-17000 17000 15600 Vierge HEIM-02500 2500 800 Heimdal HEIM-03200 3200 1800 Heimdal HEIM-05400 5400 4600 Heimdal HEIM-06400 6400 4900 Heimdal HEIM-07800 7800 6700 Heimdal HEIM-09200 9200 7400 Heimdal HEIM-11000 11000 9700 Heimdal HEIM-13000 13000 11200 Heimdal HEIM-15800 15800 12400 Heimdal HEIM-19000 19000 13300 Heimdal HEIM-23000 23000 15000 Heimdal HEIM-27000 27000 15500 Heimdal HEIM-32000 32000 16200 Heimdal BRIG-01900 1900 250 Brigandier BRIG-02200 2200 500 Brigandier BRIG-02700 2700 900 Brigandier BRIG-05400 5400 4600 Brigandier BRIG-06400 6400 4800 Brigandier BRIG-07700 7700 6300 Brigandier BRIG-09100 9100 7100 Brigandier BRIG-11000 11000 9900 Brigandier BRIG-13000 13000 11200 Brigandier BRIG-15800 15800 12400 Brigandier BRIG-18500 18500 13200 Brigandier BRIG-22200 22200 15000 Brigandier BRIG-26000 26000 16200 Brigandier STIE-05800 5800 4300 Stier STIE-06900 6900 5600 Stier STIE-08200 8200 7200 Stier STIE-09800 9800 8300 Stier STIE-11700 11700 10000 Stier STIE-13800 13800 12000 Stier STIE-16500 16500 13000 Stier STIE-20000 20000 14200 Stier STIE-25000 25000 16200 Stier STIE-30000 30000 17400 Stier STIE-36000 36000 30000 Stier RENM-06000 6000 4400 Renmazuo RENM-07200 7200 6000 Renmazuo RENM-08600 8600 7600 Renmazuo RENM-10200 10200 8600 Renmazuo RENM-12000 12000 10700 Renmazuo RENM-14200 14200 12800 Renmazuo RENM-17000 17000 13600 Renmazuo RENM-20800 20800 14900 Renmazuo RENM-24800 24800 16200 Renmazuo #17-18000 18000 13000 Seibzehn #17-22000 22000 15000 Seibzehn #17-30000 30000 16200 Seibzehn #17-38000 38000 40000 Seibzehn CRES-14000 14000 11400 Crescens CRES-17200 17200 12500 Crescens CRES-20800 20800 14500 Crescens CRES-24800 24800 16000 Crescens ------------------------------------------------------------------------- G E A R A R M O R L I S T ------------------------------------------------------------------------- Name DF EthDF Cost MS 3 30 0 50 MS 6 60 0 500 MS 7.5 75 0 1000 MS 9 90 0 1500 MS 12 120 0 2500 MS 15 150 0 3500 Z Alloy20/5 200 50 5000 XMS 25 250 0 6500 XMS 30 300 0 8000 Z Alloy30/10 300 100 10000 XMS 40 400 0 10000 Z Alloy40/15 400 150 12500 RX Metal 50 500 0 12500 Z Alloy50/20 500 200 15000 RX Metal 60 600 0 15000 Z Alloy60/25 600 250 20000 RX Metal 70 700 0 20000 RX Metal 80 800 0 25000 Z Alloy80/30 800 300 29000 RX Metal 90 900 0 31000 Z Gold 100 1000 0 32500 ------------------------------------------------------------------------- S K I L L S / A B I L I T I E S L I S T ------------------------------------------------------------------------- F e i F o n g W o n g FEI'S SKILLS ___________________________________________________________ Name Motion AP Notes Raijin T,X 4 Senretsu T,T,X 5 Hagan S,X 5 Hoten T,T,T,X 6 Tenbu T,S,X 6 Ryujin S,T,X 6 Koho X,X 6 Fukei T,T,T,T,X 7 Wind-elemental Chikei T,T,S,X 7 Earth-elemental Kakei T,S,T,X 7 Fire-elemental Suikei S,T,T,X 7 Water-elemental Kokei S,S,X 7 Light-elemental Yamikei X,T,X 7 Darkness-elemental While riding the Weltall: Name Motion Fuel Cost Level Notes Raigeki T,T 10+40 1 Reppu T,S 10+50 1 Raigo T,X 10+10 1 Hazan S,T 20+70 2 Ryuten S,S 20+80 2 Juji S,X 20+20 2 Raibu X,T 30+100 3 Ryubu X,S 30+110 3 Shinrai X,X 30+30 3 Kosho X T 10 I Goten X S 20 I Kishin X 30 I While riding the Xenogears: Name Motion Fuel Cost Level Notes Raigeki T,T 10+40 1 Reppu T,S 10+50 1 Raigo T,X 10+10 1 Hasan S,T 20+70 2 Ryuten S,S 20+80 2 Jyuji S,X 20+20 2 Raimai X,T 30+100 3 Ryumai X,S 30+110 3 Shinrai X,X 30+30 3 Kosho X T 10 I Goten X S 20 I Kishin X 30 I FEI'S CHI ______________________________________________________________ Name EP Effect Guided Shot 2 Non-elemental damage (one) InnerHealing 2 Recover some HP (one) Iron Valor 4 Attack Power up (self) CounterForce 4 Fei gains counterattack ability (self) Yang Power 5 Defense up, Attack down (self) Yin Power 5 Attack up, Defense down (self) Radiance 10 Non-elemental damage (one) Big Bang 20 Non-elemental damage (all) While riding the Weltall or the Xenogears: Name EP Effect Guided Shot 2 Non-elemental damage (one) InnerHealing 2 Restores armor (self) Yang Power 5 Gear defense up, attack down (self) Yin Power 5 Gear attack up, defense down (self) Radiance 10 Non-elemental damage (one) Big Bang 20 Non-elemental damage (all) WELTALL'S OPTIONS ______________________________________________________ None WELTALL-2'S OPTIONS ____________________________________________________ Name Fuel Effect System Id 1000 Causes Infinite Attack Level Thor Wave 600 Non-elemental damage (one) Flaming Hell 1000 Fire-elemental damage (all) XENOGEARS' OPTIONS _____________________________________________________ None E l h a y m V a n H o u t e n ELLY'S SKILLS __________________________________________________________ Name Motion AP Notes Screamer T,X 4 Cyclone Kick T,T,X 5 Breakthrough S,X 5 Double Shock T,T,T,X 6 Sky Attack T,S,X 6 Bright Spark S,T,X 6 Sting Kick X,X 6 Anemo Zap T,T,T,T,X 7 Wind-elemental Terra Charge T,T,S,X 7 Earth-elemental Thermo Thump T,S,T,X 7 Fire-elemental Aqua Frost S,T,T,X 7 Water-elemental While riding the Vierge or the El Regurus: Name Motion Fuel Cost Level Notes Double Impact T,T 10+40 1 Hard Smash T,S 10+50 1 Beat Storm T,X 10+10 1 Sonic Drive S,T 20+70 2 Heart Strike S,S 20+80 2 Mega Impact S,X 20+20 2 Flash Drive X,T 30+100 3 High Diva X,S 30+110 3 Blaze Dance X,X 30+30 3 Flash Flail T 10 I Blue Blast S 20 I Dark Diva X 30 I ELLY'S ETHERS __________________________________________________________ Name EP Effect Anemo Bolt 2 Wind-elemental damage (weak, one) Terra Lance 2 Earth-elemental damage (weak, one) Thermo Cube 2 Fire-elemental damage (weak, one) Aqua Ice 2 Water-elemental damage (weak, one) Anemo Burn 6 Wind-elemental damage (medium, area) Terra Storm 6 Earth-elemental damage (medium, area) ThermoDragon 6 Fire-elemental damage (medium, area) Aqua Mist 6 Water-elemental damage (medium, area) Anemo Wave 10 Wind-elemental damage (heavy, all) Terra Ghost 10 Earth-elemental damage (heavy, all) Thermo Largo 10 Fire-elemental damage (heavy, all) Aqua Lord 10 Water-elemental damage (heavy, all) While riding the Vierge or the El Regurus: Name EP Effect Anemo Bolt 2 Wind-elemental damage (weak, one) Terra Lance 2 Earth-elemental damage (weak, one) Thermo Cube 2 Fire-elemental damage (weak, one) Aqua Ice 2 Water-elemental damage (weak, one) Anemo Burn 6 Wind-elemental damage (medium, area) Terra Storm 6 Earth-elemental damage (medium, area) ThermoDragon 6 Fire-elemental damage (medium, area) Aqua Mist 6 Water-elemental damage (medium, area) Anemo Wave 10 Wind-elemental damage (heavy, all) Terra Ghost 10 Earth-elemental damage (heavy, all) Thermo Largo 10 Fire-elemental damage (heavy, all) Aqua Lord 10 Water-elemental damage (heavy, all) VIERGE'S OPTIONS _______________________________________________________ Name Fuel Effect Aerods 400 Ether attack EL REGURUS' OPTIONS ____________________________________________________ Name Fuel Effect Aerods 400 Ether attack C i t a n U z u k i CITAN'S SKILLS _________________________________________________________ Name Motion AP Notes Ukigumo T,X 4 Mufu T,T,X 5 Jinrai S,X 5 Shinrai T,T,T,X 6 Renken T,S,X 6 Hakai S,T,X 6 Ougi X,X 6 Willow Wind T,T,T,T,X 7 Wind-elemental Rare Earth T,T,S,X 7 Earth-elemental Hell Fire T,S,T,X 7 Fire-elemental Tsunami Ice S,T,T,X 7 Water-elemental While wielding a Katana Name Motion AP Notes Amaoto T,X 4 Engetsu T,T,X 5 Amagumo S,X 5 Himatsu T,T,T,X 6 Yako T,S,X 6 Zanretsu S,T,X 6 Myogetsu X,X 6 FestiveWind T,T,T,T,X 7 Rumble Earth T,T,S,X 7 Haze Of Fire T,S,T,X 7 CrystalWater S,T,T,X 7 While riding the Heimdal: Name Motion Fuel Cost Level Notes Kentsui T,T 10+40 1 Reppu T,S 10+50 1 Ryuei T,X 10+10 1 Shinrai S,T 20+70 2 Fujin S,S 20+80 2 Ryuga S,X 20+20 2 Hakai X,T 30+100 3 Kenjin X,S 30+110 3 Tensho X,X 30+30 3 Ochiba T 10 I Zanretsu S 20 I Enken X 30 I While riding the Heimdal or the El Fenrir and wielding a Gear Katana: Name Motion Fuel Cost Level Notes Kentsui T,T 10+40 1 Reppu T,S 10+50 1 Ryukage T,X 10+10 1 Shinrai S,T 20+70 2 Fujin S,S 20+80 2 Ryuga S,X 20+20 2 Hakai X,T 30+100 3 Kenjin X,S 30+110 3 Tensho X,X 30+30 3 Ochiba T 10 I Zanretsu S 20 I Enken X 30 I CITAN'S ARCANES ________________________________________________________ Name EP Effect Sazanami 2 Recover some HP (one) Renki 2 Next Arcane cast by Citan will affect all party members (self) Fuuseii 4 Defense against earth, weak against wind (one) Chiseii 4 Defense against wind, weak against earth (one) Kaseii 4 Defense against water, weak against fire (one) Suiseii 4 Defense against fire, weak against water (one) Ryokusho 3 Remove body status abnormalities (one) Reisho 3 Remove mind status abnormalities (one) Koga 2 Defense up, attack down (one) Yamiga 2 Attack up, defense down (one) Senkei 6 Speed up (one) While riding the Heimdal or the El Fenrir: Name EP Effect Sazanami 2 Restore armor (one) Renki 2 Next Arcane cast by Citan will affect all party members (self) Fuuseii 4 Defense against earth, weak against wind (one) Chiseii 4 Defense against wind, weak against earth (one) Kaseii 4 Defense against water, weak against fire (one) Suiseii 4 Defense against fire, weak against water (one) Koga 2 Defense up, Attack down (one) Yamiga 2 Attack up, Defense down (one) HEIMDAL'S OPTIONS ______________________________________________________ None EL FENRIR'S OPTIONS ____________________________________________________ None B a r t h o l o m e w F a t i m a BART'S SKILLS __________________________________________________________ Name Motion AP Notes Head Hunter T,X 4 Twin Sonic T,T,X 5 Rhythm Shock S,X 5 Dynamic T,T,T,X 6 Astral T,S,X 6 Bracer S,T,X 6 Justice X,X 6 Angel T,T,T,T,X 7 Wind-elemental Land Break T,T,S,X 7 Earth-elemental Prominence T,S,T,X 7 Fire-elemental Tornado S,T,T,X 7 Water-elemental While riding the Brigander or the El Andvali: Name Motion Fuel Cost Level Notes Chain Whip T,T 10+40 1 Beat Serpent T,S 10+50 1 Spark Wave T,X 10+10 1 Blood Snake S,T 20+70 2 Hit Storm S,S 20+80 2 Dead Cannon S,X 20+20 2 Dance Wave X,T 30+100 3 Twin Snake X,S 30+110 3 Sky Drive X,X 30+30 3 Meteor Fall T 10 I Dead Dance S 20 I Soul End X 30 I BART'S ETHERS __________________________________________________________ Name EP Effect Wild Smile 2 Lowers Accuracy (one) Heaven Cent 2 Non-elemental damage (one) White Lure 3 Lures one enemy to attack Bart (one) Red Cologne 4 Raises Attack Power (self) Blue Cologne 6 Raises Accuracy and Evade (self) WhiteCologne 6 Gain counterattack ability (self) Wind Mode 4 Make weapon wind-elemental (one) Earth Mode 4 Make weapon earth-elemental (one) Fire Mode 4 Make weapon fire-elemental (one) Water Mode 4 Make weapon water-elemental (one) While riding the Brigandier or the El Andvali: Name EP Effect Wild Smile 2 Causes "Camera Malfunction" (one) Heaven Cent 2 Non-elemental damage (one) Wind Mode 4 Make weapon wind-elemental (one) Earth Mode 4 Make weapon earth-elemental (one) Fire Mode 4 Make weapon fire-elemental (one) Water Mode 4 Make weapon water-elemental (one) BRIGANDIER'S OPTIONS ___________________________________________________ Name Fuel Effect Ygg D.Charge 600 Ether attack (one) EL ANDVALI'S OPTIONS ___________________________________________________ Name Fuel Effect Ygg D.Charge 600 Ether attack (one) R i c a r d o B a n d e r a s RICO'S SKILLS __________________________________________________________ Name Motion AP Notes Rico Rocket T,X 4 Death Drive T,T,X 5 Banderas S,X 5 Dragon Fist T,T,T,X 6 Fire Bomb T,S,X 6 Pile Crasher S,T,X 6 Spin Strike X,X 6 Death Roll T,T,T,T,X 7 Flame Lariat T,T,S,X 7 Hell Splash T,S,T,X 7 While riding the Stier or the El Stier: Name Motion Fuel Cost Level Notes Drill War T,T 10+40 1 Bomber Head T,S 10+50 1 Drill Driver T,X 10+10 1 Grand Slam S,T 20+70 2 Twister D S,S 20+80 2 Hammer G S,X 20+20 2 Mega Body X,T 30+100 3 Sky Driver X,S 30+110 3 Scrap X,X 30+30 3 Drill Kaiser T 10 I Drive Kaiser S 20 I Iron Kaiser X 30 I RICO'S SPIRITS _________________________________________________________ Name EP Effect Steel Fist 2 Attack up (self) Steel Body 2 Defense up (self) Steel Spirit 2 Ether defense up (self) Steel Mettle 4 Non-elemental attack (one) While riding the Stier or the E . Stier: Name EP Effect Steel Mettle 4 Non-elemental attack (one) STIER'S OPTIONS ________________________________________________________ None EL STIER'S OPTIONS _____________________________________________________ None B i l l y L e e B l a c k BILLY'S SKILLS _________________________________________________________ Name Motion AP Notes Adams Apple T,X 4 Gunholic T,T,X 5 Hell Blast S,X 5 Nut Crack T,T,T,X 6 Sky Walker T,S,X 6 Devil Blast S,T,X 6 Banfrau X,X 6 True Dream T,T,T,T,X 7 Holy Gate T,T,S,X 7 Dear Friend T,S,T,X 7 While riding the Renmazuo or the El Renmazuo: Name Motion Fuel Cost Level Notes Double Snap T,T 10+40 1 Hard Snap T,S 10+50 1 Hard Gun T,X 10+10 1 Gun Blaze S,T 20+70 2 Impact Gun S,S 20+80 2 Holy Fist S,X 20+20 2 Blaze Shot X,T 30+100 3 Hard Gatling X,S 30+110 3 Sky Gatling X,X 30+30 3 Thousand T 10 I Holy Climb S 20 I Holy Soul X 30 I BILLY'S ETHERS _________________________________________________________ Name EP Effect Purity Light 2 Remove all status aiments (one) HealingLight 2 Recover some HP (one) Holy Light 4 Recover some HP (all) Goddess Call 4 Speed up (one) Goddess Eyes 4 Defense up (one) Wind Shield 4 Protection against earth (one) Earth Shield 4 Protection against wind (one) Fire Shield 4 Protection against water (one) Water Shield 4 Protection against fire (one) Goddess Wake 8 Recover life (one) While riding the Renmazuo or the El Renmazuo: Name EP Effect HealingLight 2 Restores armor (one) Holy Light 4 Restores armor (all) Wind Shield 4 Protection against earth (one) Earth Shield 4 Protection against wind (one) Fire Shield 4 Protection against water (one) Water Shield 4 Protection against fire (one) RENMAZUO'S OPTIONS _____________________________________________________ Name Fuel Effect JessieCannon 500 Non-elemental damage (area) JessieBlasta 1000 Non-elemental damage (area) EL RENMAZUO'S OPTIONS __________________________________________________ Name Fuel Effect JessieCannon 500 Non-elemental damage (area) JessieBlasta 1000 Non-elemental damage (area) E m e r a l d a EMERALDA'S SKILLS ______________________________________________________ Name Motion AP Notes Leg Cutter T,X 4 Wave Cutter T,T,X 5 Leg Spin S,X 5 Hammerhead T,T,T,X 6 Grand Arm T,S,X 6 Divider S,T,X 6 Flying Arm X,X 6 Tornado Hand T,T,T,T,X 7 Reycount T,T,S,X 7 Dark Beast T,S,T,X 7 While riding the Crescens: Name Motion Fuel Cost Level Notes Arm Bash T,T 10+40 1 Air Bash T,S 10+50 1 Dance Bash T,X 10+10 1 Devil Hand S,T 20+70 2 Devil Hold S,S 20+80 2 Devil Bird S,X 20+20 2 Dead Spin X,T 30+100 3 Dead Drive X,S 30+110 3 Dead Melody X,X 30+30 3 Dark Wave T 10 I Dark Force S 20 I Dark World X 30 I EMERALDA'S ETHERS ______________________________________________________ Name EP Effect Anemo Dharm 3 Wind damage (medium, one) Terra Feist 3 Earth damage (medium, one) Thermo Gord 3 Fire damage (medium, one) Aqua Aroum 3 Water damage (medium, one) Anemo Omega 6 Wind damage (high, all) Terra Holz 6 Earth damage (high, all) Thermo Giest 6 Fire damage (high, all) Aqua Dhaum 6 Water damage (high, all) While riding the Crescens: Name EP Effect Anemo Dharm 3 Wind damage (medium, one) Terra Feist 3 Earth damage (medium, one) Thermo Gord 3 Fire damage (medium, one) Aqua Aroum 3 Water damage (medium, one) Anemo Omega 6 Wind damage (high, all) Terra Holz 6 Earth damage (high, all) Thermo Giest 6 Fire damage (high, all) Aqua Dhaum 6 Water damage (high, all) CRESCENS' OPTIONS ______________________________________________________ None M a r i a B e l t h a s a r MARIA'S SKILLS _________________________________________________________ None While riding the Seibzehn: Name Motion Fuel Cost Level Notes Mega Hammer T,T 10+40 1 Dyna Fight T,S 10+50 1 Gravity Fist T,X 10+10 1 Dyna Rush S,T 20+70 2 Head Dive S,S 20+80 2 Gravity Press S,X 20+20 2 Meteor Press X,T 30+100 3 Iron Break X,S 30+110 3 Iron Storm X,X 30+30 3 Fire Drive T 10 I Magneto S 20 I Maria Beat X 30 I MARIA'S CONTROLS _______________________________________________________ Name EP Effect Robo Beam 2 Beam attack (one) Robo Missile 4 Missile attack (one) Robo Punch 5 Physical attack (area) Robo Kick 8 Physical attack (area) Graviton Gun 30 Gravity attack (all) While riding the Seibzehn: None SEIBZEHN'S OPTIONS ____________________________________________________ Name Fuel Effect Missile Pod 400 Ether attack (all) Grav. Cannon 1000 Ether attack (all) C h u C h u CHU-CHU'S SKILLS _______________________________________________________ None When in giant mode: None CHU-CHU'S SPELLS _______________________________________________________ Name EP Effect Forest Dance 2 Recover some HP (one) Culen Prayer 2 Remove body status abnormalities (one) Myrm Prayer 2 Remove mind status abnormalities (one) Play Dead 2 Causes "False Death" status (self) Maiden Kiss 8 Removes "False Death" status (self) Forest Wind 4 Wind-elemental attack (one) Earth Gnome 6 Earth-elemental attack (area) Ancient Myth 10 Non-elemental attack (all) When in giant mode: Name EP Effect Forest Dance S 2 Recover some HP, even Gears (one) ------------------------------------------------------------------------- S T A T U S E F F E C T S ------------------------------------------------------------------------- All status effects are cancelled once a battle is over. CHARACTER STATUS EFFECTS _______________________________________________ Physical status effects Stop Time bar stops filling. Character can't perform any action until this status is removed Defense Down Defense rating is lowered. Character takes more damage from physical attacks Attack Down Attack rating is lowered. Character causes less damage with physical attacks Blindness Accuracy and Evade ratings are lowered. Character misses more often and evades physical attacks less often. Slow Time bar fills slower, as if Agility had been lowered Poison Character's HP decrease steadily Mental status effects Confusion Character becomes uncontrollable and attacks randomly Not too worrying since he/she will only use single regular attacks or Abilities Forget Character can't use Abilities Sleep Time bar stops filling until woken up by an attack GEAR STATUS EFFECTS ____________________________________________________ Armor Damage Defense rating is lowered until end of battle or until healed with an Ability (most HP-healing abilities recover Armor Damage instead when used inside a Gear) Stop Time bar stops filling Slow Time bar fills slower, as if Agility had been lowered Power Loss Attack rating is lowered Fuel Leak Character's Gear loses fuel at a steady rate Camera Damaged Both Accuracy and Evade ratings are lowered Ether Machine Character loses EP at a steady rate Out Of Control Ether Machine Character can't use Abilities Shutdown Pilot Confused Character becomes uncontrollable and attacks randomly EQUIVALENCES ___________________________________________________________ As you might have noticed, there's a parallelism between character status effects and Gear status effects. Their equivalences are as follows: Gear status Character status ----------- ---------------- Armor Damage Defense Down Stop Stop Slow Slow Power Loss Attack Down Fuel Leak Camera Damaged Blindness Ether Machine Out of Control Poison Ether Machine Shutdown Forget Pilot Confused Confusion Sleep ------------------------------------------------------------------------- S E L L I N G P R I C E S ------------------------------------------------------------------------- This is a chart showing selling prices in different shops of some rare items (mostly monster remains) you'll obtain during the game. Hob- Hob- Hob- Jerky Meat Steak Fang Eyeball Scales Ivory Regular shop 5 100 150 100 200 500 1500 Bledavik market - - - 150 300 600 - Nortune (rank D) 20 - - 60 90 750 - Nortune (rank C) 30 - - 75 100 900 - Nortune (rank B) 45 - - 90 125 1000 - Nortune (rank A) 50 - - 100 150 1200 - Nortune (rank S) 65 200 450 150 200 1500 2000 Battling (disc 2) ? ? ? 150 200 1500 2000 ========================================================================== 8 . M A P S ========================================================================== ------------------------------------------------------------------------- Y G G D R A S I L M A P ------------------------------------------------------------------------- Y g g d r a s i l b a s e m e n t 1 (1) ______ _____ ___ | | | | (4) | |______|______ __| __/ M \__ | | | | | (2) | | | | | \ (3) / \_______/ M : Memory Cube (1) : Ladder to the deck (2) : Bridge. Talk to Sigurd to take control of the Yggdrasil. (3) : Talk to Franz for a random sound test. (4) : Elevator to Basement 2 Y g g d r a s i l b a s e m e n t 2 _____________________________ | (6) | | _ __ | | | (9) | | | | | M | | |_____| | |_________________________ __| | | | | (4) | |______|_______ | | | | | ________| |________ | | | | | (8) | | | | | | | |________| | | | | | | | (7) | |________ | | | | | (5) | | | | | |________| |________| |__ __| (13) (4) : Elevator to Basement 1 (5) : Margie's room. Talk to her to change party members. (6) : Gun room. Talk to Maison to buy items. (7) : Sleeping area. Talk to a man here to stay and recover HP/EP. (8) : Infirmary (9) : Stair down to Basement 3 (13) : To the Gear hangar Y g g d r a s i l b a s e m e n t 3 _____ / \ / \ / \ | (12) | | | \ / \ / \ / \ / | | ________| | | | |________ | (11) | (9) | | | |________| | | | | | (10) | | |____________| |________| (9) : Stair up to Basement 2 (10) : Bedroom (11) : Bedroom (12) : Engine room G e a r H a n g a r (13) ___________________________ __ | | | | | _______| |_______ | | _______ _______ | | ____| | ____ | | | | | | | | | | |(14)| | | |____| | |____| | | | | | | ____| |____ |___ | | | | | | | (20)| |(15) | | |____| |____| ___| | | | | | ____| |____ | | | | | | | | (19)| |(16) | | |____| |____| | | | | | ___| ____| |____ | | | | | | | | (18)| |(17) | |___ |____| |____| | | _______| |_______ | |_________ _________| | | |_______________________________| (13) : To Basement 2 (14) : Gear Shop (15) : Weltall (16) : Brigandier (17) : Heimdal (18) : Stier (19) : Vierge (20) : Renmazuo ------------------------------------------------------------------------- B L E D A V I K W A T E R W A Y S M A P ------------------------------------------------------------------------- To Fatima Castle | | | | / \ / \ / /| |\ \ / / | | \ \ / / | | \===\ / / | | \ \ / / | | \ \ | | | | | \ | | |(5)| | \ | | |___| | |\ \ | \ / | \ \ | \ / | \ -------------------- | |\ \ / /| | \_______ ________|| | | \ \ / / | | \ \ | | \ \ / / | | \ \ | | \ \ / / \ \ \(4)\ | | \ / \ \ \===\ | | | | \ \ | | | | \ \ |(3)| | | | | / / | | | | /===/ | | |- -| | \ | | | \ | | | |\ \ | | | | \(2)\ / / | | \===\ / / | | \ \ / / | | \ / / / | | / / | | / / | | /(1)/ | | / / | | / < |___| / /\ \ East Entrance /- -/ \ \ / / \ \ | | | | | | | | | | | | |___| |===| West Entrance (1) : Pipe to Restaurant (get Gold Nugget) (2) : Rosesol S (3) : Aquasol S (4) : Survival Tent (5) : Pipe to Fountain === : Impassable fence - - : Broken fence ========================================================================== 9 . M I S C E L L A N E O U S ========================================================================== SMALL TWO OF PIECES LYRICS _____________________________________________ If you have finished Xenogears, you'll have had the extreme pleasure of listening to "Small Two of Pieces", the staff roll theme which is one of the best songs I've had the joy to listen to (it's an arrange of the Music Box theme, which I also love). Well, in case you'd like to have its lyrics handy, Tomo has been so nice as to let me include here the lyrics for this song, which I got from his page. BTW, I take advantage of this occasion to advise you to check it out: it has the lyrics for the entire Xenogears album and the "Creid" arranged album among a lot others, and it's a really nice page too. It's URL is: Xenogears Ending Theme "Small Two of Pieces" Run through the cold of the night As passion burns in your heart Ready to fight, a knife held close by your side Like a proud wolf alone in the dark With eyes that watch the world And my name like a shadow on the face of the moon Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world Cold fire clenched to my heart In the blue of night Torn by this pain, I paint your name in sound And the girl of the dawn With eyes of blue, and angel wings The songs of the season are her only crown Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world We met in the mist of morning And parted deep in the night Broken sword and shield, and tears that never fall But run through the heart Washed away by the darkest water The world is peaceful and still Broken mirror, a million shades of light The old echo fades away But just you and I Can find the answer. And then, We can run to the end of the world We can run to the end of the world Run to the end of the world... And now that we're into soundtracks, I'd reccomend you to check the "Creid" arranged version of Xenogears' soundtrack. It contains really good arranges of already awesome BGMs. Oh, and the Xenogears Original Soundtrack also includes a track which wasn't included in the game: "Stars of Tears", an awesome arrange of the overworld theme, with English lyrics (as well, of course, as "Small Two of Pieces"). The Creid album does include "Two Wings" and "Mebius", the Japanese versions of "Stars of Tears" and "Small Two of Pieces", but IMHO they're not as good as the English versions (especially "Mebius"). BTW, it's not exactly true that "Stars of Tears" wasn't included in the game. It is played during a FMV composed of different FMV bits from the game. The problem is that I don't have a clue about how to play it except by using CDFind and PSXVideo. Oh, and just because I know you, don't mail me asking where to find neither of these utilities! :P XENOGEARS MEASUREMENT UNITS ____________________________________________ by Pauzanes Neto (shinji08@geocities.com) I'm just quoting (and editing a bit) Pauzanes' rather interesting text: With the "help" of the people at Square USA, I was able to calculate the real world equivalents for the measurements form Xenogears. Square has set up a page for XenoGears, and there they have tables with Gear data. Their own ratios, however, won't match up a 100% [Ignacio's note : because of truncation]. Nonetheless, the accuracy rate of my conversion factors is of aproximately 99.36%. So, I guess we can use it. =) Here we go: 1 Sharl = 0.964 meters = 3.1629 feet 1 Karn = 1.080 tons = 2381.4 lbs. 1 Repsol = 0.970 km/h 1 Zeitle = 0.017 hours Ex: Let's use Weltall. Its height is of 16.3 sharls. The conversion factor is: 1 Sharl = .963 meters. 0.964 meters (1) 16.3 Sharls x ------------ 1 Sharl (2) 16.3 x 0.964 meters [ Sharls cancel ] (3) 15.71 meters. So Weltall's actual height is of 15.71 meters. Square USA says it is of 15.811 meters. The Percentage of Accuracy is of: (1) Percent of Accuracy = (Actual / Theoretical) x 100% (2) Percent of Accuracy = (15.71 / 15.811 ) x 100% (3) Percent of Accuracy = 99.361% ========================================================================== 1 0 . L I N K S ========================================================================== - Here are some links you might find useful. Kao Megura's Homepage Homepage to my good friend K.M., which not only was co-author of this FAQ, but has also written a whole bunch of them, including the pretty famous Final Fantasy 7 one. The place I reccomend for getting new versions of this FAQ. Game FAQs Archive The best place for FAQs all around. If you're looking for something, they surely have it. It also hosts this FAQ. RPGamer The best place for RPG information, including FAQs of course (and this one too). QueenVera's Xenogears Homepage A really good page packed with Xenogears information, images and links. Musical World of Final Fantasy Homepage of Tomo, which contains lyrics and translations for a lot of Square-related albums, among other neat stuff. A must for Square music fans. ========================================================================== 1 1 . F R E Q U E N T L Y A S K E D Q U E S T I O N S ========================================================================== G e n e r a l q u e s t i o n s / c o n t r i b u t i o n s Questions for parts of the FAQ not yet covered. How am I supposed to help you in a place I've not been to yet? Duh. Questions for parts of the FAQ already covered. Questions about important bits left unexplained in the FAQ are quite rare, and I'd like to think it's because my walkthrough is comprehensive enough ^_^; However, if you have a good point, I'll revise that part in future versions. Contributions for parts of the FAQ not yet covered. After much thinking and pondering, I've finally decided that I will ignore these. There are two reasons for this: First, it's not fair for people that wait until I reach that point to tell me, not to mention it's not fair for ME, who most of the times could have found the thing for myself (you'd be surprised to hear what some people contribute). Second, these questions form the bulk of the 200+ mails in my account, since for some reason everybody seems to have found a extremelly well hidden secret in places I've not yet been to (but very few do in places I've already been in, surprisingly). Since I already told not to send me these contributions in version 0.3 of the FAQ, I feel I have every right to ignore them from now on. Sorry. You might be wondering why did I put the "Three Shevat Stones" thing then. Well, I wish I hadn't... Contributions for parts of the FAQ already covered. When I'm able to read them (which will take quite a lot of time, as you already know), I'll file them and add them to the FAQ later (not neccesarily for the next revision, since I'm currently browsing and separating mail). Note that I won't mail you back to thank you, but rest assured, you have my sincerest gratitude, and I'll thank you properly in the FAQ itself. S p e c i f i c q u e s t i o n s r e g a r d i n g t h e g a m e "Could there be any other characters than the ones listed in the FAQ?" No. I knew all of them thanks to my Action Replay even before playing the game through, so I knew who would show up beforehand, and there's no one else. "Booohooo! But Ramsus/Id/ is soooo cool!" Sorry. "Boohoo!" Oh, do shut up. "The measurement unit ratio by Pauzanes Neto isn't correct. If you divide Weltall's height in meters by it in Sharls you get 0.97." Yes it is. He didn't use Weltall to OBTAIN it, and due to rounding there's no way to get all conversions to match 100%. Think, people. "Where's which's mentioned in your item lists but not in your walkthrough?" The item lists were made using an Action Replay. Even so, most of these items have been confirmed by contributors, but I'm not putting them until I reach that far into the game. Of course, if they are obtained in a part the walkthrough already covers, then I've, ohmygosh, completelly missed them. So if you happen to have found them, please be so kind as to send me their locations, thank you kind reader. "I've found that in the Duneman's Desert..." AAAARRGHH! Shut up already!! I know!! Sorry people, but for some reason everyone has thought it fit to bomb me with info about the couple of items I left out in the mini-guide for that place. The thing is, that part was from the Japanese walkthrough. Back then I didn't double and triple-check things as much as I'm doing now with the Walkthrough, so I missed some items (OK, I just followed Tatsushi Nakao's guide step by step and didn't bother to explore on my own, I own up ^_^;). I guess it as much as proves that "if you are going to do something, better do it through", so I've decided to remove all parts not yet covered by the American walkthrough. Namely, the Duneman's Desert, since all other parts have been incorporated into the walkthrough. "Why does it say 'Episode V' at the very end of the game? Are there another four Xenogears games?" Of course. Didn't you know? The other four episodes were released for the SNES and were major hits in Japan, but they weren't released in the US, in favor of US-developed games like "Final Fantasy Evermore" and "Secret of Mystic Quest". Just kidding. Seriously, this is the first and so far the last Xenogears game Square has ever made. Believe me on this, I can recite the whole Squaresoft ludography (hey! a new word!) back from Rad Racer times off the top of my head, and not a single Xenogears game makes an appearance. I seriously doubt this is a reference to any other Square game either. "Very nice. So, umm... what the heck IS that 'Episode V' thing, then? :\ " Good question. And one that's been in the minds of everyone since Xenogears was first released in Japan. Your guess is as good as mine. The only coherent explanation I've heard contains, unfortunately, a spoiler, so I'd rather not list it here (besides, it's still highly unlikely in my opinion. I'm afraid we'll never know. S p e c i f i c q u e s t i o n s R e g a r d i n g t h e F A Q "Hurry up and finish the dang walkthrough!" Go bother someone else. Oh, if you get stupid enough you might get a place along with ProPimp9 in the Idiot List. "Can you send me new revisions of your FAQ?" For some reason, this is the single most asked question (with all its "send me your FAQ now" etc... variations). Well, in a word, NO. Even if it's to put it up in your cool huge megahit page, I will only send new revisions to GameFaqs and K.M.'s page. "Can you notify me when you update your FAQ?" Sorry, but no. You don't seem to realize that you are hundreds and I just can't spare the time. "Can I put your FAQ in my page?" You don't need to send me these, as I'll always grant you permission to do so (no need to ask nor even notify me) AS LONG AS you don't edit or otherwise modify this document, and as long as you assure you'll get new revisions of it from the above pages. "You said that your saved game was wiped. Mine was too. Does XenoGears have some kind of anti-unofficial memory card protection?" I've received quite a lot of these too. Well, first off, my game was wiped because it was stored in a crappy multipage Memory Card. It was by no means the first time it happened to me: in fact, if you have one of those Memory Cards, you'll know it happens all the time (I've had two different models so far; everything they might say about that being "an isolated problem" etc... is a plain and big LIE to sell it to you). I always back up important game saves in the PC's hard drive with my Action Replay and the Comms Kit (THAT method is 100% safe). It's just that I delayed doing so until it was, well, too late ^_^;. But I'm straying off the topic. What I want to say is that my Memory Card problem was completelly unrelated to XenoGears itself. However, the very fact of having received that many mails regarding this issue might indicate that there is some truth to that after all... BTW, if you have storage problems, I'd reccomend Blaze's 2 MB or 4 MB Cards. It has just two pages, but they are real, because the card uses no compression. To change between pages, just remove the card, switch it, and insert it again (no wait). And it costs the same as an official Memory Card. OK, talk about straying off the topic... ^_^; "Your grammar and spelling aren't too great. You should have someone check them" I received just one of these, but it bothered me somewhat so I though I'd address it in a separate paragraph. 1) I'm Spanish. This FAQ is about all the English practising I'm doing now. Try to write a FAQ in Spanish, and then you tell me about errors, OK? Besides, I honestly think that my English is quite acceptable for a Spanish. 2) Because of living in Spain, I don't have access to any spellchecking program in English. Don't go offering me any of these, though: even if I had one, it's probably too much work to bother. 3) Finally, if you're that much concerned about grammar and spelling, how about sending in some (shock!) corrections? Or is it too much bother for you? "Can I co-write / translate to other language / htmlize / spellcheck the FAQ?" In one word, no. I accept no co-writers, nor do I support any translation or HTML version of the FAQ (and bear in mind that since my work is copyrighted, you can't do any of these without my permission). BTW, I really am Spanish and talk in Spanish, but I decided to write this FAQ in English so it would reach more people (you need to know English to play the game anyway). There's no Spanish version of the FAQ and again I won't support one. Finally, since I can't support a whole spellchecked FAQ from anyone without comparing both FAQs word by word (and that, I assure you, I'm not going to do), I'll pass on the latter one as well. With that said, individual corrections of any kind will of course be accepted and much thanked. "Hi! Remember me? I'm . How are you doing?" (and sometimes, not unreasonably "Are you still alive?" ^_^;) These will (sob) have to be (sniff) temporarily delayed, because I have my hands full with just reading all the mail. I've not talked with even K.M. or Zhou Tai An for the last four months or so, so sorry and be patient ;_;. I know this sucks (hell, one of the main reasons I write walkthroughs is to talk to people who share my tastes...). ========================================================================== 1 2 . H O W T O C O N T A C T M E ========================================================================== Well, to make a long story short, I receive just too much mail regarding this FAQ to be able to answer to all of it and have a life at the same time. Though some of you might ask what use is having a life anyway, I've decide that I won't answer any of them. Yup, that's it, no replies at all. So that means that your questions won't be answered directly, and your contributions will not be thanked personally. I know it sucks, but it's the only way. In order to stop the tide of mails, I've put the most frequent reasons to mail me and the results they will bear in the Frequently Asked Questions section. However, in case you miss it, you should know that questions, contributions, etc... for parts of the game not yet covered by the walkthrough will be I G N O R E D. This also includes items which are obtained or used in these parts, even if their use is wrong in the item lists. Unfortunatelly, as of revision 0.5, I must ask you not to send me ANY mail AT ALL. This, believe it or not, is because I'm so late in reading mail that I wouldn't be able to even read, sort out and include everything I've received so far in at least a year (and just between you and me, I don't actually think I'll still writing this FAQ a year from now). I've been VERY busy since I started working six months ago (I'm late in even serious duties) and I don't think it's going to get any better. So it's either that or stopping the FAQ completelly (you'll already have noticed how slow it's progressing compared to before). Sorry, and thanks for your support. Just to prove my lack of time, I have Final Fantasy 8 from over a month, and I'm not even halfway disc one yet. To think I completed FF7 in a week! ;_; If you MUST send me some information, and you don't care if it's read by my grand-grand children, then send it to: < de_lucas@yahoo.com > ========================================================================== 1 3 . S P E C I A L T H A N K S ========================================================================== - In alphabetic order of last name (more or less): ------------------------------------------------------------------------- Jayce A. (seikenshi@postmark.net) ------------------------------------------------------------------------- - For pointing out that Calamity does award Exp and G when defeated and gracefully sending in the proper amounts. ------------------------------------------------------------------------- Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) ------------------------------------------------------------------------- - For the location of the Spider in Lahan Mountain. ------------------------------------------------------------------------- Jim Argyros (jargyros@iastate.edu) ------------------------------------------------------------------------- - For the tip about the money in Citan's chimney. ------------------------------------------------------------------------- Beth (BIZAROELNE@aol.com) ------------------------------------------------------------------------- - Lots of thanks for the complete run-down on how to get the H&S Badge. Thanks! ------------------------------------------------------------------------- Luis Borunda (lborunda@email.exide.com) ------------------------------------------------------------------------- - For pointing out a nonsensical statement in the walkthrough (when I said that making the fights last longer would increase the number of guards). Nice sig, BTW ^_^; ------------------------------------------------------------------------- Mike Bridge (z964453@wheat.farm.niu.edu) ------------------------------------------------------------------------- - Also for the tip about Fei's savings in his bed, and for the guy that gives you money at Lahan's village consultant. ------------------------------------------------------------------------- D. Page (d@prometheus.frii.com) ------------------------------------------------------------------------- - For the information about the metronome minigame in the Kaiser's room. ------------------------------------------------------------------------- Daryl (daryl@dnet.net.id) ------------------------------------------------------------------------- - For the information about the location of the three Stones in Shevat. ------------------------------------------------------------------------- F15XEagle@aol.com ------------------------------------------------------------------------- - For pointing out an error in the sewers... that I had already corrected on my own by then. I thought he deserved to be thanked for his effort, though. It's also very encouraging than one of the few errors found was one I also found on my own, meaning there might not be that many errors after all ^_^; ------------------------------------------------------------------------- Cyan Garamonde (shenancalhar@hotmail.com) ------------------------------------------------------------------------- - For pointing out that Ramsus can be hurt by Ether attacks when he's on his "Mirror Stance". Also, for bringing my attention over the "variable damage inflicted by Dan" issue. ------------------------------------------------------------------------- Bryan H (fallingasleep@hotmail.com) ------------------------------------------------------------------------- - For the info about a Hob Meat and two Hob Jerky in the kitchen of Bledavik Castle. ------------------------------------------------------------------------- Jego Herve (hjego@hotmail.com) ------------------------------------------------------------------------- - For the L2+R2 tip for getting into / out of the gears quickly ------------------------------------------------------------------------- Dimetric Simone Houston (dhousto@tiger.lsu.edu) ------------------------------------------------------------------------- - For making me note that I had put Gear Skills with the Japanese button presses ^_^; and for correcting the names of Elly's Skills, because they were changed from the Demo and I hadn't changed them. Also for correcting me regarding that the Cool Glasses protect agains Confusion, not blindness. ------------------------------------------------------------------------- Ion Ioner (ionero0@yahoo.com) ------------------------------------------------------------------------- - Also for the metronome minigame in Nortune. ------------------------------------------------------------------------- David Johnson (johnsonr@compuserve.com) ------------------------------------------------------------------------- - For the info on the third Gear Skill in each level. And for his invaluable walkthough, which unstuck me more times that I can remember ^_^; ------------------------------------------------------------------------- Matthias Lambrecht (mlambrecht@handshake.de) ------------------------------------------------------------------------- - For how to get the B&J M686 Gun in the Orphanage. ------------------------------------------------------------------------- Hieu Le (mad_ogre@hotmail.com) ------------------------------------------------------------------------- - For correcting the names of Citan with Katana's Skills, which I hadn't changed from the Demo version. Thanks! ------------------------------------------------------------------------- Stuart Logan (Sturat@webtv.net) ------------------------------------------------------------------------- - For the tip about Fei's savings in his bed, for the location of the Mermaid Tear and the Spider, for the way of getting a M Disk from Big Joe and for reminding me that the fighter in Lahan's village consultant's house gave you money. Thanks! ------------------------------------------------------------------------- Jason F. Long (tobin@eldrick.simplenet.com) ------------------------------------------------------------------------- - For info about the location of the three Stones at Shevat. ------------------------------------------------------------------------- Mastermacros (mastermacros@earthlink.net) ------------------------------------------------------------------------- - For telling me that if you beat a Forbidden when it's still tied, it'll usually leave a Gold Nugget. ------------------------------------------------------------------------- Patrick Miller (pmiller@cis.ysu.edu) ------------------------------------------------------------------------- - Again, for how to get the Wedding Dress. ------------------------------------------------------------------------- Tatsushi Nakao / Uni (uni@dragonfire.net) ------------------------------------------------------------------------- - For explanation about the effect of a whole lot (and I mean a lot) of the items (I'd say about one half of them ^_^;). Also for info on getting some elusive items like the Bird Egg, and many others. And of course, for being his FF5 FAQ the source of inspiration for all my work (don't these item lists seem familiar to you? ^_- ). Thanks a thousand! ------------------------------------------------------------------------- Pauzanes Neto (shinji08@geocities.com) ------------------------------------------------------------------------- - For XenoGears' measurement units conversions, and also for the location of the three Stones in Shevat. ------------------------------------------------------------------------- Oscar Nieto Colino ------------------------------------------------------------------------- - For lending me the XenoGears Soundtrack, thus letting me put the official names for the background music. ------------------------------------------------------------------------- Daniel Polcari (magus@cyberverse.com) ------------------------------------------------------------------------- - For the info about the prizes in the metronome mini-game. ------------------------------------------------------------------------- Andy Schiestl (ajs2916@unix.tamu.edu) ------------------------------------------------------------------------- - For the tip about not beating Dan and getting the Wedding Dress at the tournament. ------------------------------------------------------------------------- Shalloween (Shalloween@aol.com) ------------------------------------------------------------------------- - Also for the tip about not beating Dan. ------------------------------------------------------------------------- Mr TaMe (MrTaMe@aol.com) ------------------------------------------------------------------------- - For pointing out that the first place in which you can check Stier's equipment is in the room with the MomentoChain. ------------------------------------------------------------------------- Tomo (tomo1657@aol.com) ------------------------------------------------------------------------- - For the lyrics of "Small Two of Pieces" which I used in this FAQ, and the lyrics of a lot of other songs I use myself ^_^; ------------------------------------------------------------------------- Kelvin Valters (kelv10@yahoo.com) ------------------------------------------------------------------------- - For the way to remove a part of the explosive collar in Nortune and sell it ------------------------------------------------------------------------- Stephen Xie Minggeng (dayspring@stones.com) ------------------------------------------------------------------------- - For how to bargain fruits at the Bledavik market. ------------------------------------------------------------------------- Yao (amici@the.net.ph) ------------------------------------------------------------------------- - Yet again, for the Wedding Dress tip. ------------------------------------------------------------------------- Brian Youn (bwa@us.ibm.com) ------------------------------------------------------------------------- - For pointing out that Attack Levels 1, 2 and 3 do not multiply the amount of fuel gained thanks to a Charger, as Level Infinite does. ------------------------------------------------------------------------- Tai An Zhou (kain@pacific.net.sg) ------------------------------------------------------------------------- - For keeping me updated with his awesome translations of the Japanese version, which you can find at Gamefaqs if you are wondering. Also for notes on character and Gear battle, and general all around assistance :). But mainly, for being a great guy and one hell of a friend. ------------------------------------------------------------------------- Whoever at Square who translated the US version ------------------------------------------------------------------------- - Thanks for saving this AWESOME game from the clutches of the former Square translator (shiver). Xenogears' best point is its story, which would have suffered no end. Also, he/she managed to translate every item with both faithfulness and inventiveness, a true feat given the space and language constraints. Congratulations! And of course, a huge Thank You to: ------------------------------------------------------------------------- Kao Megura ------------------------------------------------------------------------- - Where to start? For being the original co-writer of this FAQ (and thus being the source of a lot of the info in it), for hosting this and others FAQs of mine, for being an awesome friend and a great guy... do I forget something? ^_^; Oh yes, for his hyper-complete FF7 FAQ, but that's another story... THE IDIOT LIST __________________________________________________________ Yes people, the section you all love from K.M.'s FF7 FAQ (we love you K.M.) makes a return in this FAQ. There's only one idiot so far, but give them time... ProPimp9 Right after getting a new Internet connection, I started to reply to mail. One of the first that reared its ugly head was this one: > Come on, when the hell are you gonna get the fuckin disc 2 walktrough, > come on, im at like near the end, and want a walktrough, cant your sorry > ass finish it!!!!! > one you finally finish it, mail me.... ProPimp9@aol.com Well Mr. ProPimply, if you "want a walkthrough" so bad, could you please explain to me what's holding you from writing one yourself? Maybe it's just that it's far more easy to download it from the 'net than to devote hours and hours to write it? I know that K.M. wouldn't have judged this guy to be worth putting in his idiot list, but you know, I'm not as nice as him. ========================================================================== 1 4 . A U T H O R ' S N O T E ========================================================================== Since my "please don't mail me" rant has already been covered in the "How to contact me" section, there's not much to say here ^_^; Unpublished work Copyright 1998-2000 Ignacio de Lucas